Lost Spells (part 2) Unnatural Fire

A strange and dangerous spell, although there are times when having a fire which burns while wet might be very handy. The original lasted for as long as the caster concentrated which makes sense as a demonstration of the transformation, but not as a true device of dangerous and unnatural fire. The spell is more dangerous than converting water to oil, as so many other water sources may be present which are uncontrolled.

Unquenched Flame

Muto Ignem / Aquam 20, R: Voice, D: Sun, T: Individual

This spell changes a fire of a size up to bonfire so it unnaturally consumes water as fuel, as though it were oil or wood. The fire would be particularly dangerous in a wet forest, or on a marsh, and could be used to actually burn a river.

(Base 4, +2 Voice, +2 Sun)

Over 550+ new spells for Ars Magica can be found here.

A spell to throw swimmers to shore

Our wizards in a campaign might be about to face off against mermen, sea monsters, and all sorts of aquatic nasties. I’m pondering spells to defeat them. Given many aquatic creatures don’t do well on land I thought to throw them into the beach.

Strand the Whale Upon the Shore

Rego Aquam 40, R: Voice, D: Concentration, T: Group

This spell creates powerful many currents and jets of water under the control of the caster, which allow them to move waterborne creatures and objects against their will, including ejecting them from the ocean upon the beach. The spell can affect a very large part of a greater water source.

(Base 5 for controlling in a violent way, +2 Voice, +1 Conc, +2 Group, +2 size)

Many other new spells for Ars Magica can be found in my grimoire.

Lost Spells (part 1) Extending Injuries

I’ve found an old site full of Ars Magica spells which appear to be from the third edition of the game (it’s French and looks like 3e … ?), and while many are now in some book or other – spells remain which are darn great so I’ve revamped them for 5th edition Ars Magica. This is the first of many post based upon these “lost spells”.

Firstly a spell stop natural healing for the duration, which makes more sense as a reworking of the Creo Corpus guidelines for wound recovery. In 5e it is easier to inflict a light wound than heal one (base 10 vs 15), so using similar stepping difficulties with Perdo Corpus base 1 causes a -3 to rolls, which scales by additional magnitude to base 10 to cause a -18 modifier. And further to base 15 to stop all wounds from improving for the duration.

Curse of Chronic Injury

Perdo Corpus 15, R: Touch, D: Moon, T: Individual

The target suffers a -9 to all wound recovery rolls for the duration.

(Base 3, +1 Touch, +3 Moon)

The Stagnant Flesh

Perdo Corpus 35, R: Touch, D: Moon, T: Individual

The target cannot heal naturally from any wounds or infliction for the duration. All recovery rolls which indicate an improvement are ignored, and negative side effects of rolls are retained.

(Base 15, +1 Touch, +3 Moon)

All the 550+ new spells for Ars Magica can be found here.

A spell to create an Elegant Church

Tailoring of spells is a standard part of Ars Magica. This is a rework of Conjuring the Mystic Tower to create a cathedral instead of a tower. As such it has the same mechanics but a different description.

Conjuring the House of the Gods

Creo Terram 35, R: Touch, D: Mom, T: Individual, Ritual

This spell creates a large cathedral, subject to the desires and designs of the caster. A typical layout has a broad central hall, several tall spires, many private chambers along all sides, stairways between levels, window spaces along all walls, a subterranean vault, and a smaller private chapel to one side.

Walls 1-3 feet thick at the base. The cathedral is bordered by a 1 pace tall wall set 10-15 paces from the outer edges of the church. The cathedral has room to accommodate hundreds of worshipers in the main hall, and their supporting staff dwellings, supplies and meeting places.

The spell provides 10,000 cubic paces of stone. The complexity modifier allows for the structure to be ornate, and made a single piece of stone with shutters, doors and such built in. When small parts are needed they are created within the single piece using thin stone slivers. The overall spell design has allowed for some internal and artistic complexity.

(Base 3 to create stone, +1 Touch, +4 size, +3 complex design, ritual)

Within the game where I hope the spell will be used there are many types of faith, with flexible design the same spell can create very different catherdrals, as long as the building is sufficiently church like. It would not be possible to use CtMT to create this style of building just like a spell to create a horse cannot create a dog.

Find this spell and hundreds more for Ars Magica in my grimoire.

A simple enchanted device – Fixed Bookplate

Bookplate of the Watchful Librarian – A matched set of a silver bookplate and a reed sized silver token, which are enchanted as a fixed arcane connections to each other. This allows the bookplate to be attached to a tome and lent out, and the token can be used to find the book should it become lost. A simple device which costs a pawn of vis to fix as a permanent AC in one season. Perfect as an apprentice level lab activity.

Resilient Might – a Personal power for supernatural creatures

The spell Demon’s Eternal Oblivion (DEO) in Ars Magica and the other variations for draining Might from supernatural creatures has an interaction with MR and spell levels which encourages taking the spell at low level and repeat casting. This means that a low Might opponent in Ars Magica can be dispatched easily by a low level spell cast with high penetration, which in turn somewhat trivializes lower Might creatures as opponents. It is not ideal to boost the creatures might just so it becomes more of a threat.

To nudge this balance, the Resilient Might personal power is suggested. It allows tailoring of how tough a Might creature is against those effects without just adding more Might.

Resilient Might (Personal Power)

Rego Vim, 0 Points, R: Personal, D: Sun, T: Individual

The creature is more resilient to Might draining powers and spells, and reduces the effective Might drained by such spells by (level of this spell -15).

(Base, +2 Sun, Constant)

Complexity in Muto based Materials Manipulation

This post is more meta-magic system thoughts for ars magica –  on the complexity in Muto based materials creation and manipulation, raised from a forum discussion…

Switching one form to another should include a degree of flexibility in the final shape, as this is the declared purpose of the spell. As long as the spell is creating a specific object or thing. Surrounding air to a natural plant is fine and declaring the type and shape of the plant is reasonable in the Formulaic formula at base.

Then modifying for complexity in shape seems appropriate, as:

  • I see the complexity as quasi- geometric shapes (+0 mags) like lines, cubes, boxes, or walls. Exploiting a feature of the new material should be free too – like using a plant to create a natural shelter.
  • The allowing sub-shapes in the main shape (1) like windows, basic stairs, spikes.
  • Then almost any other ordinary detail (2).
  • Then finally very ornate details as (3) like artwork.

Having the additional mags should allow forgiveness in the Finesse check but not remove a basic “fit for purpose” check. A serviceable but ugly level for a simple item is vs 6 (a sword), and a more complex item is vs 9 (a suit of armor). Less than this and the finesse check might still be needed (vs 3) , but is really at the “don’t botch” level (a cube of stone).

So a basic sword is +1, and a full suit of armour might be +2. Then add mags for moderate flexibility in choice of form when casting. Making a spell which can pick when cast from a dagger, knife, or sword should cost something, whereas two different styles of swords which are serviceable seems plausible as a spell without too much added complexity. Sword vs axe should definetly need complexity modifiers, if not be allowed at all.

Ref: Atlas Games – Ars Magica forums.

And perhaps interrelated is the Creo vs Muto discussion here, or replacing Finesse with magnitudes of difficulty

Fire to bubbles