Spells for controlling people

a jester marionetteWorking through the core ArM5 rules there are effects that are laden with story potential mentioned in the spell guidelines, but not as written up spells in the text.

As a sample here are some spells designed to demonstrate those spells, using the Rego Corpus (aka Control the Body) guidelines.

The Clumsy Mannequin

Rego Corpus 10, R: Eye, D: Diameter, T: Individual

The spell facilitates the control of the target’s large scale motions (arms, legs, and head movement), which must follow any simplistic instructions.The target can only control their own small scale motions (finger gestures, talking), and suffers a -3 modifier to any of these actions, including spell casting. Eye contact is needed only for the initial application of the spell.

Valid commands might be “walk in a circle”, “sit down”, “walk of that edge”, and if the command is completed but the spell still has duration the target gains control again until the caster issues another command.

As the duration is Diameter the caster must concentrate to the control over the target’s body. While the spell is in effect the target cannot be made to make any complex or agile movement such as fighting, dancing, juggling, etc.

(Base 4, +1 Eye, +1 Diameter)

As the base 4 is “control the large scale movements of a target” I think that is enough to neutralize the target base control, and apply a negative modifier to actions that are still deemed possible (talking, spell casting actions).

The spell could be made more versatile by increasing the Range: Voice or Sight, but my intent was to use the affect against creatures with Magic Resistance, so a low level spell is far better.

If a full scale freeze is more desirable, then below is the slightly more powerful version, based upon a base effect of 5 “hold a target’s body motionless”, and at Voice range. This version would apply a full -5 to casting, and also prohibit all normal action.

Forcing the Statue of Man

Rego Corpus 20, R: Voice, D: Diameter, T: Individual

The spell holds the target motionless for two minutes, during which time they cannot move at all. This prohibits all physical movement such as talking, spell casting, and even changing the direction they are looking.

(Base 5, +2 Voice, +1 Diameter)

Both the spells above are intended for combat, where two minutes is more than enough time to neutralise a target. It seems far more plausible to kill a creature with high magic resistance using brute force of weapons while it is motionless, rather than continuing to use magic spells.

Re-working the effect again for a powerful multi-target combat spell, allows controlling a set of target on the battle field.

The Unwilling Army

Rego Corpus 30, R: Voice, D: Diameter, T: Group

The spell allows the caster to control the large scale motions (arms, legs, and head movement) of a very large group of people (up to 100 standard individuals). The targets are controlled by the caster, following simplistic instructions.

The targets can only make small scale motions (finger gestures, talking), and suffers a -3 modifier to any of these actions, including spell casting.

Valid commands might be “walk in a circle”, “sit down”, “walk of that edge”, and if the command is completed but the spell still has duration the target gains control again until the caster issues another command.

As the duration is Diameter the caster must concentrate to the control over the target’s bodies. While the spell is in effect the target cannot be made to make any complex or agile movement such as fighting, dancing, juggling, etc.

(Base 4, +2 Voice, +1 Diameter, +2 group, +1 for a very large group)

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