Vanilla Covenants Project – Fidelus of Bonisagus

I’ve taken on a bit of ad-hoc Ars Magica character creation for the NPC named Fidelus of Bonisagus, as part of the Vanilla Covenants Project. The project is a community sourced set of examples of beginning covenants for the Ars Magica RPG setting.

Hopefully this material will get used in the project, but if not it does demonstrate a little of the Ars Magica character generation process (continuing theme from another Bonisagus Magus example).DUNNOTTAR_CASTLE_Large

This NPC is the leader of the Covenant of Sabrina’s Rest (as written by Timothy Ferguson), a typical covenant of moderate power and influence.

Fidelus of Bonisagus

Concept

Fidelus is the nominal head of the Council, although this is essentially an honorary position which he holds because of his House membership. He specializes in Corpus magic, and is effectively a healer. His sigil is an intricate pattern of white, that looks like seafoam.

He’s also mentioned fearfully in some other covenants, and by some of the most senior grogs, because during a Wizard’s War a couple of decades ago he raised an army of corpses from the grogs of the other covenant. He doesn’t like to talk about this, he considers it an immoral thing she did out of desperation, but his sodales have embroidered the story and made very sure that every other magus in the Tribunal knows it. It’s perhaps the thing he’s most famous for, and so his distracted but nurturing nature is a surprise to young magi, when they first meet him.

Personality

Fidelus is an unassuming man who knows the value of patience and listening to others. Seldom is he the first to speak, but often his words will be remembered as insightful and well thought through. By habit he will watch the covenfolk go about their lives, seeking to always understand their motivations and experiences at a fundamental level.

If upset or angered his countenance changes, and the deep resonance of his voice changes from soothing to a naturally commanding baritone.

Within the covenant his temperate manner has assisted with difficult negotiations time and time again. Seldom does Fidelus not achieve an outcome which he is satisfied by.

Appearance

Fidelus has aged very well and despite his advancing years has lost none of his handsome looks or rich strong tone in his voice. His thick brown hair has wisps of white through it, and a neatly trimmed mustache and beard. Fidelus stands tall with a straight back and seldom rushes or hurries.

When amongst coven folk Fidelus wears cloaks and robes layered in blue and green hues, but whilst traveling he will wear clothing of subdued colors similar to that of priests and monks. Often Fidelus will alter his appearance magically to better blend in, preferring to remain unnoticed. He is never armed as he prefers to use his magical skills for defense, and will evade and neutralize an opponent rather than cause harm.

Statistics

Characteristics: Int +2, Per +1, Pre +1, Com +2, Str -1, Sta +2, Dex 0, Qik -2 (1)
Size: 0
Age: 74 (47), Height: 162 cm, Weight: 60 kg, Gender: Male
Decrepitude: 0, Warping Score: 0 (0), Confidence: 1 (3)

Personality Traits: Careful +2, Kind +1, Well Spoken +3
Virtues and Flaws: The Gift, Flexible Formulaic Magic, Clear Thinker (Bonus: +3 to resist lies, confusion, subterfuge), Minor Magical Focus
(healing), Affinity with Corpus, Affinity with Creo, Life Boost, Hermetic Magus, Puissant Intrigue*, Visions, Incompatible Arts (Intellego Ignem,
Creo Ignem), Incompatible Arts (Muto Ignem, Perdo Ignem), Difficult Longevity Ritual, Loose Magic, Ambitious

Abilities: Area Lore: Area 1 (Brittan) (9), Artes Liberales 1, Athletics 1, Awareness 3 (1), Brawl 1, Breton 5 (Commoners), Chirurgy 2, Code of
Hermes 3, Faerie Lore 1 (5), Finesse 1, Folk Ken 2 (5), Guile 1, Hunt 2 (1), Intrigue 3+2, Latin 4 (Hermetic usage), Leadership 1 (9), Magic Lore 1
(5), Magic Theory 6 (25), Medicine 1 (2), Order of Hermes Lore 3 (5), Parma Magica 5, Penetration 2 (6), Swim 1, Teaching 3 (7), Welsh 1

Arts: Cr 20, In 10, Mu 10, Pe 7, Re 14, An 5, Aq 5, Au 5, Co 26, He 5, Ig 5, Im 8, Me 9, Te 5, Vi 13

Spells Known:
Awaken the Slumbering Corpse (ReCo 25) +42
Bind Wound (CrCo 10) +68
The Call to Slumber (ReMe 10) +25
Charm Against Putrefaction (CrCo 10) +48
Cheating the Reaper (CrCo 30) +69
The Chirurgeon’s Healing Circle (CrCo 20) +69
The Chirurgeon’s Healing Touch (CrCo 20) +69
Circular Ward Against Demons (ReVi 20) +29
Curse of the Bloated Tongues (ReCo 10) +42
Curse of the Unruly Tongue (ReCo 5) +43, Mastery 1 (fast casting)
Dust to Dust (PeCo 25) +35
Endurance of the Berserkers (ReCo 15) +42
Gather the Essence of the Beast (ReVi 15) +29
Gentle Touch of the Purified Body (CrCo 20) +69
The Gift of Vigor (ReCo 20) +42
The Inexorable Search (InCo 20) +38
The Invisible Eye Revealed (InVi 15) +25
Lifting the Dangling Puppet (ReCo 15) +43, Mastery 1 (multiple casting)
Opening the Intangible Tunnel (ReVi 30) +30, Mastery 1 (magic resistance)
The Phantom Gift (CrVi 15) +35
Physician’s Eye (InCo 5) +48
Purification of the Festering Wounds (CrCo 20) +68
Restoration of the Defiled Body (CrCo 25) +69
Revealed Flaws of Mortal Flesh (InCo 10) +48
Rise of the Feathery Body (ReCo 10) +42
Selfish Rest of the Injured Magus (CrCo 15) +68
Serious Rest for the Injured Custos (CrCo 30) +68
The Severed Limb Made Whole (CrCo 25) +69
Sight of the Transparent Motive (InMe 10) +21
Sight of the True Form (InCo 20) +38
Slip From the Reaper’s Grasp (CrCo 40) +68
Spasms of the Uncontrolled Hand (ReCo 5) +42
Speak Through the Intangible Tunnel (CrIm 4) +30.
Spy Through the Intangible Tunnel (InIm 10) +20.
Trust of Childlike Faith (PeMe 10) +19, Mastery 1 (still casting)
Ward Against the Common Man (ReCo 20) +42
Whispers Through the Black Gate (InCo(Me) 15) +21
Words of the Unbroken Silence (CrMe 10) +31
The Wound that Weeps (PeCo 15) +36, Mastery 1 (magic resistance)

Character Development

Early Childhood

Found amongst the borderlands between provinces of wales and Brittan, Fidelus grew up a poor farming commoner, with only his wits which allowed him to avoid many of the shames and punishments which magically gifted children face when growing up. His family were not able to question or comprehend the sombre lord who took him as an aide at such a young age; they immediately knew theirs was not to question. They had no knowledge of the magic he used to control their motives, or the power their errant son would one day wield.

Stats at Early Childhood

Characteristics: Int +2, Per +1, Prs +1,  Com +2, Str -1, Sta +2, Dex 0, Qik -2.

Size: 0, Age 10, Confidence 1 (3).

Abilities: Breton (commoners) 5 (0), Area Lore: Area (Brittan) 1 (5), Athletics 1 (5), Awareness 2 (15), Brawl 1 (5), Guile 1 (5), Swim 1 (5), Welsh (insults) 1 (5).

Personality Traits: Mischievous +1, Observant +1

Reputations: None

Apprenticeship Background

Fidelus’ paren is a stout bold man with a deliberately dour demeanor which hid a careful and caring soul. His influence taught Fidelus the value of loyalty, and the strengths which can be found from deep friendships. His Master also taught him to value a wide variety of spells so that he would better prepared for his early life as a Magus.

“When you understand your enemy you gain an advantage, but when you understand your friends you will gain  wisdom.”

As a trained Magus Fidelus quickly built upon his keen interest in the politics of the Order of Hermes, and started his search for a covenant of his own.

Stats at Gauntlet

Characteristics:Int +2, Per +1, Prs +1,  Com +2, Str -1, Sta +2, Dex 0, Qik -2.

Size: 0, Age: 22, Confidence: 1 (3)

Virtues and Flaws: The Gift, Flexible Formulaic Magic, Clear Thinker (Bonus: +3 to resist lies,
confusion, subterfuge), Minor Magical Focus (healing), Affinity with Corpus, Affinity with Creo, Life
Boost, Hermetic Magus, Puissant Intrigue*, Visions, Incompatible Arts (Intellego Ignem, Creo Ignem),
Incompatible Arts (Muto Ignem, Perdo Ignem), Difficult Longevity Ritual, Loose Magic, Ambitious.

Abilities: Breton 5 (Commoners), Magic Theory 4, Parma Magica 1, Latin 4, Artes Liberales 1,
Area Lore: Area 1 (Brittan), Athletics 1, Awareness 2, Brawl 1, Chirurgy 1, Penetration 1, Intrigue 2+2, Folk Ken
2, Guile 1, Leadership 1, Order of Hermes Lore 2, Swim 1, Welsh 1.

Arts: Cr 6, In 5, Mu 5, Pe 5, Re 5, An 0, Aq 0, Au 0, Co 7, He 0, Ig 0, Im 0, Me 3, Te 0, Vi 0

Spells Known:
Bind Wound(CrCo 10) +21
Lifting the Dangling Puppet(ReCo 15) +14
Physician’s Eye(InCo 5) +19
Rise of the Feathery Body(ReCo 10) +14
Whispers Through the Black Gate(InCo(Me) 15) +10
The Wound that Weeps(PeCo 15) +14
Sight of the Transparent Motive(InMe 10) +10
Trust of Childlike Faith(PeMe 10) +10
The Call to Slumber(ReMe 10) +10
Charm Against Putrefaction(CrCo 10) +21
Curse of the Unruly Tongue(ReCo 5) +14
Spasms of the Uncontrolled Hand(ReCo 5) +14

Personality Traits: Loyal +1, Mischievous +1, Observant +1

Reputations: None.

Development Progression

This section shows the year on year activities of Fidelus, with a goal to advance him from a very young Magus of twenty two, through to a seventy four year old covenant leader.

In figuring out the advancement of fifty years as a Bonisagus Magus there are a few assumptions which need to be made so that the advancement can be done is a reasonable time period.

I do not think it is fair to have an NPC Magus allowed to advance through many years without incident, but player characters will have stories and events. This means I have spread a Story event through the progression very regularly.

These development assumptions are:

  • Xp gained for Exposure activity will be 2 xp per season. This is average for ArM.
  • Any activity which is not Lab Work or Story can have xp awarded as Exposure.
  • Xp gained for a Story will be 7 xp. This is the lower side of the Ars Magica guidelines, but I do not wish to cheat the system.
  • Xp gained for studying Arts from books is 8 xp per season. I’ve plonked this as a merging of summae and tractus because of so many years of progression needed.
  • Xp can be gained via Correspondence as 1 xp per season when performed.
  • Story events need to occur frequently through the character’s development, to represent that the character cannot live a life of quiet solitude in study.

Progression of Years, as shown in seasons:

  • Age 23
    • Traveling (exposure 2 xp in Area Lore Brittan)
    • Covenant founding (exposure 2 xp in OoHL), Correspondence with Master (Order of Hermes Lore 1 xp)
    • Personal Story (story award 7 xp, as Parma Magica 5, Penetration 2)
    • Lab work (Item for Covenant 2 xp MaTh, plus item creation of The Chiurgeon’s Gewgaw)
  • Age 24
    • Covenant founding (exposure 2 xp in Leadership), Correspondence with Master (Order of Hermes Lore 1 xp)
    • Personal Story (award 7 xp, as Parma Magica 5, Intrigue 2)
    • Lab work (Study Arts – Corpus 8 xp)
    • Lab work (Study Arts – Herbam 8 xp)
  • Age 25
    • Story to investigate a local ruin (Story 7 xp, as Awareness 5, Intrigue 2)
    • Lab work (Study Arts – Corpus 8 xp)
    • Vis Hunt (3 pawns Animal, exposure 2 xp in Hunt and Faerie Lore)
    • Lab work (Items for Covenant 2 xp MaTh, plus item creation of Silence the Heckler’s Dissent)
  • Age 26
    • Story to greet other local covenants (Story 7xp, as Folk Ken 5, Intrigue 2)
    • Lab work (Study Arts – Rego 8 xp)
    • Lab work (Invent Revealed Flaws of Mortal Flesh (InCo10, as ArM Core p.130), and MaTh 2 xp)
    • Lab work (Study Arts – Intellego 8 xp), Correspondence with Master (Order of Hermes Lore 1 xp)
  • Age 27
    • Story to find a Longevity Potion creator (Story 7xp, as Order of Hermes Lore 5, Intrigue 2)
    • Vis Hunt (6 pawns Corpus, exposure 2 xp in Magical Best Lore)
    • Vis Hunt (3 pawns Corpus, 3 Aquam, exposure 2 xp in Faerie Lore)
    • Lab work (Study Arts – Creo 8 xp)
  • Age 28
    • Vis Hunt (10 pawns Terram, exposure 2 xp in Magic Lore)
    • Lab work (Study Arts – Creo 8 xp)
    • Lab work (Spell Creation – Selfish Rest of the Injured Magus CrCo15 (below), and MaTh 2 xp)
    • Creation of his Longevity Potion (exposure 2 in MaTh), (-7 to Aging rolls).
  • Age 29
    • Story to greet other local covenants (Story 7xp in OoH Lore 5 and Intrigue 2)
    • Lab work (Study Arts – Muto 8 xp)
    • Lab work (Study Arts – Corpus 8 xp)
    • Lab work (Study Arts – Rego 8 xp)
  • Age 30
    • Story Tribunal Meeting (Story 7 xp on Code of Hermes 5 and Medicine 2), Correspondence with Master (MaTh 1 xp)
    • Lab work (Study Arts – Rego 8 xp)
    • Lab work (Study Arts – Corpus 8 xp)
  • Age 31
    • Story – Befriending the Village (Story 7 xp in Leadership 2, Mastering Trust of the Childlike Faith spell 5)
    • Lab work (Study Arts – Rego 8 xp)
    • Lab work (Study Arts – Creo 8 xp)
    • Lab work (Study Arts – Corpus 8 xp)
  • Age 32
    • Vis Hunt (3 pawns Vis, 3 pawns Herbam, exposure 2 xp in Magic Lore)
    • Lab work (Study Arts – Rego 8 xp)
    • Lab work (Study Arts – Corpus 8 xp)
    • Lab work (Study Arts – Corpus 8 xp)
  • Age 33
    • Story – The Redcap’s Tower (Story 7 xp, Parma Magica 5 and Chirurgy 2)
    • Lab work (Study Arts – Creo 8 xp)
    • Lab work (Study Arts – Rego 8 xp)
    • Lab work (Study Arts – Corpus 8 xp)
  • Age 34
    • Lab work (Study Arts – Corpus 8 xp), Correspondence Master (Chirurgy 1 xp)
    • Lab work (Study Arts – Creo 8 xp)
    • Lab work (Study Arts – Corpus 8 xp)
    • Lab work (Study Ability – Magic Theory 8 xp)
  • Age 35
    • Lab work (Study Arts – Rego 8 xp), Correspondence Master (Parma 1 xp)
    • Lab work (Study Arts – Muto 8 xp)
    • Lab work (Study Arts – Perdo 8 xp)
    • Lab work (Study Ability – Magic Theory 8 xp)
    • Aging: No effect, apparent age 35.
  • Age 36
    • Lab work (Invent Chirurgeon’s Healing Touch (CrCo20, as ArM Core), and MaTh 2 xp)
    • Lab work (Invent Gentle Touch of the Purified Body (CrCo20, as ArM Core), and MaTh 2 xp)
    • Lab work (Invent Purification of the Festering Wounds (CrCo20, as ArM Core), and MaTh 2 xp)
    • Story – The Magician’s Turbulent Hunt (Story 7 xp, Parma Magica 5 and Chirurgy 2)
    • Aging: No effect, apparent age 36.
  • Age 37
    • Story – Tribunal Meeting (Story 7 xp, Parma Magica 5 and Chirurgy 2), Correspondence with Master (MaTh 1 xp)
    • Lab work – writing spells for trade.
    • Lab work (Learn from text – The Inexorable Search (InCo20, as ArM Core, p131), and MaTh 2 xp)
    • Lab work (Learn from text – Dust to Dust, improved to T: Group (PeCo25, as ArM Core, p131), and MaTh 2 xp)
    • Aging: No effect.
  • Age 38
    • Lab work (Study Arts – Rego 8 xp), Correspondence Master (Parma 1 xp)
    • Lab work (Study Arts – Corpus 8 xp)
    • Lab work (Study Arts – Corpus 8 xp)
    • Lab work (Learn from text – Awaken the Slumbering Corpse (ReCo25, as ArM Core, p131, and MaTh 2 xp)
    • Aging: +1 Aging point in Quickness. Apparent age 37.
  • Age 39
    • Lab work – Learn Sight of the True Form (InCo20, as ArM Core, p130), and MaTh 2 xp)
    • Lab work – Invent The Chirurgeon’s Healing Circle (CrCo20, and MaTh 2 xp)
    • Lab work – Invent Serious Rest of the Injured Custos (CrCo30, and MaTh 2 xp)
    • Lab work continued (MaTh 2 xp).
    • Aging: No effect.
  • Age 40
    • Story – By What Right? (Story 7xp, Parma 2 and Code of Hermes 5). Challenges assisting another Magus gain an apprentice.
    • Lab work (Study Arts – Vim 8 xp), Correspondence Master (Leadership 1 xp)
    • Lab work (Study Arts – Vim 8 xp)
    • Lab work (Study Arts – Mentem 8 xp)
    • Aging: No effect.
  • Age 41
    • Story – Fallout (Story 7xp, in Parma 2 and Intrigue 5).
    • Lab work (Study Arts – Mentem 8 xp), Correspondence Master (Penetration 1 xp)
    • Lab work (Study Arts – Terram 8 xp)
    • Lab work (Study Arts – Terram 8 xp)
    • Aging: No effect
  • Age 42
    • Lab work (Study Magic Theory 8 xp)
    • Lab work (Study Arts – Imaginem 8 xp)
    • Lab work (Study Arts – Imaginem 8 xp)
    • Lab work (Study Arts – Creo 8 xp)
    • Aging: No effect
  • Age 43
    • Lab work (Study Arts – Creo 8 xp)
    • Lab work (Study Arts – Vim 8 xp)
    • Lab work (Study Arts – Herbam 8 xp)
    • Travel and negotiation for Corpus and Creo texts (Story 7xp, in Leadership 2 and Parma 5)
    • Aging: No effect
  • Age 44
    • Story – Tribunal Meeting (Story 7 xp, Code of Hermes 5, Area Lore 2), Correspondence with Master (MaTh 1 xp)
    • Lab work (Study Arts – Animal 8 xp)
    • Lab work (Study Arts – Animal 8 xp)
    • Lab work (Study Arts – Aquam 8 xp)
    • Aging: No effect
  • Age 45
    • Story – Unhallowed Rise of the Custos (Story 7 xp, in Medicine 5 and Penetration 2). This is the story in which the covenfolk and grogs of another covenant are reanimated after death to defend Fidelus and his covenant. Reputation gain for the even within the Order.
    • Lab work (Study Arts – Muto 8 xp)
    • Lab work (Study Arts – Perdo 8 xp)
    • Lab work (Study Arts – Auram 8 xp)
    • Aging: No effect
  • Age 46
    • Lab work (Study Arts – Vim 8 xp)
    • Lab work (Study Arts – Vim 8 xp)
    • Lab work (Study Arts – Auram 8 xp)
    • Learn from text, Circular Ward Against Demons, ReVi20.
    • Aging: No effect
  • Age 47
    • Story – Furious Friends Make Poor Allies (Story 7 xp, in Spell Mastery of Curse of the Unruly Tongue 5 and Penetration 2)
    • Lab work – Invent Curse of the Bloated Tongues (ReCo10, and MaTh 2 xp)
    • Lab work (Study Arts – Ignem 8 xp)
    • Lab work (Study Arts – Ignem 8 xp)
    • Aging: No effect
  • Age 48
    • Story – Searching for an Apprentice (Story 7 xp, in Spell Mastery of The Wound that Weeps (Magic Resistance) 5 and Parma 2)
    • Lab work – open an enchanted item – a gold ring set with an amber gem (MaTh 2 xp)
    • Lab work (Attune Ring as a Talisman, Amber grants Corpus +3), and imbue it with an Physician’s Eye effect (MaTh 2 xp)
    • Lab work (Study Arts – Aquam 8 xp)
    • Aging: No effect
  • Age 49
    • Story – Searching for an Apprentice (Story 7 xp, in Spell Mastery of Trust of the Childlike Faith 5 and Parma 2), Correspondence (Parma 1 xp)
    • Story – Searching for an Apprentice (Story 7 xp, in Spell Mastery of Lifting the Dangling Puppet 5 and Parma 2)
    • Lab work (Study Arts – Creo 8 xp)
    • Lab work (Study Arts – Creo 8 xp)
    • Aging: No effect, apparent age 38.
  • Age 50
    • Story – Searching for an Apprentice (Story 7 xp, in Order of Hermes Lore 5 and Parma 2), Correspondence (MaTh 1 xp)
    • Lab work – Invent Restoration of the Defiled Body (CrCo25, and MaTh 2 xp).
    • Lab work – Invent The Severed Limb Made Whole (CrCo25, and MaTh 2 xp).
    • Story – Duties to the Covenant (Story 7 xp, in Teaching 5, and Faerie Lore 2)
    • Aging: No effect, apparent age 39.
  • Age 51
    • Story – Tribunal Meeting (Story 7 xp, Finesse 5, Parma 2), Correspondence with Master (MaTh 1 xp)
    • Story – Searching for an Apprentice (Story 7 xp, Legend Lore 5, Awareness 2)
    • Lab work – Study Arts (Vim 8 xp)
    • Lab work – Invent The Phantom Gift (CrVi15, and MaTh 2 xp).
    • Aging: No effect
  • Age 52
    • Story – Searching for an Apprentice (Story 7 xp Hunt 5, Teaching 2)
    • Lab work – Study Arts (Vim 8 xp)
    • Lab work – Study Arts (Muto 8 xp)
    • Lab work – Study Arts (Creo 8 xp)
    • Aging: No effect
  • Age 53
    • Story – Searching for an Apprentice (Story 7 xp, Hunt 5, Teaching 2)
    • Lab work – Study Arts (Creo 8 xp)
    • Lab work – Study Arts (Creo 8 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Aging: No effect, apparent age 40.
  • Age 54
    • Story – Apprentice Found! (Story 7 xp, Penetration 5, Chirurgy 2)
    • Story – Covenant in Turmoil (Story 7 xp, Hunt 5, Chirurgy 2)
    • Lab work – Study Arts (Creo 8 xp)
    • Lab work – Study Arts (Muto 8 xp)
    • Aging: No effect, apparent age 41.
  • Age 55
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Parma 1 xp)
    • Story – Trading and Traveling for access to higher power Corpus resources within the tribunal (Story 7 xp, Area Lore 5,  Awareness 2). Traded texts.
    • Lab work – Learn from text The Gift of Vigor (ReCo20), and Endurance of the Berserkers (ReCo10)
    • Lab work – Study Arts (Corpus 8 xp)
    • Aging: No effect
  • Age 56
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Parma 1 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Invent Ward Against the Common Man (ReCo20) and MaTh 2 xp
    • Aging: No effect
  • Age 57
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Parma 1 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Aging: No effect
  • Age 58
    • Story – Tribunal Meeting (Story 7 xp, Code of Hermes 2, Parma Magica 5), Correspondence (MaTh 1 xp)
    • Apprentice training (exposure 2 xp in Teaching)
    • Lab work – Study Arts (Vim 8 xp)
    • Lab work – Study Arts (Rego 8 xp)
    • Aging: No effect
  • Age 59
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Parma 1 xp)
    • Lab work – Study Arts (Vim 8 xp)
    • Lab work – Study Arts (Vim 8 xp)
    • Lab work – Study Arts (Rego 8 xp)
    • Aging: No effect, apparent age 42.
  • Age 60
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Parma 1 xp)
    • Lab work – Study Arts (Vim 8 xp)
    • Lab work – Study Arts (Vim 8 xp)
    • Lab work – Study Arts (Rego 8 xp)
    • Aging: No effect
  • Age 61
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Parma 1 xp)
    • Lab work – Study Arts (Rego 8 xp)
    • Lab work – Study Arts (Rego 8 xp)
    • Lab work – Learn from text Opening the Intangible Tunnel (ReVi30)
    • Aging: No effect
  • Age 62
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Parma 1 xp)
    • Story – Missing Magi (Story 7 xp, Code of Hermes 2, Parma Magica 5)
    • Lab work – Invent Gather the Essence of the Beast (ReVi15, and MaTh 2 xp)
    • Lab work – Invent The Invisible Eye Revealed (InVi15, and MaTh 2 xp)
    • Aging: No effect, apparent age 43.
  • Age 63
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Parma 1 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Mentem 8 xp)
    • Aging: No effect
  • Age 64
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Parma 1 xp)
    • Lab work – Study Arts (Creo 8 xp)
    • Lab work – Study Arts (Muto 8 xp)
    • Lab work – Study Arts (Muto 8 xp)
    • Aging: No effect
  • Age 65
    • Story – Tribunal Meeting (Story 7 xp, Code of Hermes 2, Parma Magica 5), Correspondence Master (MaTh 1 xp)
    • Lab work – Study Arts (Mentem 8 xp)
    • Lab work – Study Arts (Mentem 8 xp)
    • Apprentice training (exposure 2 xp in Teaching)
    • Aging: No effect, apparent age 44.
  • Age 66
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Penetration 1 xp)
    • Lab work – Invent Cheating the Reaper (CrCo30, and MaTh 2 xp)
    • Lab work – Invent Slip From the Reaper’s Grasp (CrCo40, and MaTh 2 xp)
    • Lab work – (above spell continued, and MaTh 2 xp)
    • Aging: No effect
  • Age 67
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Penetration 1 xp)
    • Lab work – Study Arts (Intellego 8 xp)
    • Lab work – Study Arts (Intellego 8 xp)
    • Lab work – Study Arts (Intellego 8 xp)
    • Aging: No effect, apparent age 43.
  • Age 68
    • Apprentice training (exposure 2 xp in Teaching), Correspondence (Penetration 1 xp)
    • Lab work – Study Arts (Imaginem 8 xp)
    • Lab work – Study Arts (Imaginem 8 xp)
    • Lab work – Study Arts (Imaginem 8 xp)
    • Aging: No effect, apparent age 44.
  • Age 69
    • Story – A Friend’s Passing (Story 7 xp, Awareness 5, Code of Hermes 2).
    • Apprentice’s training completed (exposure 2 xp in Teaching), Correspondence (Penetration 1 xp)
    • Lab work – Invent Spy Through the Intangible Tunnel (InIm10), and MaTh 2 xp)
    • Lab work – Invent Speak Through the Intangible Tunnel (CrIm4), and MaTh 2 xp)
    • Aging: No effect
  • Age 70
    • Story – The Stranger (Story 7 xp, Mastery of Opening the Intangible Tunnel 5 Awareness 2), Correspondence (Penetration 1 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Invent Words of the Unbroken Silence (CrMe10), and MaTh 2 xp)
    • Aging: No effect, apparent age 44
  • Age 71
    • Lab work (Attune talisman for Health +2), enchant it with Bind Wound (MaTh 2 xp)
    • Lab work (Attune talisman for Constant Effect +2), enchant it with Charm Against Purification (MaTh 2 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Aging: No effect, apparent age 45
  • Age 72
    • Story – Tribunal Meeting (Story 7 xp, Code of Hermes 5, Leadership 2), Correspondence Master (MaTh 1 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Creo 8 xp)
    • Aging: No effect, apparent age 45
  • Age 73
    • Story – The Prodigal Son (Story 7 xp, Faerie Lore 5, Code of Hermes 2), Correspondence Master (MaTh 1 xp)
    • Lab work – Study Arts (Creo 8 xp)
    • Lab work – Study Arts (Creo 8 xp)
    • Lab work – Study Arts (Creo 8 xp)
    • Aging: No effect, apparent age 46
  • Age 74
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Corpus 8 xp)
    • Lab work – Study Arts (Intellego 8 xp)
    • Story – Finding the new Magi (Story 7 xp), Correspondence with Asteria of Verditus (Hermes Lore 1 xp).
    • Aging: No effect, apparent age 47

Magical items created for the covenant:

The Chiurgeon’s Gewgaw

  • A lesser enchanted device which allowed the user to understand the general health of a single person (as per Physician’s Eye, ArM core rulebook).
  • R: Touch, D: Mom, T: Ind
  • Base effect: Intellego Corpus 4, R: Touch (+1), 24 uses per day (+5)
  • Form and Material: a small sample of rock crystal (+3 to healing) which can rest in the palm.
  • Effect level 5, Item level 10. Crafted as a lesser enchanted device.
  • Item activation: Touch the rock crystal to the target’s forehead, and hold momentarily.

Silence the Heckler’s Dissent

  • Created as a lesser enchanted device which allowed the user to force the target to stutter and slur words. All Communication rolls are at -3, all spoken spells are at -6 and include an extra botch dice (as per Curse of the Unruly Tongue. ArM p 134).
  • R: Voice, D: Mom, T: Ind
  • Base effect: Rego Corpus 2, R: Voice (+2), D: Conc (+1), 24 uses per day (+5)
  • Form and Material: a small wooden baton.
  • Effect level 5, Item level 10. Crafted as a lesser enchanted device.
  • Item activation: The wooden baton is tapped three times quickly by the user.

Magical items created for personal use:

Talisman – A gold ring set with an amber gem.

  • Opening: 29 magnitudes (Creo 13 + Corpus 16)
  • Attunement: Amber for +3 Corpus, Gold for +2 Health, Ring for Constant Effect +2
  • Effect: grants a +3 bonus to all Corpus effects, +2 to all Health related spells, and +2 to all constant effects.
  • Powers:
    • The Physician’s Eye (level 10 effect), (Intellego Corpus 4, R: Touch +1, 24 uses per day (+5), Penetration: 0). As per ArM core rules.
    • Bind Wound (level 15 effect), (Creo Corpus 3, R: Touch +1, D: Sun +2, 24 uses per day (+5), Penetration: 0). As per ArM core rules.
    • Charm Against Purification (level 15 effect), (Creo Corpus 2, R: Touch +1, D: Moon +3, 24 uses per day (+5), Penetration: 0). As per ArM core rules.

Spells created

The following spells will not be found in the core rulebook.

Selfish Rest of the Injured Magus

Creo Corpus 15, R: Personal, D: Moon, T: Individual

This spell grants the Magus a +9 bonus to all wound recovery rolls made while the spell is in effect, as long as the spell is maintained during the recovery time.

The spell is personalised to avoid warping.

(Base 4, +3 D: to Moon)

Serious Rest for the Injured Custos

Creo Corpus 30, R: Touch, D: Moon, T: Individual

This spell grants the target touched a +15 bonus to all wound recovery rolls made while the spell is in effect. Note that the spell will cause warping.

(Base 10, +1 R: to Touch, +3 D: to Moon)

The Chirurgeon’s Healing Circle

Creo Corpus 20, R: Touch, D: Mom, T: Circle, Ritual

As per The Chirurgeon’s Healing Touch, modified to Target all creatures within a drawn circle. Spell will restore one light body level of damage permanently.

(Base 15, R: Touch +1)

Curse of the Bloated Tongues

Rego Corpus 10, R: Touch, D: Dia, T: Group

As per Curse of the Unruly Tongue (ReCo5), modified to target a group, and last diameter.

Note: Invented specifically at this level to defend against multiple Magi, and make use of Fidelus’ Flexible Formulaic Magic virtue, to extend the range to Voice.

(Base 2, R: Touch +1, Diameter +1, Group +2)

Ward Against the Common Man

Rego Corpus 20, R: Touch, D: Ring, T: Circle

Creates a circle through which no ordinary (protected by Parma Magica) person can cross or affect those within the circle.

(Base 5, R: Touch +1, Ring +2, Circle +0)

Slip From the Reaper’s Grasp

Creo Corpus 40, R: Touch, D: Mom, T: Ind, Ritual

Resolves a terminal (or less) crisis caused by Aging. This effect causes Warping.

(Base 35 to resolve a Terminal aging crisis, R: Touch +1)

Spy Through the Intangible Tunnel

Intellego Imaginem 10, R: Touch, D: Conc, T: Room

The caster can see and hear what is occurring through an Intangible Tunnel (which requires range touch).

(Base 2 to use two senses, R: Touch +1, D: Conc +1, T: Room +2)

Speak Through the Intangible Tunnel

Creo Imaginem 4, R: Touch, D: Conc, T: Ind

The caster can speak through an Intangible Tunnel (which requires range touch).

(Base 1 to create an image that affects a sense, R: Touch +1, D: Conc +1, +1 intelligible speech)

Plot Hooks

  • Fidelus’ visions (flaw) foretell a disaster at the covenant, involving one Magus PC specifically. His vision shows the Magus being washed away in rapid cold dark water, downward through a looming forest. While time frame is difficult to judge Fidelus is convinced that the Magus should prepare for a difficult and risky confrontation. As with most visions this is a metaphorical image, which may lead into a story connected with a PC’s own virtues and flaws, particularly any involving confrontation with supernatural beings, or challenges of ambition which get out of hand.
  • Fidelus’ own experience with his difficult longevity ritual flaw can lead to a discussion with the junior magi on timing and complexity in their own longevity rituals. Story can follow with a new expert being sourced, or books and vis being required. For beginning players this is an opportunity to discuss longevity.
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One thought on “Vanilla Covenants Project – Fidelus of Bonisagus

  1. Pingback: A quick spell – The Chirurgeon’s Healing Circle | The Iron-Bound Tome

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