Today’s spell is a quick Rego Mentem effect for Ars Magica designed to turn a single opponent into a violent rage-filled berserker. The approach is more subtle than raining down fire on an opponent, very effective in destroying a fighting unit, and would also have a nasty effect on morale. I could see the spell used very well for a few soldiers guarding a door, a cohort on patrol, or even a shield grog of another Magus.
Incite the Traitorous Villain
Rego Mentem 30, R: Voice, D: Diameter, T: Individual
The target of the spell is driven into a violent blood-lust causing them to immediately attack any person or creature around them. If an opponent is not present they will seek one out for the duration of the spell. The effect increases their natural ferocity which grants a personality trait based bonus to combat damage, and renders them incapable of recognizing friend from foe.
(Base 15 to control a human as long as you can see them, +2 Voice, +1 Diameter)
The spell is a quick way to create revolt within a group, very insidious, and difficult for the target to undo their actions. The spell may also be dangerous for the caster if they happen to still be in close proximity to the target. The effect is intended for use against targets within an organized group to create disarray and chaos, thereby breaking any unit cohesion. The vanguard of the group does not need to be targeted, just a member.
When using the spell against very large units it might be useful to use a R:Sight based Opening the Intangible Tunnel so that individuals can be easily picked from the crowd. As such the spell might be written up as:
Incite the Traitorous Mob
Rego Mentem 35, R: Touch, D: Diameter, T: Group
The targeted group of the spell is driven into a violent blood-lust which causes them to immediately attack any person or creature around them. If a target is not present they will seek out a target for the duration of the spell. This increases their natural ferocity which grants a personality trait based bonus to combat damage, but also renders them incapable of recognizing friend from foe.
It is intended that the effect not be directly touched due to risk of harm, instead the spell can be delivered through an Opening the Intangible Tunnel or artifact.
(Base 15 to control a human as long as you can see them, +1 Touch, +1 Diameter, +2 Group)