I’ve been published in Sub Rosa magazine, Issue 17 now available

Issue 17 is the newest issue of Sub Rosa for Ars Magica, and it’s available now. And for the first time I have an article published. It is a simple contribution – a collection of new spells for Ars Magica. After reviewing the mag cover to cover I’m a little embarrassed by such a simple list when compared to the creative and historic material the Sub Rosa magazine contains. I am darn chuffed though.

Sub Rosa Issue 17 cover

Spells for sleep, against man and beast

Sometimes a Magus needs a solution to a confrontation which doesn’t leave corpses scattered across the ground, or is operating where a little tact will be viewed favorably (rare I know, eh).

The baseline effect in Rego Mentem magic for making a target go to sleep is wonderfully accessible (base 4), which means it can be utilised in a variety of ways without creating very high level spells. The Rpg-Murder-Hobo part of my mind also likes the fact that a sleeping target is very defenseless.

Here are some variations on a basic sleep spell for Ars Magica, designed to exercise some of that utility. The variations chosen will depend on the experience and power level of the Magus.

Firstly an effect to be delivered by touch which also might be useful for use with intangible tunnel spells.

Sleep of the Unwilling, Till Morning’s Light

Rego Mentem 15, R: Touch, D: Sun, T: Individual

The target becomes sleepy and momentarily falls asleep, and will stay so for the duration. Violent or painful stimulus will only rouse the target momentarily.

(Base 4, +1 Touch, +2 Sun)

One of the most useful variations on The Call to Slumber, this keeps the target asleep for a few minutes, which is more than enough time to commit an injustice, escape, or pass by.

Sleep of the Unwilling, Till Moon’s Rise

Rego Mentem 20, R: Touch, D: Moon, T: Individual

The target becomes sleepy and momentarily falls asleep, and will stay so for the duration. Violent or painful stimulus will only rouse the target momentarily. Prolonged rest without sustenance will likely be fatal.

(Base 4, +1 Touch, +3 Moon)

Sleep of the Unwilling, Upon the Mob

Rego Mentem 25, R: Voice, D: Concentration, T: Group

The targets become sleepy and momentarily fall asleep, and will stay so for the duration. Violent or painful stimulus will only rouse the target momentarily. This spell can affect up to 10 standard individuals.

(Base 4, +2 Voice, +1 Concentration, +2 Group)

Sleep of the Unwilling, Upon the Army

Rego Mentem 30, R: Voice, D: Concentration, T: Group

The targets become sleepy and momentarily fall asleep, and will stay so for the duration. Violent or painful stimulus will only rouse the target momentarily. This spell can affect up to 100 standard individuals.

(Base 4, +2 Voice, +1 Concentration, +2 Group, +1 size)

Sleep of the Unwilling, Upon a Distant Foe

Rego Mentem 20, R: Sight, D: Diameter, T: Individual

The target becomes sleepy and momentarily falls asleep, and will stay so for the duration. Violent or painful stimulus will only rouse the target momentarily.

(Base 4, +3 Sight, +1 Diameter)

Lastly there needs to be a basic variant for animals, which while not declared in the Animal guidelines specifically, it seem to be no different for animals than humans.

Hibernation of the Unwilling, Till Morning’s Light

Rego Animal 15, R: Touch, D: Sun, T: Individual

The target animal becomes sleepy and momentarily falls asleep, and will stay so for the duration. Violent or painful stimulus will only rouse the target momentarily.

(Base 4, +1 Touch, +2 Sun)

Edward Burne-Jones, the Princes

A few customised Mentem spells for speaking into the mind

Here are two new Mentem spells, well one reworking of an existing effect, and one new spell for Ars Magica wizards. 

Firstly the reworking of Whispering Fingers (CrMe5)(see Apprentices p.48) changing from Touch/Conc to Touch/Sun. This spell is intended to be used through an Intangible Tunnel, and then to minimise the amount of concurrent concentration effects the wizard has to maintain. Casting a level 10 spell saves recasting every few minutes when concentration might fail and stacking concentration effects can be arduous. 

Given it is a level 10 effect it is exceedingly quick to learn. I can’t see an experienced magus using the spell as they probably have a concentration enhancing effect, but that’s not a reason to not consider it. 

Whispering Thoughts

Creo Mentem 10, R: Touch, D: Sun, T: Individual

This spell lets the caster speak directly into the target’s mind for the duration. 

(Base 3, +1 Touch, +2 Sun)

Then I started to think that speaking into a targets mind would be very handy but also very obvious and obtrusive in most circumstances. 

So here is an alternative spell which allows the caster to speak to anyone they encounter (mentally) regardless of any accent or language barriers, and have the recipient not recall anything untoward at the time. It uses the same Creo Mentem effect base as above and and also changes the memories with Muto. 

The handy thing about this effect is while the target might suspect something was odd as soon as the effect wears off, they won’t always work out what it was. Well, unless somebody next to them tell them…

Thoughts From Babble

Creo Mentem / Muto 15, R: Voice, D: Diameter, T: Individual

This spell allows the caster to speak directly into the mind of the target, and also obfuscates the memory of the target so they remember that the caster speaking normally, and in the target’s native language.

(Base 3 for words, +2 Voice, +1 Diameter, +1 Muto sub effect)

The spell is useful for those times when the caster needs to communicate and does not speak the target’s language. Common enough for Magi who travel frequently.  hearthstone by blizzard, perhaps go play.  
 

Revival of an old spell – Illusion of the Standing Wizard

Back in the older editions of Ars Magica there was a spell called Illusion of the Standing Wizard. The intent was to allow a magus to appear to be standing around not doing much while actually casting, stealing something, or some such.

The rationale in 5th edition ArM is to use Rego Imagonem to make the image do something slightly away from the body. Just like Image from the Wizard Torn but without the complexity of viewing through the image, or of the image having to match the caster’s movements.

Illusion of the Standing Wizard

Rego Imagonem 10, R: Personal, D: Sun, T: Individual

The caster can change what their images appears to be doing, separating their physical actions from their appearance. The image will not reflect the caster’s actions unless it is returned to overlapping their body, or by concentrating. The image can move up to 1 pace away from the caster.

(Base 2 for a pace away from the body, +1 for an additional sense, +2 Sun, +1 Changing image)