Corbin, ex Merinita – sample magus character for Ars Magica

Backstory

Corbin was unfortunately born into a very prestigious and serious clan. From birth the family taught its sons and daughters to fight honorably and always uphold the clan’s name. Generations of tales speak of their grace and power, and generations of rules dictate the lives of its noteworthy members. Corbin knows this and thinks it’s all a little pompous.

As exposure to the bluster and bravado increased as did the boy’s talent for not taking it seriously. Over time his teachers threw their arms up in disgust. The tales of heroic deeds filled his mind far more than the practical rules. He would daydream through lessons, escape his duties, and avoid almost all filial duties.

Eventually only a handful of direct family thought him more than a lazy and useless boy. Time spent practicing his songs and stories was ill regarded.

Corbin was far from lonely though. As an attractive youth with a musical talent he could be counted as a regular performer in clan gatherings., and also frequently found socialising among his clansmen. His father and uncle’s ire rising with the enjoyment of the crowd. However even the skalds and minstrels commented that he lacked the discipline to learn properly; to correctly follow their traditions.

As the boy grew he enjoyed the company in taverns, or quiet places, some majestic overlooks, and especially the company of lovers. This did little to harden his resolve.

His master found him practicing his singing along a quiet loch, walking for the pleasure of the wind itself. Corbin knows she saw greater things within him, even if they remained hidden under his carefree demeanour. Later she would admit his nature was at times frustrating.

The apprenticeship years were again frustrating for many around Corbin but not for him. Magical studies were infrequent enough that he was able to still practice his passions, and when he gained traction in Imagonem he began integrating the art into his practices. He loves what the magic can do, how it changes the art so much.

Corbin is actually a family nickname due to his dark complexion and slight build. It started as a casual pet name from his mother and stuck.

  
Stats, at Gauntlet.

Characteristics: Int +1, Per ‑1 (not paying attention), Pre +2, Com +3, Str ‑2, Sta +1, Dex +2, Qik 0, Size: 0, Age: 30 (30)
Virtues and Flaws: Affinity with Music, Deft Form (Imaginem) [Form: Imaginem], Faerie Magic*, Gentle Gift, The Gift, Hermetic Magus, Inventive Genius (Invent Lab Totals: +3), Personal Vis Source (Imaginem) [Location], Second Sight*, Strong Nymph Blood [Physical Quirk: Blue blood], Black Sheep (a Rake from notable clan), Carefree, Hedge Wizard (barely a wizard), Study Requirement, Weakness (Legends and Stories), Weird Magic (Botches on Stressed Casting: Extra botch die)
Reputations: Hedge Wizard (barely a wizard) 3, Rake (with family clan) 2
Abilities: Animal Handling 1 (birds), Area Lore: Scottland 2, Artes Liberales 1 (cermonial magic), Awareness 1 (searching), Bargain 1 (Taverns, Inns, Whorehouses), Brawl 1 (Dodge), Carouse 2 (drinking songs), Charm 2 (first impressions), English 2 (storytelling), Faerie Lore 1 (bargains), Folk Ken 2 (townsfolk), Gaelic 5 (storytelling), Infernal Lore 1 (pacts), Irish 2 (storytelling), Latin 4 (hermetic usage), Leadership 1, Magic Lore 1 (creatures), Magic Theory 3 (inventing spells), Music 5 (sing), Parma Magica 1 (Corpus), Scribe 1 (copying), Second Sight 1 (regiones), Survival 2 (highlands), Swim 1 (long distances), Teaching 1
Arts: Cr 3, In 8, Mu 5, Pe 8, Re 3, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 8, Me 0, Te 0, Vi 0
Spells Known:
Aura of Beguiling Appearance (MuIm 10) +14
Aura of Childlike Innocence (MuIm 10) +14
Aura of Ennobled Presence (MuIm 10) +14
Discern the Images of Truth and Falsehood (InIm 25) +17
Disguise of the Transformed Image (MuIm 15) +14
The Ear for Distant Voices (InIm 20) +17
Wizard’s Sidestep (ReIm 10) +12
Veil of Invisibility (PeIm 20) +17

After Advancement

Characteristics Int +2, Per -2 (no not paying attention), Pre +2, Com +3, Str -2 (thin frame), Sta +1, Dex +2, Qik 0, Size: 0, Age: 32 (32)

Virtues and Flaws Deft Form (Imaginem) [Form: Imaginem], Faerie Magic*, Gentle Gift, The Gift, Hermetic Magus, Inventive
Genius (Invent Lab Totals: +3), Personal Vis Source (Imaginem) [Location], Puissant Imaginem, Second Sight*, Strong Nymph
Blood [Physical Quirk: Blue blood], Black Sheep (a Rake from notable clan), Carefree, Hedge Wizard (barely a wizard), Study
Requirement, Weakness (Legends and Stories), Weird Magic (Botches on Stressed Casting: Extra botch die)
Reputations: Hedge Wizard (barely a wizard) 3, Rake (with family clan) 2

Abilities Area Lore: Scottland 2, Artes Liberales 1 (cermonial magic), Philosophiae 1, Bargain 1 (Taverns, Inns, Whorehouses),
Carouse 2 (drinking songs), Charm 2 (first impressions), Faerie Lore 1 (bargains), Faerie Magic 1(0)*, Finesse 3, Folk Ken 2 (townsfolk),
Gaelic 5 (storytelling), Hunt 1, Latin 4 (hermetic usage), Leadership 1, Magic Lore 1 (creatures), Magic Theory 6
(inventing spells), Music 3 (sing), Parma Magica 1 (Corpus), Scribe 1 (copying), Second Sight 1 (regiones), Survival 1 (highlands),
Swim 1 (long distances), Teaching 1
Arts: Cr 3, In 8, Mu 5, Pe 8, Re 4, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 8+3, Me 0, Te 0, Vi 6
Spells Known:

  • Aura of Beguiling Appearance (MuIm 10) +17
  • Aura of Childlike Innocence (MuIm 10) +17
  • Aura of Ennobled Presence (MuIm 10) +17
  • Conjuration of the Insubstantial Fleeting Blindfold (CrIm 5) +15
  • Discern the Images of Truth and Falsehood (InIm 25) +20
  • Disguise of the Transformed Image (MuIm 15) +17
  • Dreadful Bane of the Fae (PeVi 5)
  • The Ear for Distant Voices (InIm 20) +20
  • Invisible Sling of Vilano (ReTe 10) +6, Mastery 1 (precise casting)
  • Sap the Griffon’s Strength (PeVi 5)
  • Traveler’s Awareness (InIm 5) +20
  • Veil of Invisibility (PeIm 20) +20
  • Veil of Silent Passage (PeIm 10) +20
  • View Around Corners (InIm 10) +20
  • Wizard’s Sidestep (ReIm 10) +16
  • Unraveling the Fabric of Imagonem (PeVi5)

Scrymgeour, familiar of Corbin.

A thin black cat with a white patch on his chest. Scrymgeour was named like his magus, sarcastically. In gaelic the name means “fighter” which is the last option the cat will take. He is far more interested in creeping and sneaking about, listening here and there, and watching the covenfolk. Scrymgeour would watch the magi too if he hadn’t been made aware of the dire consequences…but what they do in the open is everyone’s business.

Stats:
Magic Might: 15 (Animal)
Characteristics: Int +3, Per +1, Pre +2, Com -4, Str -6, Sta 0, Dex +3, Qik +7
Size: -3, Season: Summer
Age: — (–), Gender: Male, Decrepitude: 0, Warping Score: 0 (0), Confidence: 1 (3)

Virtues and Flaws: Arcane Lore (45/50)*, Educated (50/50)*, Improved Characteristics (×3)*, Luck (Luck Bonus: +1 to +3)*,
Magic Animal, Perfect Balance (Avoid Falling and Tripping: +6), Puissant Awareness, Sharp Ears (Hearing: +3), Size: -3, Unaffected
by The Gift*, Busybody, Magical Friend, Nocturnal (All Rolls: -1 between dawn and midday)

Qualities and Inferiorities: Ambush Predator (Bonus: Automatic Initiative, +3 Attack 1st round), Crafty, Gift of Speech, Good
Jumper (Bonus: +3 when jumping), Improved Powers × 3: 15/15, Lesser Power × 3: 75/75, Magical Meditation, Minor Virtue
(Unaffected by The Gift), Minor Virtue (Educated), Minor Virtue (Arcane Lore), Minor Virtue × 3 (Improved Characteristics), Minor
Virtue (Luck), No Fatigue, Personal Power × 1: 25/25, Reduced Might × 3, Skilled Climber (Bonus: +3 when climbing), Thick Fur
Personality Traits: Curious +4, Cat* +3, Timid +2

Combat:
Dodge: Init: +7, Attack –, Defense +11, Damage —
Fist: Init: +7, Attack +6, Defense +10, Damage -6
Kick: Init: +6, Attack +6, Defense +9, Damage -3
Soak: +1, Fatigue levels: Tireless
Wound Penalties: -1 (1-2), -3 (3-4), -5 (5-6), Incapacitated (7-8), Dead (9+)

Area Lore: Ireland 2 (Covenants), Artes Liberales 2 (astronomy), Athletics 3 (jumping), Awareness 3+2 (alertness),
Brawl 3 (Dodge), Charm 3 (Commoners), Faerie Lore 2 (Unseelie), Hunt 4 (prey), Irish 4 (poetry), Infernal Lore 2 (undead), Latin 4
(hermetic usage), Legerdemain 2 (filching), Magic Lore 2 (regiones), Magic Theory 6 (Assisting in the Lab), Magical Meditation 2
(while at rest), Order of Hermes Lore 1, Penetration 2 (Corpus), Stealth 4 (stalking prey), Scribe 2 (copying)

Equipment: Thick Fur (Soak: 1) (Soak: 1; Protection: 1), Encumbrance: 0 (0)

Powers:

Cat Like a Shadow (Personal: 25), Points: 0, Initiative: Qik-1, Form: Imaginem, Range: Per, +0, Duration: Sun, +2, Target: Ind, +0,
Level: PeIm15, Design: 15 levels, Base 4, +2 Sun, +1 Changing image, -2 Might cost

Feline Lullaby (Lesser: 10), Points: 1, Initiative: Qik-4, Form: Mentem, Range: Voice, +2, Duration: Mom, +0, Target: Ind, +0,
Level: ReMe10, Design: 10 levels, Base 4, +2 Voice, -1 Might cost, 2 mastery points, Special Abilities: penetration, Power Spell
Mastery: 1

Humans are Easily Misplaced (Lesser: 20), Points: 4, Initiative: Qik-8, Form: Corpus, Range: Arc, +4, Duration: Conc, +1, Target:
Ind, +0, Level: InCo20, Design: 20 levels, Base 3, +4 Arc, +1 Conc, 3 mastery points, Special Abilities: penetration, Power Spell
Mastery: 1

Moving Objects with the Mind (Lesser: 20), Points: 0, Initiative: Qik-4, Form: Terram, Range: Sight, +3, Duration: Conc, +1,
Target: Ind, +0, Level: ReTe10, Design: 10 levels, Base 2, +3 Sight, +1 Conc, -2 Might cost

Pass the Unyielding Portal (Lesser: 10), Points: 0, Initiative: Qik-2, Form: Herbam, Range: Touch, +1, Duration: Diam, +1, Target:
Ind, +0, Level: MuHe5, Design: 5 levels, Base 3, +1 Touch, +1 Diam, -1 Might cost

Prying Eyes (Lesser: 10), Points: 0, Initiative: Qik-2, Form: Imaginem, Range: Touch, +1, Duration: Conc, +1, Target: Room, +2,
Level: InIm5, Design: 5 levels, Base 1, +1 Touch, +1 Conc, +2 Room, -1 Might cost

Grant Puissance in Charm (Lesser:5), tba, costs 1 might point. Touch, Sun, Ind.

Vis: Vis: 3 Pawns of Animal (Eyes);

Advancement

  • 1213 = Study 30 xp, MT 3/30 to 4/60
  • 1214 = Study 30 xp, MT 4/60 to 5/75 (15 xp), Activity: Sling of Vilano (ReTe10), 5xp Mastery Sling of Vil,
  • 1215 = Study 30 xp, Finesse 3/30
  • 1216 = Lab 30 xp, Invent spells:
    View Around Corners (InIm10) Move perception to a place you can see (+3 Sight, +1 Conc, Base 2 for sight and hearing),
    Traveler’s Awareness (InIm5) see/hear on a road. (Base 2, +2 road, +1 Diameter),
    Veil of Silent Passage (PeIm10) (base 4 for no smell & sound & touch, +1 Diameter, +1 moving image, personal, ind),
    Unraveling the Fabric of Imagonem (PeVi5)
  • 1217 = Study 30 xp, Vim 6/21, Rego 3/6 to 4/10, Philosophy 1/5
  • 1218 = (Season 1) Find Familiar (Season 2) Bind Familiar, Cords: Gold (5), Silver (5), Bronze (15). Intellego Imagonem LT 26 vs Bond Level 25, Cost: 5 vis, (Remaining xp 10 = Dreadful Bane of the Fae PeVi5, and Sap the Griffon’s Strength PeVi5)
  • 1219 = Study – Activity: 30 xp, MT 5/75 to 6/105
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One thought on “Corbin, ex Merinita – sample magus character for Ars Magica

  1. Pingback: Sean, a sample Ars Magica lab assistant | The Iron-Bound Tome

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