Seamus the Red, a companion. Sample Ars Magica Character

Concept

A cold and bloodthirsty mercenary leader, who with his warband acts as muscle for hire.

Stats

Characteristics: Int 0, Per +1, Pre +2, Com 0, Str +2, Sta +2, Dex 0, Qik 0
Size: 0, Age: 45 (45), Gender: Male
Decrepitude: 0, Warping Score: 0 (0), Confidence: 1 (3)
Virtues and Flaws: Improved Characteristics, Mercenary Captain, Social Contacts (the Order), Unaffected by the Gift, Wealthy, Well-Traveled (50/50), Unaging, Puissant Single Weapon, Ambitious, Bloodthirsty, Continence, Favors (a Lord tba), Infamous, Magical Animal Companion (Dog, Size: -2, Might: 12) [Size: -2]

Reputations: Cold 1, Humourless 2, Bloodthirsty 4 (?)

Abilities: Animal Handling 1 Area Lore: Area Lore: Scottland 2 (backways), Area Lore: Ireland 2 (holdfasts), Area Lore: England 2 (backroads), Athletics 2 (running), Awareness 3 (alertness), Bargain 4 (warbands), Carouse 1 (staying sober), Chirurgy 2 (binding wounds), Church Lore 1, Combat: Bows 3 (Bow, Long), Brawl 5 (Dodge), Crossbows 1 (Point Blank), Great Weapon 4 (Pole Axe), Single Weapon 8+2 (Sword, Long), Thrown Weapon 2 (Knife, Throwing), Concentration 1 (in combat), Etiquette 2 (the Order), Folk Ken 2 (peasants), Guile 3 (non-commital answers), Hunt 4 (people), Intrigue 2 (alliances), Languages: English 1, Gaelic 5 (being polite), Irish 2, Welsh 2, Leadership 5 (in combat), Order of Hermes Lore 1, Ride 3 (battle), Scribe 1, Soldier 2, Stealth 2 (shadowing), Survival 2 (wilderness), Swim 2 (staying afloat), Teaching 3 (Single Weapon).

Fearg, a Bloodhound
Magic Might: 15 (Animal)
Characteristics: Int +1, Per +2, Pre -4, Com 0, Str +2, Sta +2, Dex +2, Qik +2
Size: 0
Season: Spring, Confidence: 1 (3)
Virtues and Flaws: Affinity with Brawl, Improved Characteristics*, Long-Winded (Fatigue Rolls: +3)*, Magic Animal, Puissant
Brawl, Sharp Ears (Hearing: +3)*, Tough (Soak: +3), Reckless*, Wrathful

Qualities and Inferiorities: Gift of Speech, Greater Power × 2: 100/100, Improved Abilities × 2 (+100 exp), Improved Damage ×2 (Bite: +6), Improved Defense × 1 (Dodge: +2), Personal Power × 3: 60/75
Personality Traits: Reckless +3, Loyal +3, Brave +2
Reputations: Loyal (Local) 2

Combat:
Bite: Init: +2, Attack +11, Defense +9, Damage +9
Dodge: Init: +2, Attack –, Defense +11, Damage —
Soak: +5
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Athletics 4 (distance running), Awareness 4 (keeping watch), Brawl 4+2 (Dodge), Concentration 1, Gaelic 2 (Profanity),
Hunt 4 (track by scent), Stealth 1 (+2, 2), Survival 1 (Moors), Swim 1
Equipment:
Encumbrance: 0 (0)

Powers:
Invulnerability to Metal (Personal: 45), Points: 0, Initiative: Qik-3, Form: Terram, Range: Per, +0, Duration: Sun, +2, Target: Ind,
+0, Level: ReTe30, Design: 30 levels, Base 5, +2 Sun, +1 constant, +2 affect metal, -3 Might cost

Nose of the Bloodhound (Greater: 40), Points: 0, Initiative: Qik-2, Form: Corpus, Range: Arc, +4, Duration: Conc, +1, Target: Ind,
+0, Level: InCo25, Requisite: Animal, Design: 25 levels, Base 3, +4 Arc, +1 Conc, +1 scent acts as Arcane Connection, -3 Might cost

Shadow Form (Greater: 60), Points: 0, Initiative: Qik-2, Form: Animal, Range: Per, +0, Duration: Diam, +1, Target: Ind, +0, Level:
MuAn35, Design: 35 levels, Base 30, +1 Diam, -4 Might cost, +1 Initiative cost

Sleep with Eyes Open (Personal: 15), Points: 0, Initiative: Qik-1, Form: Animal, Range: Per, +0, Duration: Sun, +2, Target: Circle,
+0, Level: ReAn10, Design: 10 levels, Base 3, +2 Sun, +1 constant, -1 Might cost

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