Zharkune, aka Necromancer Zhar, Follower of Bonisagus

Background

Zhar knows he has a questionable past, although much of the specifics has been expunged from his memory by the Order, and what remains he hopes is correct.

From what he can recall his diminutive stature would have set him apart from his parents and siblings even if he had not been Gifted, he was clearly born a runt, and the combination of both this and his gift meant his family was quick to find any excuse to billet him away from them. When his town’s grave digger and embalmer both expressed a keen interest in the young boy his parents watched him depart with great enthusiasm. The two morbid practitioners took the boy in and began training him in many and varied arts. Beginning with ceremonies and embalming, Zharkune had been found by a cult who worshiped the dead.

A few years passed and of the details he remembers little. Zhar knows that he was an adept servant to his surrogate family, and knows that he once was far more skilled in the rites of embalming and preservation, and that much of that skill was destroyed when his memories were removed. He does not recall the details at all of when his Hermetic master destroyed the cult. His master – Seeker Cercin, Master of Bonisagus told Zharkune that he found the tiny child serving the intertwined families of the embalmer and grave digger, and that their cult activities were so profoundly evil that they were cleansed from Christendom.

Seeker Cercin tried to raise Zharkune as a proper Bonisagus, allowing his natural talents in magical investigation and experimentation to flourish. Zhar knows his master was a kind woman and was proud of the growth in his hermetic skills. She was however profoundly displeased when Zhar found his interests turning to the dead and the spirit world. Cercin initially forbade the interest, but Zhar would not be persuaded.

Later in his apprenticeship Zhar was kidnapped by a member of the original cult who strangely survived the earlier cleansing, and his master was required once again to destroy the cult and erase sections of Zhar’s memories. After that hateful event Zhar made an effort to understand and empower himself in the areas of the dead, to better find his way and potentially prepare himself for the secrets that fate seems determined to thrust upon him. Cercin relented her objections, and guided Zharkune toward the creative aspect of his interest – all the while asking he remember what risks come from his interest.

The lost fragments of his mind frustrate him, and eventually he wishes to find a way to fill out some of the gaps – be that with restorative magic, or interrogating he living and dead host involved in the events long ago. He is determined to prove that Necromancy does not need to be reviled by the Order, and find his past along the way.


Threads

  • What was the history and purpose of the cult?
  • How did the cultists escape his Master?
  • Are there more branches of the cult, and if so why are they intent of finding Zharkune?
  • Is his Master actually a member?

Stats

Characteristics: Int +3, Per +2, Pre -1, Com 0, Str -3, Sta +1, Dex 0, Qik -1
Size: -2, Age: 23

Virtues and Flaws

Puissant Rego (no calc), Affinity Magic Theory (no calc), Affinity Rego (no calc), Book Learner (Book Quality: +3), Deft Form (Corpus) [Form: Corpus], The Gift, Hermetic Magus, Inventive Genius (Invent Lab Totals: +3), Major Magical Focus (necromancy), Personal Vis Source (Corpus), Puissant Magic Theory*, Dark Secret: Lost memories and hidden deeds, Driven (Necromancy to be accepted by the Order), Dwarf, Hermetic Infamy (Necromancer), Susceptibility to Infernal Power

* Free from House
(no calc) means its a selected Virtue but I have excluded it from the XP calculations so that Metacreator correctly spends XP. MT is 50 xp * 1.5 = 75, which is score 5. Rego is 70 xp * 1.5 = 105, which is score 14.

Abilities
Artes Liberales 1 (cermonial magic), Awareness 2, Concentration 2 (spell casting), Embalming 1 (Humans), Finesse 2 (Targeting), Folk Ken 2 (peasants), Guile 1 (fast talk), Italian 5 (specific dialect), Latin 4 (hermetic usage), Magic Theory 4+2 (Rego) (4), Order of Hermes Lore 1, Parma Magica 1 (Mentem), Scribe 1, Stealth 1, Survival 1

Arts Cr 2, In 3, Mu 1, Pe 0, Re 11+3, An 0, Aq 0, Au 0, Co 8, He 0, Ig 0, Im 1, Me 7, Te 0, Vi 0

Spells

  • Charm Against Putrefaction (CrCo 10)
  • Conjure the Remains of Man** (CrCo 25) Creates a human corpse for a month
  • Whispers Through the Black Gate (InCo(Me) 15)
  • The Walking Servant** (ReCo(Me) 35) Animates a corpse for a month
  • Disguise of the Transformed Magus ** (MuIm 5) Change three sensations of the caster
  • Disguise of the Leprous Vagrant **(MuIm 15) Change three sensations of a person
  • Dangerous Sling of Vilano ** (ReTe 15) Damage increased to +10.

** notes a custom spell, detailed in the necromancy blog posts.

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2 thoughts on “Zharkune, aka Necromancer Zhar, Follower of Bonisagus

  1. Pingback: Necromancy spells, part 10 | The Iron-Bound Tome

  2. Pingback: Necromancy spells, part 11 | The Iron-Bound Tome

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