Necromancy spells, part 2

This is the next post in a series of necromantically themed new spells for Ars Magica. Necromancers probably have an abundant supply of bodies in many sagas but those bodies also get damaged. Here are a few spells to repair the damage to human corpses.

Firstly a spell to repair damage using Creo Corpus and then an alternate using Rego Corpus magic. The Creo effect probably produces a far more wholesome looking body, although the repair using Rego is permanent.

Restore the Abandoned Vessel

Creo Corpus 25, R: Touch, D: Moon, T: Individual

The targeted corpse has all wounds closed and sealed, discoloration or rotting removed, bones reset and fused, and skin freshly restored.

The damage is not repaired properly as it would need to be for a living target, but superficially appears to be no longer present, and any basic structural faults fixed. All restoration is undone when the spell ends.

(Base 5, +1 Touch, +3 Moon)

This spell has the same limitations as all Creo effects, the restoration isn’t permanent – and frankly unless the body was one which was valuable for sentimental reasons it is overkill to fix using vis. Still if you have that need…

Circle of Perfectly Presented Corpses

Creo Corpus / Animal 20, R: Touch, D: Momentary, T: Circle, Ritual

Corpses inside the target circle have all their wounds closed and sealed, damage repaired, discoloration or rotting removed, bones reset and fused, and skin freshly restored.

The damage is not repaired completely and perfectly as it would need to be for a living target, however this spell will permanently address any basic structural faults and return the corpse to sound mechanical function.

This effect has been further refined to enhance the visage, pallor, presentation, shape and complexion of the corpse so that gains a more “ideal appearance”. The corpse appears fresh, wholesome, and perfect.

(Base 5, +1 Touch, +1 an ideal state, +1 Animal requisite, Ritual)

I’ve added the +1 complexity change for the perfect state, and an animal requisite as the ritual would otherwise be below level 20. It makes for a very handy permanent ritual; although still a somewhat concerning one – why does the corpse need to be perfect?

Repairing a corpse might be desirable for cosmetic reasons, such as desiring mundane gear or armour to sit correctly, and can also be performed without the need for a ritual although the outcome will not be as pleasant.

Gross Repair the Abandoned Automaton 

Rego Corpus 15 Herbam Terram Animal, R: Touch, D: Momentary, T: Group

This spell uses the raw materials on hand to physically repair a damaged human or animal corpse back to basic function. Spell requisites allow for a variety of miscellaneous materials to be used in the reconstruction of a corpse.

Bones are pinned or replaced, flesh padded out, and limbs reattached, wounds or skin is stitched back together.

It is important to note that ReCo and ReAn based animation spells will work on skeletal remains so there is no real requirement for a corpse to be fleshed out.

A finesse check determines the quality of the repairs, with 12+ required for a high quality outcome, although a 6+ will allow the base materials to be added into the target corpse. Suitable raw materials must be on hand for the repair and will determine the appearance of the corpse afterward.

(Base 3, +1 Touch, +2 Group, +1 Animal targets)

 For these and over 250 other new Ars Magics spells see the list of spells.undead

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2 thoughts on “Necromancy spells, part 2

  1. Pingback: Necromancy spells, part 10 | The Iron-Bound Tome

  2. Pingback: Necromancy spells, part 11 | The Iron-Bound Tome

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