Necromancy spells, part 4

Three spells for animal based necromancy, and a forth while not strictly necromantic will be needed to avoid scaring common folk. The first spell demonstrates how to create a corpse, particularly a horse and then two effects to control a dead animal. The first control spell is very low level (due to the low base guideline) and the second returns the nature of the animal to the corpse along with the animation.

Conjure the Abandoned Steed

Creo Animal 30, R: Touch, D: Sun, T: Individual

This spell creates the corpse of a horse, and even though a typical horse is size +2 the spell can create a corpse of up to size +4. Appearance, size, and condition of the body is chosen by the caster.

(Base 10, +1 Touch, +2 Sun, +1 size)

Control the Beastly Remains

Rego Animal 5, R: Touch, D: Sun, T: Individual

This spell allows the caster to directly control the actions of an item made from animal materials including an entire corpse. As the animated material has no inherent animal like cunning, the caster must concentrate to change or cease the action it is taking. The spell can control materials up to size +4.

(Base 1, +1 Touch, +2 Sun, +1 size)

Command the Beastly Automaton

Rego Animal 35, R: Touch, D: Sun, T: Individual

This spell allows the caster to directly control the actions of an item made from animal materials including an entire corpse. As the animated material is granted the an inherent animal like behaviors and cunning matched to its living form and can follow complex mental commands from the caster to the best of its ability. The caster must concentrate to issue new commands, and the animated animal is not disturbed by the caster’s gift. The spell can control materials up to size +4.

(Base 15, +1 Touch, +2 Sun, +1 size)

Disguise of the Majestic Beast

Muto Imagonem 15, R: Touch, D: Sun, T: Individual

This spell allows the caster to alter the appearance, smell, and sound of any animal, although they must be at least passably similar in shape and motion (a large horse can be made to look like a pony, but not a snake). Animals up to size +4 can be altered.

(Base 3, +1 Touch, +2 Sun, +1 size)

 For these and over 250 other new Ars Magics spells see the list of spells.

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2 thoughts on “Necromancy spells, part 4

  1. Pingback: Necromancy spells, part 10 | The Iron-Bound Tome

  2. Pingback: Necromancy spells, part 11 | The Iron-Bound Tome

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