The first is inspired by the tactic of making your opponent face the sun while fighting, then a spell for providing bright flare-like light, and then a simple enchanted device.
Light at Dawn
Creo Ignem 25, R: Voice, D: Sun, T: Individual
This spell creates a clear bright light which shines like the sun on a clear day. The light will stay where it is placed within range.
(Base 5, +2 Voice, +2 Sun)
This effect is akin to an alert flare, allowing an area to be brightly lit, or also used to start larger fires. The intent is that the caster places the spell just behind them, so that opponents are sun blind.
Burst of Vibrant Flame
Creo Ignem 25, R: Sight, D: Sun, T: Individual
This spell creates a bright flare of flame which is launched into the air as the caster desires, and floats in place for the duration. It provides ample illumination equivalent to a bright lantern. If used as a weapon the flare inflicts +5 damage. The caster may choose the colour of the light when the spell is cast.
(Base 4, +3 Sight, +2 Sun)
The spell breakdown allows for the launching and floating of the light as a freebie effect, however it could be argued that a Rego requisite is needed but the real benefit is creating a light where the caster desires, so how the spell gets the flame there is cosmetic.
Device: Wand of Light (CrIg 20)
This solid oak wand is carved with directive sigils and runes, two of which control the wand’s invested magical power. Created as a simple enchanted device level 20.
Beam of Torchlight
Creo Ignem 5, R: Touch, D: Concentration, T: Individual
The spell creates a focused beam of illumination to be projected from the item touched, equivalent to torchlight.
(Base 3, +1 Touch, +1 Conc)
(Device maintains concentration +5, unlimited uses per day +10)
May your cantrips never botch. This and over 395 other new spells for Ars Magica can be found here.