Tyne, a sample Ars Magica Shield Grog

portrait-tyneTyne proved her worth as a brawler in prison surviving through harsh conditions and torturous captors. She was sent away for “correction of her manner, being too impolite and unruly for decent living” but has never spoken of the activities which brought her to that position. Tyne was certainly changed, and when she exited she had learned to hold her fists and tongue far better, and had also gained invaluable martial skills. When she was finally released as a clemency on a holy day, she traveled briefly to her home village and then left to wander. She fell in with a band of brigands and was later again captured by the authorities, this time branded as a criminal. Tyne met Magus Corbin close to the end of his apprenticeship after her second release from incarceration. He needed a guard who wouldn’t ask questions and she needed protection and money to survive.

Stats

  • Characteristics: Int -1, Per 0, Pre -1, Com -4, Str +2, Sta +2, Dex +3, Qik +2
  • Size: 0
  • Age: 30 (30), Gender: Female
  • Decrepitude: 0, Warping Score: 0 (0)

Virtues and Flaws:

Affinity with Single Weapon (no calc), Puissant Single Weapon, Warrior (50/50), Obsessed (Improving Single Weapon ability), Poor Communication × 1, Branded Criminal

Abilities:

Area Lore: Scottland 3 (warriors), Athletics 1 (running), Awareness 4 (in combat), Bargain 1 (weapons), Bows 2 (Bow, Short), Brawl 5 (Dodge), Carouse 1 (drinking), English 2, Gaelic 5 (talking about fighting), Great Weapon 2 (Spear, Long), Hunt 3, Leadership 2 (in combat), Ride 2 (battle), Single Weapon 7+2 (Shield, Heater), Soldier 3 (raids), Stealth 3 (sneak), Survival 2, Swim 2

Equipment: Full Metal Scale Armor (Soak: 9) (Soak: 9; Protection: 7); Pack; Shield, Heater (Init: 0; Atk: 0; Dfn: +3; Str: 0; Cost: Standard)

Personality Traits: Brave +2, Loyal +3, Reclusive +2

Combat:

  • Axe & Shield, Heater: Init: +1, Attack +17, Defense +15, Damage +8
  • Bow, Short: Init: +0, Attack +9, Defense +5, Damage +8
  • Dodge: Init: +0, Attack —, Defense +8, Damage —
  • Fist: Init: +0, Attack +8, Defense +7, Damage +2
  • Kick: Init: -1, Attack +8, Defense +6, Damage +5
  • Soak: +9
  • Fatigue levels: OK, 0, -1, -3, -5, Unconscious
  • Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
  • Encumbrance: 2 (4)
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s