Exceptionally fast flight spells

There are a number of ways to fly using magic in Ars Magica, and Rego Corpus happens to be one of the best. It has no carry over effects like Auram, requires no transformation by the user like many Muto Corpus effects, and does not need a boat or other contraption like many other Rego effects.

Four years ago I wrote a spell for flight using Rego Corpus called By Will Alone, as a tip of the hat to Dune, however traveling long distances with that spell would be slow. Here is a variation of that effect with two extra magnitudes of power in place to increase the maximum speed the caster can achieve. By adding the magnitudes I took the basic spell speed of 40 mph and doubled it twice.

Flight of the Swift Arrow

Rego Corpus 35, R: Personal D: Sun, T: Individual

This spell grants the Magus the power to move their body, controlled by thought at up to speeds of 160 miles per hour. The caster will likely need additional protection from the elements when traveling so quickly. Unlike the Creo Auram spells hovering in place with this spell is as simple as any other flight.

The Magus must concentrate to control when and how fast they fly, and may elect to halt their movement, even while the spell remain active (effectively the Magus elects to not move using the spell). Finesse rolls are required for complex maneuvers. Note that the spell will continue in a manner last instructed, so the caster best be wary of distractions and mishap.

(Base: 15 effect, +2 Sun, +2 increased speed)

An arrow apparently moves between 150 to 180 mph depending on the weaponry involved.

Flight of the Divine Falcon

Rego Corpus 40, R: Personal D: Sun, T: Individual

This spell grants the Magus the power to move their body, controlled by thought at up to speeds of 320 miles per hour (580 kph). The caster will need protection from the elements when traveling so quickly. Unlike the Creo Auram spells hovering in place with this spell is as simple as any other flight.

The Magus must concentrate to control when and how fast they fly, and may elect to halt their movement, even while the spell remain active (effectively the Magus elects to not move using the spell). Finesse rolls are required for complex maneuvers. Note that the spell will continue in a manner last instructed, so the caster best be wary of distractions and mishap.

(Base: 15 effect, +2 Sun, +3 increased speed)

At this level an alternative spell could easily teleport the caster from point to point so it starts to get superfluous. To protect against the effects of traveling at high speeds more magic is needed, such as this spell.

Personal Ward Against the Worst Wind and Rain

Rego Auram 25, R: Personal D: Sun, T: Individual

The target is protected against all extremes of wind and rain, which allows them to move at incredible speed through the air without suffering ill effects, and also travel through the worst weather phenomenon without discomfort.

(Base 10 to protect against very severe weather, +2 Sun, +1 protect against wind, hail, and rain effects)

This and other spells can be found in the Grimoire of New Spells for Ars Magica.

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