Necromancy spells, part 10

I couldn’t resist adding more spells involving physical necromancy. This post started as one spell specifically to assist a magus clean up a skeleton, and came about due to a story thread where the players need to find a skeleton to use in an enchanted device. Obviously the characters could create the skeletons they need, however skeletons in Mythic Europe can’t be impossible to find.

In Ars Magica there is more than one way to skin a cat:

Extirpate Dead Flesh Through Attrition 

Perdo Corpus 15, R: Touch, D: Momentary, T: Part

This spell destroys everything in the targeted human corpse except the skeleton.

(Base 5, +1 Touch, +1 Part)

Extirpate Dead Flesh Through Butchery

Rego Corpus 4, R: Touch, D: Momentary, T: Individual

This spell performs the work of striping the flesh away from a human corpse, leaving only the skeleton. The stripped materials are placed aside according to the caster’s desires; often into a container for disposal. A Finesse check vs 9+ is required to properly perform the work properly, and a botch may ruin the bones beneath.

(Base 3, +1 Touch)

Separation of Gore by Texture and Type

Rego Corpus 15, R: Touch, D: Momentary, T: Group

This spell separates corpus material according to the casters desire, such as all bones from flesh, all blood from other materials, etc. The spell affects up to a standard amount of dead corpus material (size +1 human).

(Base 4, +1 Touch, +2 Group)

Extirpate Dead Flesh Through Vermin

Creo Animal 30, R: Touch, D: Ring, T: Group

This spell creates hundreds of thousands of tiny insects of a type which consume the flesh of any dead animal, plant, or human remains they find. Insects (typically beetles) will scavenge to find whatever food they can and will disappear if they move outside the ring.

(Base 5, +1 Touch, +2 Ring, +2 Group)

Similar spells are needed to directly affect animal corpses.

Extirpate Dead Beasts Through Butchery

Rego Animal 2, R: Touch, D: Momentary, T: Individual

This spell performs the work of striping the flesh away from an animal corpse, leaving only the skeleton. The stripped materials are placed aside according to the caster’s desires; often into a container for disposal. A Finesse check vs 9+ is required to properly perform the work properly, and a botch may ruin the bones beneath.

(Base 1, +1 Touch)

Extirpate Dead Beasts Through Attrition 

Perdo Animal 10, R: Touch, D: Momentary, T: Part

This spell destroys everything in the targeted animal corpse except the skeleton.

(Base 4, +1 Touch, +1 Part)

These and many more new and creepy spells for Ars Magica in my grimoire of spells, and several other pages of Necromancy themed spells (parts one, two, three, four, five, six, seven, eight, nine), and a “Zharkune” a sample Magus Necromancer.

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One thought on “Necromancy spells, part 10

  1. Pingback: Necromancy spells, part 11 | The Iron-Bound Tome

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