Here are a few Herbam spells which are more odds & ends rather than game changing effects. Very darn near useless for a magus living away from large trees, but useful for those in and around forests.
Bolthole in the Heart of the Oak
Muto Herbam 20, R: Touch, D: Sun, T: Individual
This spell opens a large chamber within a targeted tree, reshaping the tree unnaturally if necessary. The chamber may be up to 10 cubic paces in size.
The contents of the chamber are ejected from the tree when the duration expires.
(Base 3, +1 Touch, +2 Sun, +1 Part, +1 size)
Vault in the Heart of the Oak
Muto Herbam 20, R: Touch, D: Moon, T: Part
This spell creates a small chamber up to a pace to a side within a tree within which items can be stored. The shape of the chamber may be adjusted to suit the tree and likewise the tree will reshape itself to accommodate the chamber, as long as it could do so. The contents of the chamber are ejected from the tree when the duration expires.
(Base 3, +1 Touch, +3 Moon, +1 Part)
Shape Wood as Clay
Muto Herbam / Terram 15, R: Touch, D: Concentration, T: Part
This spell changes the consistency of any Herbam based material to that of clay, up to a pace to a side in size. The inclusion of the Target:Part allows for modifying smaller parts of much larger plant based objects.
(Base 4, +1 Touch, +1 Conc, +1 Part, Terram free)
Device: A Secret in the Weirwood
This small carved wooden disc is enchanted as a simple magical device to create a cache within a large tree. When applied to the tree it causes a small receptacle to be formed in the tree allowing the storage of objects. The disc is left within the cache as well, providing the ongoing magical effect sustaining the cache. A command word is spoken aloud to open and close the cache, and the cache may be moved by moving the disc to a different tree.
Effect as per Vault in the Heart of the Oak (above) modified to be a constant effect (see Ars p 99), which becomes a level 22 Muto Herbam effect.
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