Necromancy spells, part 11

More strange quasi-Necromantic stuff extending from a prior post on detaching limbs, as a question was asked on the Ars Forums. Starting with a spell to detach and reattach a limb or part of the caster’s body, and a variant to do it to somebody else. Note that the somebody else does not need to be alive either, and Eyes from the Wizard Torn (MuCo/InReIm 15, MoH book p.84) is for having the casters eyes fly away and still see. 

I’m breaking the effects into parts for a slightly more autonomous approach. 

Disjoint the Hand of the Magi

Muto Corpus 10, R: Personal, D: Concentration, T: Part

The caster can disjoint a part of their body for the duration of the spell, and the affected body part is non-functional without further magic.

(Base 3 for an utter change, +1 Concentration, +1 for allowing de/reattachment, +1 Part)

Disjoint the Hand of the Debtor

Muto Corpus 20, R: Touch, D: Sun, T: Part

The target’s limb is disjointed from their body for the duration of the spell, and the affected body part is non-functional without further magic.

“You have till dawn Albertus, then it cannot be easily returned.”

(Base 3 for an utter change, +1 Touch, +2 Sun, +1 for allowing de/reattachment, +1 Part)

Then use Animation of the Creeping Hand (ReCo/Me 30) to grant a detected human body part some form of automation and intellect. And then give it the capability of speech, so you can question what it saw or did.

Blessing of Speech

Muto Corpus 15,  R: Touch, D: Sun, T: Individual

Grants the targeted corpus material or person is granted the mechanical attributes needed to speak, although not the intellect to say anything intelligible unless they can otherwise do so. The caster’s sigil will determine the style and manner of speech.

(Base 5, +1 Touch, +2 Sun)

This spells are part of the free new spells compendium for Ars Magica, or more specifically for several pages of Necromancy spells (parts one, two, three, four, five, six, seven, eight, nine, ten), a discussion of necromancy breakthroughs, ramblings about zombies, and a sample necromancer.

who loves floating skulls? yes you do,

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