A Magus with shady inclinations could gather a stable rudimentary level of wealth very easily. After donning a spell to move amongst mundanes without difficulty these spells might be useful to garner money or other useful materials from passing traders and townsfolk.
Smell of Wealth and Decadence
Intellego Terram 10, R: Personal, D: Concentration, T: Smell
You can smell any particular Terram material which is chosen as the spell is cast. In the inventor’s version of the spell the different metals smell like various pungent herbs and precious stones smell like citrus fruits; with the potency relating to their approximate distance and volume.
(Base 2, +1 Concentration, +2 Smell, +1 for any Terram based materials)
Sight of the Astute Burglar
Intellego Terram / Herbam Animal 25, R: Personal, D: Concentration, T: Vision
You can see a chosen type of Terram material through 3 paces of other interposing materials made from Terram, Herbam, or Animal products, and know roughly how much is present and how pure it is. The spell’s inventor wished to inspect the contents in warehouses, crates, and shops without raising suspicion.
(Base 2, +1 Concentration, +4 Vision, +1 for any Terram material, +1 to see through intervening material)
These effects are similar to the Probe for Pure Silver (InTe4) and The Miners Keen Eye (InTe, both in Ars p.153) reworked with alterations to suit more regular sneaky uses.
Then these spells are akin to Invisible Hand of the Thief (MoH p.93) with alterations to steal from within containers or rooms. They make theft of valuables very easy, especially when combined with the Intellego spells above.
Highjack the Piquant Purse
Rego Terram 25, R: Voice, D: Momentary, T: Room
Teleports the content of the targeted container or space which must be within 5 paces to a place the caster is touching, and optionally the container may also be teleported. Requisites are added when casting on non-Terram materials.
(Base 4, +2 Voice, +1 secured items, +2 Room)
Highjack the Handy Haversack
Rego Terram 35, R: Sight, D: Momentary, T: Room
Teleports the content of the targeted container or space which must be within 50 yards, to a place the caster is touching, and optionally the container may also be teleported. Requisites are added when casting on non-Terram materials.
(Base 4, +3 Sight, +1 secured items, +1 for transport up to 50 paces, +2 Room)
All the 545+ new spells for Ars Magica can be found here.