Karhu, Agnarr’s polar bear familiar, a sample magical creature

Karhu is a stoic creature. As one of the few magical beasts who inhabit the polar region he has grown used to quiet nights and peaceful landscapes. He was content with simple pleasures of plentiful food and being one of the more powerful beasts in the region. He and Agnarr crossed paths unexpectedly while both were hunting, and neither thought the other appetising. Initially they hunted apart, but the rare occasion when brother bear wasn’t able to quickly fill his belly, Agnarr shared a fresh seal kill. They then watched each other for many days, hunting and continuing to share food. After the initial meeting Agnar returned a few years later and befriended Karhu. Now years later the two are both magically and mentally joined.

Personality – Speaks very little, even to Agnarr. His Ars Magica stats can be found at the foot of this longer post on Agnarr, also repeated below.

Karhu, a magical Polar Bear, Familiar

Magic Might: 15
Characteristics: Int +1, Per 0, Pre 0, Com -5, Str +6, Sta +4, Dex +2, Qik 0
Size: +2, Age: — (–), Height: 300 cm, Weight: 900 kg, Gender: Male
Decrepitude: 0, Warping Score: 0 (0), Confidence: 1 (3)

Virtues and Flaws: Ferocity (When injured)*, Improved Characteristics (×2)*, Puissant Brawl, Shapeshifter (Eagle, Shark, Fox)*, Size: +2, Soak: 3, Tough (Soak: +3)*, Unaffected by The Gift*, Warrior*, Greedy* (Food), Mute*, No Hands* (Spellcasting: -5), Overconfident, Reclusive* (Stoic)

Qualities and Inferiorities: Improved Attack × 1 (Claws: +2), Improved Damage × 2 (Claws: +6), Lesser Power × 3: 75/75, Major Virtue (Shapeshifter), Minor Virtue (Unaffected by The Gift), Personal Power × 4: 100/100, Minor Virtue (Warrior)

Personality Traits: Polar Bear* +3, Reclusive +1, Stoic +1, Reputations: Ferocious (Local) 2

Combat:
Claws: Init: +0, Attack +17, Defense +11, Damage +16
Bite: Init: +0, Attack +14, Defense +9, Damage +7
Soak: +10
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28), Dead (29+)

Abilities: Area Lore: Arctic 3, Athletics 3 (sprinting), Awareness 3 (prey), Hunt 4 (seal), Brawl 6+2 (20), Shapeshifter 3, Stealth 2, Survival 5 (foraging), Swim 3 (against the current)

Powers:
Fur That Turns Blades (Personal: 30), Points: 0, Initiative: Qik-2, Form: Animal, Range: Per, +0, Duration: Sun, +2, Target: Ind, +0, Level: MuAn20, Design: 20 levels, Base 10, +2 Sun, -2 Might cost: As per “The Fur That Turns Blades” (MuAn20, TtA p.43), granting +3 Protection without an encumbrance penalty.

Grant Puissance in Hunt (Lesser: 35), Points: 1, Initiative: Qik-8, Form: Corpus, Range: Voice, +2, Duration: Sun, +2, Target: Group, +2, Level: MuCo20, Design: 20 levels, Base 2, +2 Voice, +2 Sun, +2 Group, -3 Might cost, Ability: Hunt

Hands of the Magical Animal (Personal: 25), Points: 0, Initiative: Qik-1, Form: Terram, Range: Touch, +1, Duration: Sun, +2, Target: Ind, +0, Level: ReTe15, Design: 15 levels, Base 3, +1 Touch, +2 Sun, +1 constant, -2 Might cost

The Inexorable Hunter (Lesser: 40), Points: 2, Initiative: Qik-10, Form: Corpus, Range: Arc, +4, Duration: Conc, +1, Target: Ind, +0, Level: InCo25, Requisite: Animal, Design: 25 levels, Base 3, +4 Arc, +1 Conc, +1 An requisite, -3 Might cost

Outlandish Size (Personal: 15), Points: 2, Initiative: Qik-1, Form: Animal, Range: Per, +0, Duration: Sun, +2, Target: Ind, +0, Level: MuAn15, Design: 15 levels, Base 5, +2 Sun: As per “Lion of Outlandish Size” (MuAn15, TtA p,43), modified from Base 4 to 5 to affect a larger animal and really big change. Also affects any form taken using Shapeshifter virtue.

Unmarked Passage (Personal: 30), Points: 0, Initiative: Qik-2, Form: Terram, Range: Touch, +1, Duration: Sun, +2, Target: Ind, +0, Level: ReTe20, Design: 20 levels, Base 4, +1 Touch, +2 Sun, +1 constant effect, -2 Might cost

 

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