Vanilla Covenants Project – Asteria of Verditius

Asteria of Verditius – a sample Magus for the Vanilla Covenants Project

Asteria specializes in creating magical items out of bronze. Originally trained in Italy, she eventually moved to Cornwall. This is where the finest tin in the world is mined, and it allows her to create the finest bronze. Like most Verditius, she is incapable of enjoying the company of other members of her House, which also made the move to Stonehenge attractive. She drinks too much, and is very protective of her reputation, but beyond these minor foibles, she’s willing to discuss her work with the younger magi.

Asteria of Verditius, at Gauntlet

Characteristics: Int +3, Per 0, Pre 0, Com 0, Str -2, Sta +1, Dex +3, Qik 0
Size: 0, Age: 25 (25), Height: 168 cm, Weight: 72 kg, Gender: Female
Decrepitude: 0, Warping Score: 0 (0), Confidence: 1 (3)

Virtues and Flaws:

Affinity with Metalsmith (no calc), Affinity with Terram (no calc), Deft Form (Terram) [Form: Terram], The Gift, Hermetic Magus, Improved Characteristics, Inventive Genius (Invent Lab Totals: +3), Minor Magical Focus (Bronze), Personal Vis Source (Terram) [Location], Puissant Magic Theory, Puissant Metalsmith, Puissant Terram, Verditius Magic* [Preparation Abilities: Philosophiae/*Craft], Blatant Gift (Interactions: -6 with normals), Deficient Form (Imaginem), Deleterious Circumstances (Against wind), Hatred (Non productive artistic types), Mentor (Verdi upper heirachy), Weakness (Drinking)

*note: the no calc means that the affinity has not been factored into the final skill/art level.

Personality Traits: Disciplined +3, Perfectionist +3, Spontaneous -2

Abilities:

Artes Liberales 1 (geometry), Athletics 2 (Climbing), Awareness 3 (flaws in stone and metal work), Finesse 1, Italian 5 (talking about metal and stone), Latin 4 (Hermetic terms), Magic Lore 1, Magic Theory 3+2 (Terram), Metalsmith 4+2 (Bronze) [Category: Laboratories], Parma Magica 1 (Terram), Philosophiae 2 (Verdi Runes), Scribe 1, Stonemason 3 (Statues and Busts) [Category: Buildings]

Arts: Cr 5, In 2, Mu 5, Pe 3, Re 6, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 0, Te 10+3, Vi 0

Spells:

  • Bindings of Bronze from Robes of Silk (MuAn(Te) 15) +6.
  • Measurement of Metal (InTe 10) +16
  • The Bronze Dart (Mu(Re)Te 15) +24
  • A Window of Singular Direction (MuTe 15) +19
  • Hardness of Adamantine (MuTe 25) +19
  • The Spell of Worked Bronze (ReTe 5) +26.
  • Forge of Purest Bronze (ReTe 15) +26
  • Ominous Levitation of the Weighty Bar (ReTe 20) +20

Custom spells known:

Bindings of Bronze from Robes of Silk

Muto Animal 15, R: Voice, D: Diameter, T: Individual

This spell turns an item of Animal based clothing or equipment worn by the target into bronze (typically a shirt, robe, etc), thereby hampering movement, affecting function, and increasing load. Exact effects will vary according to the articles worn by the target, ranging from no effect to practically complete immobilization.

(Base 4 to change a animal product to metal, +2 Voice, +1 Diameter, +0 Terram)

The Bronze Dart

Muto Terram / Rego 15, R: Voice, D: Momentary, T: Individual

A 10-inch bronze dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect.

(Base 3, +2 Voice, +1 affect metal, +1 Rego requisite)

Measurement of Metal

Intellego Terram 10, R: Touch. D: Momentary, T: Individual

This spell informs the caster of the purity and quality of an amount of metal.

(Base 5, +1 Touch)

The Spell of Worked Bronze

Rego Terram 25, R: Touch, D: Momentary, T: Group

The magus may transform a piece of bronze into a finished form, as if a Bronzeworker had shaped and formed it. Up to ten cubic feet may be transformed.

The magus must pass a Perception + Finesse roll substituting for Craft: Bronzeworker against an Ease Factor at least 3 higher than the mundane Ease Factor. Failure reduces the bronze to a slumped lump as if an incompetent beginner had worked on it.

(Base 2, +1 Touch, +2 metal, +2 Group, +1 flexibility, +1 size)

Forge of Purest Bronze

Rego Terram 20, R: Touch, D: Momentary, T: Group

This spell smelts and purifies up to ten cubic feet of bronze source materials. The pieces may be existing bronze work or raw copper, zinc, or lead bars. To achieve a suitable final result the caster must succeed a Finesse difficulty check of 12+. Appropriate craft skills may be add to this roll.

(Base 2, +1 Touch, +2 Group, +2 metal, +1 size)

Ominous Levitation of the Weighty Bar

Rego Terram 20, R: Voice, D: Concentration, T: Individual

As per Ominous Levitation of the Weighty Stone, HoH:S p38, but directs items made of metal.

(Base 3, +2 Voice, +1 Concentration, +2 affect metal)

Advancement

Using the RAW mass advancement rules from the Ars Magica rulebook, advancement is based upon 30xp per year, unless lab activity occurs, in which case it subtracts 10 xp per season. As a beginning magus Asteria knows she has to develop her skills via study before creating her preferred works.

Years 1-15

  • 1201 – Creo, XP: 30, Result: Creo 9 (45)
  • 1202 – Muto, XP: 30, Result: Muto 9 (45)
  • 1203 – Rego, XP: 30, Result: Rego 9 (51)
  • 1204 – Rego, XP: 4, Result: Rego 10 (55)
  • 1204 – Creo, XP: 10, Result: Creo 10 (55)
  • 1205 – Muto, XP: 10, Result: Muto 10 (55)
  • 1205 – MaTh, XP: 6, Result: MaTh 3 (36)
  • 1205 – MaTh, XP: 30, Result: MaTh 4 (66)
  • 1206 – Terram, XP: 45(30), Result: Terram 15 (123)
  • 1207 – Find familiar – Badger, XP:
  • 1207 – Familiar initial Bond, Creo Terram LT 35, XP: Gold 1, Silver 0, Bronze 3
  • 1207 – Craft device two seasons: The Bronze Forge (LT:~50 vs ReTe33), XP: MT 2xp, Result: MT 4 (68)
  • 1208 – Finesse, XP: 25, Result: Finesse 3(30)
  • 1208 – Penetration, XP: 5, Result: Penetration 1(5)
  • 1209 – Parma Magica, XP: 30, Result: Parma 3(35)
  • 1210 – Parma Magica, XP: 30, Result: Parma 4(65)
  • 1211 – Parma Magica, XP: 10, Result: Parma 5(75)
  • 1211 – MaTh, XP: 20, Result: MaTh 5 (86)
  • 1212 – MaTh, XP: 19, Result: MaTh 6 (105)
  • 1212 – Finesse, XP: 11, Result: Finesse 3(41)
  • 1213 – Finesse, XP: 30, Result: Finesse 4(71)
  • 1214 – Finesse, XP: 4, Result: Finesse 5(75)
  • 1214 – Philosophae, XP: 15, Result: Philosophae 3(30)
  • 1214 – Intellego, XP: 11, Result: Intellego 4(14)
  • 1215 – Terram, XP: 30(20), Result: Terram 17 (153)
  • 1215 – Creo, XP: 10, Result: Creo 10 (55)

Device: The Forge of Bronze (ReTe33) – (as per Forge of Purest Bronze (ReTe20) as above, with +10 for unlimited uses, +3 so only Asteria can use it)

Familiar: “Gram” a surly and highly antisocial badger with a predisposition to steal Asteria’s drinks and chew through earth, stone and metals for sustenance.

Asteria of Verditius, at +15 years

Characteristics: Int +3, Per 0, Pre 0, Com 0, Str -2, Sta +1, Dex +3, Qik 0
Size: 0, Age: 25 (25), Height: 168 cm, Weight: 72 kg, Gender: Female
Decrepitude: 0, Warping Score: 0 (0), Confidence: 1 (3)

Virtues and Flaws:

Affinity with Metalsmith (no calc), Affinity with Terram (no calc), Deft Form (Terram) [Form: Terram], The Gift, Hermetic Magus, Improved Characteristics, Inventive Genius (Invent Lab Totals: +3), Minor Magical Focus (Bronze), Personal Vis Source (Terram) [Location], Puissant Magic Theory, Puissant Metalsmith, Puissant Terram, Verditius Magic* [Preparation Abilities: Philosophiae/*Craft], Blatant Gift (Interactions: -6 with normals), Deficient Form (Imaginem), Deleterious Circumstances (Against wind), Hatred (Non productive artistic types), Mentor (Verdi upper heirachy), Weakness (Drinking)

*note: the no calc means that the affinity has not been factored into the final skill/art level.

Personality Traits: Disciplined +3, Perfectionist +3, Spontaneous -2

Abilities:

Artes Liberales 1 (geometry), Athletics 2 (Climbing), Awareness 3 (flaws in stone and metal work), Finesse 5, Italian 5 (talking about metal and stone), Latin 4 (Hermetic terms), Magic Lore 1, Magic Theory 6+2 (Terram), Metalsmith 4+2 (Bronze) [Category: Laboratories], Parma Magica 5 (Terram), Penetration 1, Philosophiae 3 (Verdi Runes), Scribe 1, Stonemason 3 (Statues and Busts) [Category: Buildings]

Arts: Cr 10, In 4, Mu 10, Pe 3, Re 6, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 0, Te 17+3, Vi 0

Spells:

  • Bindings of Bronze from Robes of Silk (MuAn(Te) 15) +6.
  • Measurement of Metal (InTe 10) +16
  • The Bronze Dart (Mu(Re)Te 15) +24
  • A Window of Singular Direction (MuTe 15) +19
  • Hardness of Adamantine (MuTe 25) +19
  • The Spell of Worked Bronze (ReTe 5) +26.
  • Forge of Purest Bronze (ReTe 15) +26
  • Ominous Levitation of the Weighty Bar (ReTe 20) +20

And then advancing through to +60 years as follows.

Years +16 to +60 advancement

  • 1216 – Terram 20, Hermes Lore 5, Area Lore: Covenant 5, XP: 30(20),5,5, Result: Terram 18 (183), Hermes Lore 1 (5), Area Lore: Covenant 1 (5)
  • 1217 – Terram 20, Teaching 5, Great Weapon (staff)(5), XP: 30(20),5,5, Result: Terram 20 (213), Teaching 1(5), Great Weapon (staff) 1(5)
  • 1218 – Magic Theory 10, Philosophae 20, XP: 10,20, Result: Magic Theory 6 (115), Philosophae 4 (50)
  • 1219 – Magic Theory 25, Carouse 5, XP: 25,5, Result: Magic Theory 7 (140), Carouse 1 (5)
  • 1220 – Invent spell: Wall of Bronze (CrTe30) vs LT60, XP: MT 2xp, Result: Magic Theory 7 (142), Wall of Bronze
  • 1220 – Invent spell: Conjure the Enormous Cube of Bronze (CrTe25) vs LT60, XP: MT 2xp, Result: Magic Theory 7 (144), Conjure the Enormous Cube of Bronze
  • 1220 – Invent spell: Minuscule Thing of Bronze (MuTe20) and Ballistic Perfection in Bronze (MuReTe10) vs LT60, XP: MT 2xp, Result: Magic Theory 7 (146), Minuscule Thing of Bronze & Ballistic Perfection in Bronze
  • 1220 – Open Bronze staff as Talisman (level arts 27, Te17, Re10), XP: MT 2xp, Result: Magic Theory 7 (148), Attune: Terram +3
  • 1221 – Enchant Talisman – the Bronze Dart at R:Sight (MuReTe28 = MuReTe25, +3/6 uses per day) vs LT50 + similar spell +4, Talisman +5, Philo +3, XP: MT 2xp, Result: Magic Theory 7 (150), Attune: Project bolt or other missile +3
  • 1221 – Enchant Talisman – the Invulnerability of Midgard (MuTe29) vs LT50 + similar spell +4, Talisman +5, Philo +3, XP: MT 2xp, Result: Magic Theory 7 (152), Attune: Muto Terram +3
  • 1221 – Bed of Talos (Enchanted Device), Opening enchantment, XP: MT 2xp, Result: Magic Theory 7 (154), vis cost (20 – Bronzeworker 7 = costs 13 pawns, with capacity for 100 levels of spells)
  • 1221 – Bed of Talos (Enchanted Device), Balistic Perfection in Bronze (effect total MuReTe20)(MuTe/Re10), with Unlimited use +10, vs LT50 + Philo +3, Similar spell +2, MiMF +10, XP: , Result: Magic Theory 7 (156)
  • 1222 – Perdo 25xp, Master spell: Spell of Worked Bronze 5xp, XP: 22, 8, Result: Perdo 7 (31)
  • 1223 – Bed of Talos (Enchanted Device), The Spell of Worked Bronze (effect total ReTe35)(ReTe25) with Unlimited use +10, vs LT50 + Philo +3, + Verdi rune +3, Similar spell +5, MiMF +10, XP: MT 2xp, Result: Magic Theory 7 (158)
  • 1223 – Invent spell: Metal of Viscid Clay (MuTe20) vs LT50, XP: MT 2xp, Result: Magic Theory 7 (160), Metal of Viscid Clay (MuTe20)
  • 1223 – Crucible of Wonder – open for enchantment as greater device, XP: MT 2xp, Result: Magic Theory 7 (162),
  • 1223 – Crucible of Wonder – invest power: Unbreakable Vessel of Stone (MuTe 24) vs LT 50, XP:
  • 1224 – Intellego 30, XP: 30, Result: Intellego 8 (40)
  • 1225 – Intellego 15, Perdo 15, XP: 30, Result: Intellego 10, Perdo 9 (46)
  • 1226 – Philosophae 25xp, Area Lore: (Covenant) 5xp, XP: 30, Result: Philosophae 5 (75), Area Lore (Covenant) 1 (5),
  • 1227 – Ignem 30, XP: 30, Result: Ignem 7 (30)
  • 1228 – Ignem 25xp, Leadership 5xp, XP: 30, Result: Ignem 10 (55), Leadership 1 (5)
  • 1229 – Crucible of Wonder – invest power: Unbreakable Vessel of Stone (MuTe 24) vs LT 58, XP:
  • 1229 – Crucible of Wonder – invest power (1 of 2): Heat of the Conflagrant Forge (CrIg/Re 35) vs LT 53 (raw 40 + Container 5 + Philo 5 + Familiar 3), XP:
  • 1229 – Crucible of Wonder – invest power (2 of 2): Heat of the Conflagrant Forge (CrIg/Re 35) vs LT 53 (raw 40 + Container 5 + Philo 5 + Familiar 3), XP:
  • 1229 – Crucible of Wonder – invest power: Pleasant Alleviation of the Weighty Burden (ReTe19) vs LT 58 (raw 50 + fam + Philo), XP:
  • 1230 – Mentem 30, XP: 30, Result: Mentem 7 (30)
  • 1231 – English 30, XP: 30, Result: English 3(30)
  • 1232 – Scribe 10, Teaching 15, Mentem 5, XP: 30, Result: Scribe 2(15), Teaching 2(15), Mentem 7(35)
  • 1233 – AL: England 5, Brawl 5, Teaching 15, Mentem 5, XP: 30, Result: AL:England 1(5), Brawl 1(5), Teaching 3(30), Mentem 8(40)
  • 1234 – Rego 30, XP: 30, Result: Rego 12 (85)
  • 1235 – Mentem 30, XP: 30, Result: Mentem 11 (70)
  • 1236 – Perdo 20xp, and Craft: Charm of the Childs Mind (PeMe19) vs LT 38, XP: 20, Result: Perdo 11 (66)
  • 1237 – Muto 23, Mentem 7, XP: 30, Result: Muto 12 (78), Mentem 12 (78)
  • 1238 – Creo 20, and Craft Servant of Bronze (ReTe/MuMe37) vs LT63, XP: 20, Result: Creo 12 (85)
  • 1239 – Animal 15, Aquam 15, XP: 30, Result: Animal 5(15), Aquam 5(15)
  • 1240 – Creo 20, and Craft: Orb of Darkness (PeIg27) vs LT 55, XP: 20, Result: Creo 14 (105)
  • 1241 – Auram 15, Corpus 15, XP: 30, Result: Auram 5(15), Corpus 5(15)
  • 1242 – Invent spell: Ward Against Bronze (ReTe30) vs LT64, and Craft: Tower of Bronze (CrTe37) vs LT 75
    and Craft: the Bronze Confine (ReTe40) vs LT80, and Craft: Bronze Folio of Circles (MuTe 35) vs LT 71, XP: MT 8xp, Result: Magic Theory 8 (180), 1x spell, 3x items”
  • 1243 – Invent spell: Destroy Bronze (PeTe25) vs LT 63, and 20 xp Rego, XP: 20, Result: Rego 14 (105)
  • 1244 – Herbam 15, Imagonem 15, XP: 30, Result: Herbam 5(15), Imagonem 5(15)
  • 1245 – Vim 28, , XP: 30, Result: Vim 7 (28), MT 8(180)
  • 1246 – Metalsmith 30, XP: 30, Result: Metalsmith 4 (50) to 5 (80)
  • 1247 – Metalsmith 25, Mastery – The Bronze Dart (5) Multicasting, XP: 30, Result: Metalsmith 5 (80) to 6 (105)
  • 1248 – Philosophae 30, XP: 30, Result: Philosophae 5 (75) to 6 (105)
  • 1249 – MT 30, XP: 30, Result: MT 8(180) to 8(210)
  • 1250 – MT 15, Penetration 15, , XP: 30, Result: MT 8(210) to 9(225), Penetration 2 (20)
  • 1251 – Penetration 30, XP: 30, Result: Penentration 4 (50)
  • 1252 – Rego 30, XP: 30, Result: Rego 16 (135)
  • 1253 – Rego 30, XP: 30, Result: Rego 17 (165)
  • 1254 – Rego 30, XP: 30, Result: Rego 19 (195)
  • 1255 – Rego 15, XP: 30, Result: Rego 20 (210)
  • 1256 – Terram, XP: 45(30), Result: Terram 22 (213 to 258)
  • 1257 – Terram, XP: 45(30), Result: Terram 24 (258 to 303)
  • 1258 – Craft: Crumbling Mill (ReTe35) item, and Power Hammer (ReTe35) item, Muffling Roar (PeIm20) item, invent spell: Swarm of Gathered Bronze (ReTe35 Vs LT 70), XP:
  • 1259 – Animal 30, XP: 30, Result: Animal 9 (45)
  • 1260 – Corpus 30, XP: 30, Result: Corpus 9 (45)

Asteria of Verditius, at +60 years

Characteristics: Int +3, Per 0, Pre 0, Com 0, Str -2, Sta +1, Dex +3, Qik 0
Size: 0, Age: 85 (35), Height: 168 cm, Weight: 72 kg, Gender: Female
Decrepitude: 0, Warping Score: 3 (45), Confidence: 1 (3)

Virtues and Flaws: Affinity with Metalsmith (no calc), Affinity with Terram (no calc), Deft Form (Terram) [Form: Terram], The Gift, Hermetic Magus, Improved Characteristics, Inventive Genius (Invent Lab Totals: +3), Minor Magical Focus (Bronze), Personal Vis Source (Terram) [Location], Puissant Magic Theory, Puissant Metalsmith, Puissant Terram, Verditius Magic* [Preparation Abilities: Philosophiae/*Craft], Blatant Gift (Interactions: -6 with normals), Deficient Form (Imaginem), Deleterious Circumstances
(Against wind), Hatred (Non productive artistic types), Mentor (Verdi upper hierarchy), Weakness (Drinking)

Personality Traits: Disciplined +3, Perfectionist +3, Spontaneous -2

Abilities: Area Lore: England 1, Area Lore: Mines and Forges 1, Area Lore: Covenant 1, Artes Liberales 1 (geometry), Athletics 2 (Climbing), Awareness 3 (flaws in stone and metal work), Brawl 1, Carouse 1, English 3, Finesse 5, Great Weapon 1 (Staff), Italian 5
(talking about metal and stone), Latin 4 (Hermetic terms), Leadership 1, Magic Lore 1, Magic Theory 9+2 (Terram), Metalsmith 6+2 (Bronze) [Category: Laboratories], Order of Hermes Lore 1, Parma Magica 5 (Terram), Penetration 4, Philosophiae 6 (Verdi Runes),
Scribe 2, Stonemason 3 (Statues and Busts) [Category: Buildings], Teaching 3

Arts: Cr 14, In 10, Mu 12, Pe 11, Re 20, An 9, Aq 5, Au 5, Co 9, He 5, Ig 10, Im 5, Me 12, Te 24+3, Vi 7

Spells Known:

  • Robes of Silk to Bindings of Bronze (MuAn(Te) 15) +31. The clothing of the target is changed to bronze, which will likely inhibit their movement.
  • Wall of Bronze (CrTe 30) +56. This spell creates a set of thick bronze walls, with an equivalent mass to 10 cubic paces in a configuration chosen by the caster. Multiple castings may be required to construct large battlements. The Voice range also allows for walls to be created beyond the reach of the caster potentially crushing opponents. Asteria of Verditius intent was a defensive spell which would aid battles, or also used for other ad-hoc purposes such as impromptu bridges or fords. Her sigil requires spells display markings of construction or measurement was expressed as regular measurement marks along each edge of the walls.
  • Conjure the Enormous Cube of Bronze (CrTe 35) +63. This spell creates a 1000 cubic feet of bronze, in roughly cubic proportions.
  • Measurement of Metal (InTe 10) +38
  • Ballistic Perfection in Bronze (MuTe 10) +52. This spell remolds up to a cubic foot of bronze into a specific uncomplicated shape, such as a bullet, star, cube, or sphere, according to the caster’s desire when the spell is cast. The designer’s intent was to shape excellent projectiles, and to make stacking bronze easier.
  • The Bronze Dart (Mu(Re)Te 15) +53, Mastery 1
  • A Window of Singular Direction (MuTe 15) +40
  • Metal of Viscid Clay (MuTe 20) +40. Softens metal to become like clay, which may be sculpted or molded, and becomes slightly sticky. The spell affects a one foot cube of material.
  • Minuscule Thing of Bronze (MuTe 20) +52. Reduces an item made primarily or wholly made of bronze by three quarters in each dimension, with an sixty-four-fold decrease in weight. Requisites are required for non bronze components.
  • Hardness of Adamantine (MuTe 25) +40
  • Destroy Bronze (PeTe 25) +50. This spell utterly destroys up to ten cubic feet of bronze, the amount chosen by the caster. Delicate or fine destruction may require a Finesse check.
  • The Invisible Bronze-worker (ReTe 5) +68. The magus may transform a piece of bronze into a finished form, as if a Bronzeworker had shaped and formed it. The magus must pass a Perception + Finesse roll substituting for Craft: Bronzeworker against an Ease Factor at least 3 higher than the mundane Ease Factor. Failure reduces the bronze to a slumped lump as if an incompetent beginner
    had worked on it.
  • Forge of Purest Bronze (ReTe 15) +68
  • Ominous Levitation of the Weighty Bar (ReTe 20) +48
  • Ward Against Bronze (ReTe 30) +68. This spell creates a circle that no object with a bronze component may enter or leave. These objects may exist within the circle as long as they were there when the spell was cast.
  • Swarm of Gathered Bronze (ReTe 35) +68. The spell causes up to one hundred segments of bronze to float into the air and surround an object, person, or place within range. The segments slowly rotate around, moving running speed. Any single item removed a pace from the formation is no longer under the spell’s effect. The spell is primarily a way to gather and inspect bronze in the surrounding area, but can also be used to transport it, or have it ready for other spell effects.

Custom spells known:

Swarm of Gathered Bronze

Rego Terram 35, R: Voice, D: Concentration, T: Group

The spell causes up to one hundred segments of bronze to float into the air and surround an object, person, or place within range. The segments slowly rotate around, moving running speed. Any single item removed a pace from the formation is no longer under the spell’s effect. The spell is primarily a way to gather and inspect bronze in the surrounding area, but can also be used to transport it, or have it ready for other spell effects.

(Base 3, +2 Voice, +1 Concentration, +2 Group, +1 group size increase, +2 affect metal)

Destroy Bronze

Perdo Terram 25, R: Voice, D: Momentary, T: Part

This spell utterly destroys up to ten cubic feet of bronze, the amount chosen by the caster. Delicate or fine destruction may require a Finesse check.

(Base 5, +2 Voice, +0 Momentary, +1 Part, +1 extra size)

Wall of Bronze

Creo Terram 30, R: Voice, D: Sun, T: Individual

This spell creates a set of thick bronze walls, with an equivalent mass to 10 cubic paces in a configuration chosen by the caster. Multiple castings may be required to construct large battlements. The Voice range also allows for walls to be created beyond the reach of the caster potentially crushing opponents.

Asteria of Verditius intent was a defensive spell which would aid battles, or also used for other ad-hoc purposes such as impromptu bridges or fords. Her sigil requires spells display markings of construction or measurement was expressed as regular measurement marks along each edge of the walls.

(Base 5, +2 Voice, +2 Sun, +1 size)

Conjure the Enormous Cube of Bronze

Creo Terram 25, R: Touch, D: Momentary, T: Individual

This spell creates a 1000 cubic feet of bronze, in roughly cubic proportions.

(Base 5, +1 Touch, +3 size, Ritual)

Minuscule Thing of Bronze

Muto Terram 20, R: Touch, D: Sun, T: Individual

Reduces an item made primarily or wholly made of bronze by three quarters in each dimension, with an sixty-four-fold decrease in weight. Requisites are required for non bronze components.

(Base 4, +1 Touch, +2 Sun, +1 further reduction)

Ballistic Perfection in Bronze

Muto Terram / Rego 10, R: Voice, D: Momentary, T: Individual

This spell remolds up to a cubic foot of bronze into a specific uncomplicated shape, such as a bullet, star, cube, or sphere, according to the caster’s desire when the spell is cast.

The designer’s intent was to shape excellent projectiles, and to make stacking bronze easier.

(Base 3, +1 Touch, +2 affect metal, Rego)

Metal of Viscid Clay

Muto Terram 20, R: Touch, D: Sun, T: Part

Softens metal to become like clay, which may be sculpted or molded, and becomes slightly sticky. The spell affects a one foot cube of material.

(Base 3, +1 Touch, +2 Sun, +1 Part, +1 metal)

Items crafted:

Charm of the Child’s Mind – An bronze cross fixed with a pin and loop so it can be worn on a necklace or as a charm. Opened as a lesser item, effect Perdo Mentem 26 – As per “Trust of Childlike Faith” (PeMe10) Ars p.150). Perdo Mentem 10 (Eye/Diameter/Ind) Triggered by Hold the charm between index finger and thumb. 24 times a day. Pen +22

Orb of Darkness – An bronze orb four inches diameter, inscribed with distorted geometric patterns and magical sigils. Opened as a lesser item, effect: Perdo Ignem 27 – As per “Well Without Light” (PeIg25) Ars p.142). PerdoIgnem25 (Touch/Sun/Structure) Triggered by tracing three sigils in order, of sun, moon, castle. Usable 3 times per day, Pen +0

Loyal Servant of Bronze – A bronze man sized statue of roman servant, which is inscribed with Verditius runes and other cryptic markings as details in toga and sandals. Opened as a lesser item, effect: Rego Terram 37 – This effect animates a bronze statue so it can move and and grants the statue a basic form of intelligence, akin to that of a dull human. A statue is clumsy but also very strong. Its combat statistics are Initiative -2, Attack +5, and Damage +6. While animated it is immune to most weapons but heavy, blunt weapons may be able to damage it at the storyguide’s option (its suggested Defense is +1 and its Soak, +12). ReTe20 (Personal/Sun/Individual) Triggered by touching the statues forehead and saying breathe. Pen +0 Constant Effect. Device will only last 70 years.

Portable Tower of Bronze – A fist sized lump of bronze shaped to look like a small hut, and etched with curious tiles and brickwork. Opened as a lesser item, effect: Creo Terram 37 – This effect creates a heavily fortified tower made from pure bronze, with equivalent mass to 100 cubic paces of bronze. The multi-level building has thick walls, stairways between floors, a large lockable outer door, a ceiling hatch, battlements, four small internal rooms, a larger common, and storage pantries. While forming the platform will seek to anchor itself into the surrounding terrain either by wrapping around solid objects and digging into the ground. CrTe35 (Touch/Sun/Individual) Triggered by holding the hut in the left hand and touching the ground with the right palm open. Usable 3 times per day, Pen +0 Device will only last 70 years.

Bronze Folio of Circles – A large folio book made from sheets of pressed and hinged bronze plates, illustrated with a series of etched empty circles on each page. Circles on each page have a sliding gate allowing the circles to be broken when desired. Intent is to transport valuable materials without bulk and safely. Opened as a lesser item, effect: Muto Terram 30 – The teram objects touched within the circle are converted into a small two dimensional images for the duration of the spell. The effect can only affect non-living objects of standard size. MuTe20 (Touch/Ring/Circle) Triggered by holding the terram item in the left hand and tracing the desired ring with the right index finger. Unlimited usesPen +0. Device will only last 70 years.

The Bronze Confine – A three pace wide disc of marble (+5 wards), inset with a lead (+4) protective circle. Opened as a lesser item, effect: Rego Terram 40 – This spell creates a circle that no object with a bronze component may enter or leave. These objects may exist within the circle as long as they were there when the spell was cast. ReTe30 (Touch/Ring/Circle). Triggered by speaking words to start and end the ring protection. 24 uses per day. Pen +10

Crumbling Mill – A huge basin with many mechanical pylons inside which strike downward on the content in the basin; all enclosed in a rendered metal outer skin. The basin and face of the crushing pylons are not enchanted, so they may be replaced. Items within the basin are pummelled into a fine grit.
Opened as a lesser item, effect: Rego Terram 35 – A primitive machine which crushes material placed within with large pylons. ReTe20 (Personal/Concentration/Group)(Base 3, +0 Personal, +1 Concentration, +2 Group, +2 metal) Triggered by speaking a command word to start and stop the motion. Unlimited uses, Pen +0

Power Hammer – A set of five increasingly huge upright steel pylons mounted interchangeably above an anvil base, which forcibly hammer downward. The face of the each pylon is not enchanted, so they may be replaced. Opened as a lesser item, effect: Rego Terram 35 – A primative power hammer which selects the size and force of the strike; from small repeated moderate strikes, to brutally powerful steady strikes.ReTe20 (Personal/Concentration/Group)(Base 3, +0 Personal, +1 Concentration, +2 Group, +2 metal) Triggered by speaking a command word to start and stop the motion. Unlimited uses, Pen +

Muffling the Roar – A solid basalt orb resting in a bronze shell. Opened as a lesser item, effect: Perdo Imagonem 20 – All loud sounds are reduced in volume in the area around the effect, they will still be heard, but are reduced to polite speaking volume. PeIm5 (Voice/Concentration/Special) Triggered by speaking words to start and stop the spell. Unlimited uses, Pen +0

Bed of Talos (Enchanted Device) – A large bronze altar with a raised lip with a forge built within it, enchanted with the following effects.

Effect: Recast to Humble Blocks (MuTe20) – activated by a simple latin phrase.

Ballistic Perfection in Bronze

Muto Terram / Rego 10, R: Voice, D: Momentary, T: Individual

This spell remolds up to a cubic foot of bronze into a specific uncomplicated shape, such as a bullet, star, cube, or sphere, according to the caster’s desire when the spell is cast.

The designer’s intent was to shape excellent projectiles, and to make stacking bronze easier.

(Base 3, +1 Touch, +2 affect metal, Rego) (+10 unlimited uses)

Effect: Gather to Bed for Punishment (ReTe50) – activated by a simple latin phrase. The Altar is not affected by the spell.

Swarm of Gathered Bronze

Rego Terram 35, R: Voice, D: Concentration, T: Group

The spell causes up to one hundred segments of bronze to float into the air and surround an object, person, or place within range. The segments slowly rotate around, moving running speed. Any single item removed a pace from the formation is no longer under the spell’s effect.

The spell is primarily a way to gather and inspect bronze in the surrounding area, but can also be used to transport it, or have it ready for other spell effects.

(Base 3, +2 Voice, +1 Concentration, +2 Group, +1 group size increase, +2 affect metal) (+10 unlimited uses, +5 Device maintains concentration)

Crucible of Wonder

Firstly, the crucible is enchanted to resist damage and breakage, based upon the Hardness of Adamantine (MuTe25, HoH:S p.37) spell reworked with reduced power to protect stone instead of metal.

Unbreakable Vessel of Stone (MuTe 24)

Muto Terram 20, R: Personal, D: Sun, T: Individual

A stone object is instilled with supernatural strength and hardness, becoming essentially unbreakable.

(Base 4, +1 affect stone, +2 Sun, +1 size)

(Enchantment effect: Muto Terram 24 (Enchantment mods: Constant +3 Env trigger sunrise/set, +1 for 2 uses/day))

Written as a stand alone spell for use on other large stone objects this would be:

Hardness of Bedrock

Muto Terram 25, R: Touch, D: Sun, T: Individual

A stone object of up to ten cubic paces is instilled with supernatural strength and hardness, becoming essentially unbreakable for the duration.

(Base 4, +1 Touch, +1 affect stone, +2 Sun, +1 size)

Then, to ensure it can operate as intended in the lab efficiently, a heating enchantment is invested (CrIg/Re 30) on the inside of the crucible so it can be set to a temperature desired by the user, beyond the temperature to melt any metal.

Heat of the Conflagrant Forge (CrIg/Re 35)

Creo Ignem / Rego 25, R: Personal, D: Concentration, T: Individual

An area of the target up to three paces in each dimension can be set to a temperature chosen by the user, up to hot enough to melt any metal. Rego requisite is required to optionally keep the outside of the object cool while the inside is heated.

(Base 10 to melt lead, +1 increase heat to include melting any metals, +1 Conc, +1 size)

(+5 Device maintains concentration, +5 for 24 uses per day)

Lastly an effect to facilitate movement of the crucible. A buoyant bowl of molten metal isn’t a wise idea in a lab, so care is still needed (final effect as ReTe 19).

Pleasant Alleviation of the Weighty Burden

Rego Terram 10, R: Touch, D: Concentration, T: Individual

This spell allows a large primarily stone object to be moved easily. It will not move or float by itself but can be moved more easily, as if almost weightless due to the spell assisting the manual effort. The object can only be lifted a few paces of the ground and may only move at walking speed; exceeding these limitations ends the effect.

(Base 2, +1 Touch, +1 affect stone, +1 Concentration, +1 size)

(As constant effect +9 as: +1 mag for D:Sun, and +4 for two uses per day and an environmental trigger)

Talisman:

  • Attunements:Terram +3, Project bolt or other missile +3, Muto Terram +3
  • Open Bronze staff as Talisman (level arts 27, Te17, Re10), XP: MT 2xp, Result: Magic Theory 7 (148), Attune: Terram +3
  • 1221 – Enchant Talisman – the Bronze Dart at R:Sight (MuReTe28 = MuReTe25, +3/6 uses per day) vs LT50 + similar spell +4, Talisman +5, Philo +3, XP: MT 2xp, Result: Magic Theory 7 (150), Attune: Project bolt or other missile +3
  • Enchant Talisman – the Invulnerability of Midgard (MuTe29) vs LT50 + similar spell +4, Talisman +5, Philo +3
  • Attune: Muto Terram +3

 

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