A question on Character Wealth and Equipment

I had a go at answering a new player question on Starting Character Wealth and Equipment in Ars Magica games on Rpg.StackExchange.

In Ars Magica, 5th edition, there seems to be no indication at all of the equipment and resources a character can have. There is just a note reading that any equipment is OK if you can justify it.

How many initial vis can be that in 5th edition? Books? Also how many swords or arcs for a companion or grog?

The short version is to write down the gear and possessions which seem thematic and reasonable for the character’s story and haggle for specific or tricky things; that said there is a huge difference between magical and non-magical related gear and resources as all magical resources are controlled by Virtues and Flaws.

If you’re interested have a read at  https://rpg.stackexchange.com/questions/109762/initial-resources-for-a-character

Advertisements

Strange item – Wand of Cleaning

Inspired from a strange Atlas Games Ars Magica forum post, here is a Wand of Steam cleaning. Breakdown was:

  • CrAu base of 5 for slightly unnatural effect.
  • Rego sub-effect for the removal.
  • +1 Touch, Mom, Ind,
  • maybe +1 mag for the cleaning of an entire unspecified thing
  • Also requires a finesse check to use, botches might wreck the material.
  • It might also scold but do no real damage (perhaps +0 damage roll).

Wand of Steam Cleaning – (CrAu/Re25) a hardwood wand twisted by the warping effects of water and time, which is enchanted to activate when run across a targeted person or item of clothing.

Steamed to Perfection

Creo Auram / Rego 15, R: Touch, D: Momentary, T: Individual

The targeted item is steamed in a particular manner which removes all the dirt and muck from the item. Metals are cleaned and materials freshened. A Finesse check of 6+ is required to ensure the steaming is effective, and botched may indicate the damage. If used against a living target the steam inflicts +0 damage. The caster is protected from damage by the rego requisite.

(Base 5, +1 Touch, +1 for complex motion)

(As an enchanted wand: +10 unlimited uses)

Find the other enchanted devices for Ars.

Hermetic Recycling of Covenant Scrap, a sample magic items for Ars Magica

Goal in this blog post was to make an item which processes and separates substances into like types, and then allows them to reform as usable segments. Proposed as several “machine-like processes”, the first which separates different forms from one another, the second which separates substances within a form, and the third which removes a sub-type.

A tent was chosen to be portable and allow the magical effect to utilise Target: Room, and charms were used so they could be portable between tents and rooms – perhaps used in the same room or materials might be moved between them.

Effect: Charm of Separation of Four Types (Re Te / Mu He An Aq 40)

The small silver charm shaped as one pointed cross set within a circle, is pinned into place on the inside of the targeted room, and activated to separate materials into their art type. Some uses will see the charm displayed along side its brethren on handing strips. If present, the materials are sorted into barrels or shelves in each location.

Separation of Stone, Stakes, Solvent and Sinew

Rego Terram / Muto Herbam Animal Aquam 30, R: Touch, D: Momentary, T: Room

This effect alters the physical properties of all the affected materials to become malleable, allowing the base type of elements to be separated from each other toward the edges of the room. All materials in the room are separated according to their Hermetic Art type to the cardinal points in the room, with the remaining materials left in the centre.

(Base 4, +1 Touch, +2 Room, +1 Muto sub-effect, +2 affect processed and crafted materials, reqs free) 

(+10 Unlimited uses)

Then a charm for sub-division by Art type is needed. For simplicity, only one is presented here, assuming a similar level is needed with different requisites.

Effect: Charm of Separation of Within Terram (Re Te / Mu 40)

The small silver charm shaped as two pointed crosses overlapping at 45 degrees to make a starburst. If present, the materials are sorted into barrels or shelves in each location.

Separation of Steel, Stone, and Sand

Rego Terram / Muto 30, R: Touch, D: Momentary, T: Room

This effect alters the physical properties of all the affected materials to become malleable, allowing the base type of elements to be separated from each other toward the edge of the room. All Terram based materials in the room are separated according to the sub-type Hermetic Art type such as stone, steel, sand or clay, with any remaining materials aside.

(Base 4, +1 Touch, +2 Room, +1 Muto sub-effect, +2 affect processed and crafted materials, reqs free) 

(+10 Unlimited uses)

Then a clean-up spell to dispose of the unwanted matter.

Effect: Charm of Clean-up (PeTe/AnAqHeCo 35)

A small silver charm shaped as a circle with an x across its diamater, with a small hollow within the corss point of the X.

Disposal of the Unsorted Remains

Perdo Terram / Animal, Aquam, Auram, Herbam, Corpus 25, R: Voice, D: Momentary, T: Room

The non-living material placed in the centre of the targeted room are destroyed.

(Base 5, +2 Voice, +2 general materials)

(+10 Unlimited uses)