Flying ship splashdown, 30 Days of Magic

Intended for enchantment on the prow of a ship or the hull, this effect alters the earth near the ship so that it takes on the consistency of water. The device will trigger (detected via another effect) when any Terram materials approach the ship, or by an activation phrase. It may also be of use for flying ships to soften unexpected landings, as well as getting a ship inland or beached safely.

Wash Away the Impeding Earth

Muto Terram / Aquam 30, R: Voice, D: Concentration, T: Part

The targeted earth or stone takes on the consistency of water. Up to 100 cubic paces can be affected.

(Base 3, +2 Voice, +1 Conc, +1 Part, +2 size, +1 include stone)

(+5 Device maintains concentration, or as a persistent effect?)

The effect will also cause devastation to earth and stone structures. Find these and other spells in the free new spells compendium for Ars Magica.

3 thoughts on “Flying ship splashdown, 30 Days of Magic

  1. Pingback: Ars Magica – 30 Days of Magic Challenge | The Iron-Bound Tome

  2. We dealt with the same effect as a lesser enchanted device in the Annulus Connectens project, Here’s Christian Andersen’s take on it:

    Sailing on Gaia’s Back
    R:Touch, D: Conc, T: Part
    Pen 0, 1 use/day, Device keeps concentration
    Transform an area of sand and stone around ship to unnaturally have the properties of water, so a ship can effectively sail across land. When moving the water-like earth does not evaporate or seep into adjacent earth in significant amounts. However if stationary this can eventually become a problem. Due to Janus’ sigil of change the water-like earth changes appearance: sometimes it looks like water, sometimes earth behaving like a fluid, sometimes solid like normal earth with the ship looking completely out of place partially buried in it. When the ship contacts boulders or small hills earth and stone sprays as waves would, when in contact with a ship’s hull.
    (Base 4, +1 Touch, +1 Conc, +1 Part, +2 Size, +1 stone; Mod: +5 keep conc)

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