A spell to inflict warping on an opponent by Touch for use with Intangible Tunnels.
Adding only one warping point does not trigger a subsequent negative effect (unlike The Enigma’s Gift, CrVi30, Ars p.157), however two points will force a check for Twilight (Ars p.88). CrVi15 is not a powerful spell, but would also not be simple for every Magus to cast on a whim, so written up as an alternative to the level CrVi30 version. I think this level is a better weapon against magi as it will be easier to penetrate their parma and forces the same Twilight Check which is a key feature of the level 30 option from the core rules.
It will however iteratively decrease the life expectancy of a Magus, as warping points are a strong indicator of how soon the magus will pass into final twilight. Gaining warping points will also cause problematic flaws and virtues (see Ars p.167) for mundanes who acquire them over time; 5 points are needed to gain a minor flaw, and 30 points to gain a virtue.
Why do this? Well warped items can sometimes (totally dependent on story) develop magical sentience, and warping foes slowly is an insidious way to remove them from long term stories. In games past I’ve seen a character who crafted their own “experimentation box” to warp animals in an effort to realise a magical beast spontaneously; a bit creepy but well within the implies uses of the hermetic spell guidelines.
The Enigma’s Caress
Creo Vim 15, R: Touch, D: Momentary, T: Individual
The target receives two warping points, and must check to enter twilight.
(Base 10, +1 Touch)
In an item the power becomes dreadfully effective.
Wand of Twilight – An ivory wand inlaid with carvings of floral scrollwork, and a core of Ink of Hermes (+3 lab bonus), kept in a locked oak box. CrVi35 (CrVi 10, +1 Touch) (+18 levels for +36 penetration, +2 for 3 uses per day)
This spell is part of the free new spells compendium for Ars Magica.