Pale Ones, a faerie host and the Lady of the Moon, Mistress of the Winter Wind

Writing a few faerie npcs for an Ars Magica game and thought I’d share the bits and pieces…as a story seedling. I’ve been wanting to share this post for a long while, but the story is almost done so no harm now.

The premise for the story is the friction between two separate groups of faeries who have been isolated within a regio for decades without human interaction. Recently the magi and covenfolk rediscovered the regio which revives both groups of fading faeries. Their skin becomes more colorful, their moods lighten, they rise from dormant states refreshed. Both groups are also overly keen to interact.

Fae of the Marketplace – the first group are playing out a marketplace setting, where the human interactors are given opportunities to trade, learn, and interact with fae as a common village market. Significant effects in the marketplace include:

  • Vendors and participants in the market will fade and then reappear every hour or so, sometimes changing appearance. This means that very few of the vendors will be present day after day, however once the vendors learn the types of objects the characters are seeking to buy they will be more present.
  • Three vendors will remain constant – a Toymaker, a Clothier, and a Trader. These three fae compete the most for human contact.
  • If groomed properly “the Marketplace” will make a good source of covenant stories, perhaps covenant income.

Fae of the Host – “the host” are a group of vicious hunters who prey on children to gain vitality, known as the Pales Ones. Each member reflects an aspect of being wintery, cold, lost, or hungry in their powers and movements, and also be either partial animals or full animals in appearance. Their role is to play out animalistic hunting behaviour; members of the host sniff out prey, and then the host hunts together to feed and kill.

These two groups have become entwined in the regio because a toymaker from the marketplace periodically sends his animated wooden children into the forest to seek out customers and interested humans, and they are destroyed by the Host. The toy maker also wishes to return to a deeper regio layer where his old home and workshop is, but is blocked by the Host.

The Host are frustrated with the true lack of prey.

The characters entered the scenario as visitors to the marketplace, potentially buying and trading for trinkets and gear.

Ghori, Lady of the Moon, Mistress of the winter wind. A Pale One.

Lady Ghori is an ultra thin grey skinned woman with mostly human features, notable is an overall feline taint to her eyes, ears, and teeth, and very long white hair, often braided in three thick strands. She dresses in long robes and coats of grey, white, and charcoal, decorated with teeth, bone and trimmed with animal hides.

Lady Ghori will often ride an unnaturally large wolf when she has to travel long distances or quickly, her mount of choice for the fear and distrust it incites in mortals. The wolf is not combative though, more smoke and glamour than a beast.

She is called “mistress” or “Lady Ghori” by her host of lesser faeries, as she hunts and feeds with them on children and lost travellers at nighttime. Lady Ghori has grown more powerful than the other members of the host, unknowingly changing her story to be the leader of the Host. She now thinks that she a distant cousin to a noble cast of fae known as the Pale Ones, and the Host are her followers.

Story Guides should tweak Lady Ghori’s Might score to use her as a combative challenge. She is intended to be very difficult for grogs alone to defeat, and with a handful of her host she might make a reasonable challenge to a Magus.

Goals: To risk her life hunting humans with her host (see below), provoking violent responses. To invoke fear.

Method: Lady Ghori stays in hiding, using the host to scavenge for lost travellers. When a potential target is she joins the host in playing cat and mouse games with the prey, eventually leading to a physical confrontation. As she drawn her energy from the reactions of fear she prefers to draw out fights and induce anger. Best played as a bully, with her weaknesses being greed for energy and her own fear of being ridiculed.

Faerie Might: 15

Characteristics:  Int 0, Per +2, Pre 0, Com 0, Str +0,  Stm +1,  Dex +1,  Qik +2, Size: -1

Virtues: Faerie Speech, Humanoid Faerie, Cognizant within Role,  Flaws: Cyclic Potency (weaker in daytime) -1, (balance to buy powers)

Personality Traits: Careful+1, Cruel +3, cat +1

Combat: Longspear  Init +5,  Atk +8,  Dfn +9,  Dmg +6

Soak: +3 (layered leather armor) , Fatigue: OK, 0, -1, -3, -5, Unconscious; Wounds: -1 (1-4)

Pretenses:  Good Combative skills, a few negotiation skills, and hunting skills.

Powers:

  • Sidestep 0 points, Init -5, Can teleport 5 or so paces at will.
  • Confusion: 2 points, Init +2, Mentem: as the level 15 ReMe Confusion of the Numbed Will. When used a cold wind will be felt in the area.
  • Chilling Wind: 1 point, (CrAu/IgPe) creates a wind that chills all within for a fatigue level.
  • Winter Snow 0 points (CrAq) makes snow fall over a wide area.

Equipment: Full leather armour, longspear, shortsword, trinkets and jewelry,

Vis:  3x pawns of Corpus vis in hands.

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Anhedon ex Miscellanea, a Necromancer

(Edit: the formatting is horrid, will be fixed shortly)

Presenting another necromancy focused character as presented to a new-ish play-by-post forum game on the Mythweavers forums – Anhedon ex Miscellanea. My last necromancer was a Bonisagus, and while this character has some similar aspects the split of virtues and flaws and the starting position are very different. I went for a far more creepy theme which is backed by a very solid raw reference in the Lion and the Lilly sourcebook ( p.102 for covenant backstory). This npcs Pater is Eulogius ex Miscellanea, patron of Donatores Requietis Aeternae, in the Normandy tribunal. As a Magus of House ex Miscellanea he could be straight off the page.

Appearance

Anhedon appears a quiet shy man who dresses in dark earthy shades, or if travelling some distance will change to dress as a humble monk. He has a thin build and decrepit pale complexion which gives him a disturbing otherworldly appearance, especially confronting when paired with his blatant gift. As such has learnt to voice his needs through his grogs and proxies, as he is frequently too disturbing for mundanes and townsfolk. He walks with a tall staff and carries satchels. His apprenticeship is seeped in the roots of Donatores Requietis Aeternae oldest traditions; that of spiritual and corporeal necromancy.

Early Life 

Anhedon was born into a family serving at his master’s covenant of Requietis Aeternae. As the magi took little care of the servants beyond their physical needs it was not unusual for many children raised at R.A. to be warped, weird, or conflicted. He was identified as significantly warped by magic even at his birth, as his blatant gift expressed itself from birth instead of later in his childhood. This meant his natural parents distrusted him, and he often was left to perform his chores alone, or under the scrutiny of unforgiving masters. This fortunately also led to his gift being identified early, which acted as a doubly hard lesson for his natural family; their freakish son was now potentially to be a wizard – if he survived.

During his grooming for his apprenticeship another current apprentice fell foul of the Master Eulogius, and suffered a terrible mishap. Anhedon was too young to understand the details of the accident, but the apprentice was left bereft of sanity for many months, and while his mind recovered slowly his magical gift drained away. Master Eulogius was displeased by the waste of resources spent on the failed apprentice, and set the poor boy to dangerous tasks and demeaning work now that he was not useful. Instead Anhedon was thrust into the new apprentice role, where he understood failure might end his potential or his life. The covenant was desperate for new magical blood, and he understood that his place was to join the strict hierarchy for R.A., however Anhedon secretly wished escape the covenant, and departed as soon as his apprenticeship was computers and his Oath sworn.

ex MIscellanea necromancer

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Finding Corpses, Necromancy part 13

Just a quick post to add a few more quasi-Necromancy spells. A reworking the Inexorable Search (Ars p.131) as suggested in the Core rule-book, for corpses of humans and for living and dead animals.

Tracing the Trail of Death’s Stench

Intellego Corpus 20, R: Arcane, D: Concentration, T: Individual

As per the spell The Inexorable Search designed to find dead human corpses.

(Base 3, +4 Arcane, +1 Concentration)

I can see an inquisitor asking “and why do you need this incantation?”.

The Inexorable Search for the Lost Companion

Intellego Animal 20, R: Arcane, D: Concentration, T: Individual

As per the spell The Inexorable Search designed to find a living animal.

(Base 3, +4 Arcane, +1 Concentration)

Tracing the Tracks of Death’s Companion

Intellego Animal 20, R: Arcane, D: Concentration, T: Individual

As per the spell The Inexorable Search designed to find an animal corpse.

(Base 3, +4 Arcane, +1 Concentration)

Inexorable Search keeps on giving. The free new spells compendium for Ars Magica.

Late Ars Magica presents

Bringing today that I picked up Ars Magica books Antagonists, Grogs, and The Cradle and the Crescent in hardcover as a late personal present. While they’re unlikely to dramatically change the material I write I have already found an odd snippet just by flicking through the physical books instead of using a pdf.

Granting Corporeal Forms to Spirits and Ghosts

Ars Magica (HoH;TL, p.140) has three spells to make parts of a ghost’s equipment corporeal, but I couldn’t find a spell for the ghost itself. I feel compelled to point out that the Vision of Haunting Spirits (MuMe/Im 40, Ars p.150) is far better for making a ghost visible, which might be all that is needed. Also the Penetration total needed to cast these spells on even a mid-power ghost is very significant, so these transformation spells are not spells for junior Magi.

Blessing the Incorporeal Host with Earthly Form

Muto Mentem / Corpus 40, R: Eye, D: Sun, T: Individual

This spell grants an incorporeal spirit or ghost a corporeal human form.

(Base 25, +1 Eye, +2 Sun)

Blessing the Incorporeal Council with Earthly Form

Muto Mentem / Corpus 50, R: Touch, D: Sun, T: Room

This spell grants all the incorporeal spirit or ghosts within the targeted chamber a corporeal human form.

(Base 25, +1 Touch, +2 Sun, +2 Room)

Free new spells compendium for Ars Magica.

List of Bjornaer Heartbeasts

I kept needing to find which Bjornaer magi are in which Ars Magica books, if they have detailed stats, and which heartbeasts they have. So here is a list by name.

From Publications,

Name, Heartbeast, Source, Detail



Adler, Eagle, TtA 155, Mention

Antunnos, Stag, Hooks 37, Stats

Ardea, Heron, GotF 97, Overview

Arelie, Eagle, HoH:MC 8, MentionBán Mac Tire, Wolf, TtA 118, Mention

Birna, Bear, HoH:MC 8, Mention

Bubulcus, Egret, F&F 121, Mention

Caprea, ?, GotF 97, Mention

Delfini, Dolphin, SE 83, Overview

Dyfrgi, Wolf, CI 60, Mention

Elornis One-Leg, Flamingo, F&F 121, Mention

Erica, Mole, LoH 78, Mention

Eule, Owl, GotF 84, OverviewFalke, Falcon, GotF 96, StatsFauho, Fox, HoH:MC 8, MentionFranka, Owl, TtA 155, MentionFreki, Wolf, TtA 140, StatsGunther Lupus, Wolf, GotF 84, MentionGulo Midusulfis, unknown ,LatL 114, MentionGyongy, Magpie, HoH:MC 15, MentionHeike, Boar, ToP 73, OverviewHérisson, Hedgehog, LoH 9, FeaturetteHilde Oddfish, Shark, TtA 13, Stats

Illfetu, Swan, HoH:MC 8, Mention

Istvan Padas, Stallion, GotF 97, Overview

Jon Arnsson, Lion, GotF 97, Overview

Krum, Stallion, SE 83, OverviewLarus Egg-Thief, Seabird, HoH:MC 13, Mention
Lexora, Lion, TtA 43, StatsLuna, Rat, L&L 74, Mention 
Mabsuthat, Lynx, Hooks 39, OverviewMaruhs, Stallion, HoH:MC 8, MentionMicropedus, Starling, L&L 76, MentionMidusulf, Wolf, HoH:MC 8, Mention

Neculai, Pern, AtD 103, Overview

Odorpes, Bear, GotF 82, Mention

Panthera, Lion, TtA 44, Mention

Phyllia, Polecat, GotF 97, Overview

Retetarius, Salmon, HoH:MC 15, MentionRagna, Raven, SubRosa-18 32, Stats

Schwall, Fish, GotF 40, Overview

Sirnas, Stag, HoH:MC 8, Mention 

Simium Arileins, Raven, AtD 94, Overview

Tasso Agricola Areleins, Badger, LoH 78, Overview

Ulf, Wolf, HoH:MC 28, Mention
Unnamed, Camel, C&C 170, Mention

Unnamed Covenant, Predatory birds, SE 23, Mention 
Unnamed Scapegoat, Goat, RoP:F 117, Mention 

Unnamed Sample Character, Wolf, ArM 24, Stats

Unammed Three Magyar Shapechangers, Horse, GotF 11, Mention

Urgen, Bear, GotF 95 82 83, Mention

Ursula Sharptooth, Wolf, HoH:MC 12, Mention

Varina, Owl, LoH 78, Mention

Wilkis, Wolf, HoH:MC 8, Mention

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Blog Plans for 2019

I had some plans for 2018 that I didn’t get to and that won’t change this year. On a positive note the blog reached 700 spells in March ’18 and will cap around 780-ish after I add all the recently written material from November ’18. 2019 will meander along the same way, adding the odd snippet and idea. There is still over 100 draft blog posts I could work through so while I’m confident that the blog won’t wither, it will be more sporadic.

Have a great 2019 everyone, Ironbound Tome.

Life of the Party #104 by Travis Hanson Life of the Party #104 by Travis Hanson – brilliant comic, click through to visit the Life of the Party shop. What is the angry rabbit about, a frustrated familiar, a transformed ally?