Anhedon ex Miscellanea, a Necromancer

(Edit: the formatting is horrid, will be fixed shortly)

Presenting another necromancy focused character as presented to a new-ish play-by-post forum game on the Mythweavers forums – Anhedon ex Miscellanea. My last necromancer was a Bonisagus, and while this character has some similar aspects the split of virtues and flaws and the starting position are very different. I went for a far more creepy theme which is backed by a very solid raw reference in the Lion and the Lilly sourcebook ( p.102 for covenant backstory). This npcs Pater is Eulogius ex Miscellanea, patron of Donatores Requietis Aeternae, in the Normandy tribunal. As a Magus of House ex Miscellanea he could be straight off the page.

Appearance

Anhedon appears a quiet shy man who dresses in dark earthy shades, or if travelling some distance will change to dress as a humble monk. He has a thin build and decrepit pale complexion which gives him a disturbing otherworldly appearance, especially confronting when paired with his blatant gift. As such has learnt to voice his needs through his grogs and proxies, as he is frequently too disturbing for mundanes and townsfolk. He walks with a tall staff and carries satchels. His apprenticeship is seeped in the roots of Donatores Requietis Aeternae oldest traditions; that of spiritual and corporeal necromancy.

Early Life 

Anhedon was born into a family serving at his master’s covenant of Requietis Aeternae. As the magi took little care of the servants beyond their physical needs it was not unusual for many children raised at R.A. to be warped, weird, or conflicted. He was identified as significantly warped by magic even at his birth, as his blatant gift expressed itself from birth instead of later in his childhood. This meant his natural parents distrusted him, and he often was left to perform his chores alone, or under the scrutiny of unforgiving masters. This fortunately also led to his gift being identified early, which acted as a doubly hard lesson for his natural family; their freakish son was now potentially to be a wizard – if he survived.

During his grooming for his apprenticeship another current apprentice fell foul of the Master Eulogius, and suffered a terrible mishap. Anhedon was too young to understand the details of the accident, but the apprentice was left bereft of sanity for many months, and while his mind recovered slowly his magical gift drained away. Master Eulogius was displeased by the waste of resources spent on the failed apprentice, and set the poor boy to dangerous tasks and demeaning work now that he was not useful. Instead Anhedon was thrust into the new apprentice role, where he understood failure might end his potential or his life. The covenant was desperate for new magical blood, and he understood that his place was to join the strict hierarchy for R.A., however Anhedon secretly wished escape the covenant, and departed as soon as his apprenticeship was computers and his Oath sworn.

ex MIscellanea necromancer

Summary
A magus raised in the now decrepit ruins of the covenant of Requies Aeterna, which is the spiritual home of an ex Miscellanea tradition called the Donatores Requietis Aeternae, “Givers of Eternal Rest,” who are dedicated to assisting the dead in leaving the world of the living. His apprenticeship is seeped in the roots of Donatores Requietis Aeternae oldest traditions; that of spiritual and corporeal necromancy.

House: Ex Miscellanea
Gender: Male
Religion: Gnostic
Confidence: 1(3)
Year Born (Age): Year Born (25)
Size: 0

 

Covenant: Calebas
Wizard’s Sigil: Brief scatterings of dust
Parens: Eulogius ex Miscellanea, patron of Donatores Requietis Aeternae, in the Normandy tribunal
Covenant of Apprenticeship: Requies Aeterna
Decrepitude: 0(0) Warping: 0(0)

 

Characteristics: Intelligence: 3 Perception: 0 Strength: 0 Stamina: 3 Presence: -3 Communication: 0 Dexterity: 1 Quickness: 0

 

Personality Traits: Dour +2, Reclusive +1, Wrathful +1Reputations: MyReputation (Area) 0 (0)

 

Virtues: The Gift (Free)(-Major), Hermetic Magus (Free)(-Major), Greater Immunity (Deprivation) (No loss of fatigue or wounds from going without air, food or drink – exMisc)(Supernatural-Major), Major Magical Focus (Necromancy)(Hermetic-Major), Puissant Art (Rego)(Hermetic-Minor),

Puissant Ability (Magic Theory)(General-Minor),

Book Learner (Book Quality: +3)(General-Minor),

Deft Form (Corpus)(Hermetic-Minor),

Personal Vis Source (Corpus) (a personal blood rite)(Hermetic-Minor),

Imbued with the Essence (Corpus) (exMisc)(Hermetic-Minor),

Potent Magic (Corpses)(Hermetic-Minor),

Affinity with Art (Rego)(Hermetic-Minor),Flaws:

Blatant Gift (exMisc)(Hermetic-Major),

Driven (Necromancy to be accepted by the Order)(Personality-Major),

Study Requirement(Hermetic-Major),

Favors (to Cult)(Story-Major),

Covenant Upbringing(Personality-Minor),

Abilities “Native Language (French) 5 (75), Brawl (Knife) 3 (30), Leadership 1 (5), Order of Hermes Lore 1 (5), Profession – Scribe 2 (15),

Stealth (Hiding) 1 (5),

Artes Liberales (Cermonial Magic) 1 (5),

Dead Language Latin (Hermetic Usage) 4 (50),

Finesse (Targeting) 1 (5),

Magic Lore 1 (5),

Magic Theory (Enchanted Items) 5 (30),

Parma Magica (Corpus) 1 (5),

Penetration (Corpus) 1 (5),

Magical Arts

Creo 2 (5xp) Intellego 6 (21xp) Muto 0 (0xp) Perdo 5 (15xp) Rego 11 (54xp) Animal 0 (0xp) Aquam 0 (0xp) Auram 0 (0xp) Corpus 12 (78xp) Herbam 0 (0xp) Ignem 0 (0xp) Imagonem 0 (0xp) Terram 1 (1xp) Mentem 6 (21xp) Vim 6 (24xp)

 

Spell Name (TeFo Level) (Book) (Casting Total) Charm Against Putrefaction (CrCo10) (Ars p.129) +19 Whispers Through the Black Gate (InCo/Me15) (Ars p.130) +27 Dust to Dust (PeCo15) (Ars p.132) +25 Wizard’s Leap (ReCo15) (HoH:S p.36) +26 Wizard’s Sidestep (ReIm10) (Ars p.147) +14

Invisible Sling of Vilano (ReTe10) (HoH:S p.38) +15

Demons’ Eternal Oblivion (PeVi5) (Ars p.160) +14

Maintain the Demanding Spell (Sun) (ReVi20) (Ars p.162) +20

Aegis of the Hearth (ReVi20) (Ars p.160) +20

Evil Eye (ReVi20) (HP p.) +20

Advancement plan,

which is incorporated into the stats above.

Year One
Season – Study Vim book, Book 6/21, grants 21 xp + book learner +4 = 24xp
Season – Learn Aegis of the Hearth from Covenant library (ReVi20), LT: 25 vs ReVi20.
Season – Study Corpus book, Book 16/15, +4 = 19xp in Corpus.
Season – Earn Vis (how much is gained, +3 pawns?)

Year Two
Season – Improve lab, (added a Cage feature)
Season – Open staff, (6x elements: staff, skull, lead, magnet, Turquoise, red coral) described as a
Season – Attune staff as talisman (attuned for Rego +2, using magnet)
Season – Study corpus book, (as above 19xp in Corpus)

Year Three
Season – Improve lab (added Lesser expansion, and gained Secret Flaw),
Season – Invest staff, (ReCo lifting the dangling puppet – skull +5 to destroy & control ghosts)
Season – Invest staff, (ReMe to sleep the target, project bolt or other missile +3, staff)
Season – Study corpus book, (as above 19xp in Corpus)

Talisman
A solid staff topped with a human skull and inset with various metallic and elemental properties.
Made from the elements: staff, skull, lead, magnet, Turquoise, red coral.

Attuned:

  • Magnet, +2 Rego
  • Skull, +5 to destroy & control ghosts
  • Staff, +3 project bolt or other missile

Invested powers,

Raise the Protesting Fool (ReCo20)
Rego Corpus 15, R: Voice, D: Diameter, T: Individual
The target of up to size +1 is lifted into the air, as per Lifting the Dangling Puppet (ReCo15, Ars p.134). The may rise as slowly as smoke for the duration; falling when the spell expires is often unpleasant.
(Base 4 to move a target slowly in any direction as directed, +2 Voice, +1 Diameter)(+5 for 24 uses a day, Pen +0) LT: 40 vs ReCo120 invested in one season.

Peaceful Slumber (ReMe15)
Rego Mentem 10, R: Voice, D: Concentration, T: Individual
The target falls asleep, as per The Call to Slumber (Reme10, Ars p.151).
(Base 4, +2 Voice)(+2 for 3 uses a day, +3 for +6 Penetration)
LT: 31 vs ReMe15, invested in one season.

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