WFRP Tweak to Talent Endeavours

Pondering the strange rule where a character can advance any skills in their current or lower career tier, but they cannot advance talents unless they are in the current tier. I don’t like it, but thought rather than removing the limitation altogether there is a compromise in the “Between Adventures” Talent Endeavors which might be useful.

House rule – If the talent being learnt is in a lower tier of the same Career, then the roll to learn it is automatically successful. This keeps the xp cost the same, keeps the extra money required the same, and demonstrates that it should be easier for a person to briefly step down to pick a boon, when compared to learning Talents outside their Career.

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