WFRP Tweak to Talent Endeavours

Pondering the strange rule where a character can advance any skills in their current or lower career tier, but they cannot advance talents unless they are in the current tier. I don’t like it, but thought rather than removing the limitation altogether there is a compromise in the “Between Adventures” Talent Endeavors which might be useful.

House rule – If the talent being learnt is in a lower tier of the same Career, then the roll to learn it is automatically successful. This keeps the xp cost the same, keeps the extra money required the same, and demonstrates that it should be easier for a person to briefly step down to pick a boon, when compared to learning Talents outside their Career.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s