The explanations below contain shorthand for creating magical devices, which might be baffling to read and potentially have the odd error. The spirit of the effects is really is what is important.
Gaze of the Perceptive Watchman – the effect grants the target sharp night-vision of a cat, able to see in all but total darkness.
- Gaze of the Perceptive Watchman – As per Eyes of the Cat (Ars p.131) (MuCo/An 10), (Base 2, +1 Touch, +2 Sun), with +5 for 24 uses per day.
Strength of the Resilient Gambeson – the effect grants the target a +3 soak bonus.
- Strength of the Resilient Gambeson – As per Doublet of Impenetrable Silk (Ars p.118) (MuAn 20), (Base 4, +1 Touch, +2 Sun), with +5 for 24 uses per day.
Then some guff-guff stats for the Magus’ stats for crafting…
- Stats = Int 3 + MT 9 + Aura 6 + Mu 21 + An/Co +11, InventiveG +3, Lab-Muto +1, Lab-Items +1, General Quality +1, Similar spells +1 = LT of 57.
- However to invest both items in a season the Magus needs a Lab Total 60 … (10+20)*2 = 60.
- The crafting magus also knows the Eyes of the Cat spell, so grants a +1 LT for one spell, and also knows the Doublet of Impenetrable Silk spell for a +3 LT. Takig the minimum bonus of both is another +1.
- Crafted with a iron bulb inset with mercury +5 bonus, which applies to both items.
Nursemaid’s Auditing Cross – this plain looking wooden cross is attached to a chain or string. It is activated by placing the coin on the back of the target’s hand and tapping the cross three times. The cross will vibrate if it detects the gift. The cross deliberately does not include Penetration in its enchantment. The invested powers are:
Audit for the Gift – InVi18 (base 10, +1 Touch) (+3 linked trigger, +2 levels for 3 uses a day) the power will trigger the “declare..” power below if it detects the gift in the person touched.
Declare the Gift found – ReHe3 (base 3) causes the cross to vibrate when triggered.
Hat of Many Eyes – a tall bulbous brown leather hat (or is that fur, or both? yuk) which has been “treated” with ointments and solutions to retain peak moistness, elasticity, and shape of whatever foul creature was used to craft it. The hat is covered in palm sized green eyes with yellow highlights, which periodically blink and weep. The hat appears altogether unnatural and disturbing.
When activated the wearer may concentrate to shift their perspective to any direction around them. Inside the rim of the hat is a clear glass lense set in a silver frame, which grants a lab bonus of +5.
Intellego Imaginem 16 (Base 1, +1 Touch, +2 Sun, +3 Special Range (based upon Room +1 as used in Sight as through a Plethron Distant from MoH p.101))(+1 levels for 2 uses per day)
Ward Aganist Warmth (PeIg 34) – A steel outline shapes with intricate snowflake markings, to a hand width.
Tower of Winter’s Cold
Perdo Ignem 30, R: Touch, D: Sun, T: Structure
The temperature within the targeted structure is lowered to an uncomfortable chill.
(Base 4 to chill and object, +1 Touch, +2 Sun, +3 Structure) (+4 levels for constant effect trigger)
The Seven Charms of the Earnest Guardsmen – this set of steel charms is set upon a life sized oak bust of a grizzled guardsman who is helmed and armored in scratched and worn gear. Each charm is held in place and enchanted separately as a lesser enchanted device. The bust is anchored in place in the watch-house or garrison of the covenant. The charms place enchantments upon the user, allowing a each charm to be used by many members of the covenant.
The items were designed as lesser devices and set together, this way further enhancements could be added over time and items could be replaced if another power was preferred. Each item could also be taken and worn, and each is a two way arcane connection to the wooden bust.
Each power is activated by touching the selected charm with one hand and the target’s chest with the other.
Charm of the Bear’s Hide – a steel chain around the neck of the statue, with a small bear shaped token attached. As per Gift of the Bears Fortitude (Ars p.131) (MuAn 35), (Base 15, +1 Touch, +2 Sun), with +5 for 24 uses per day.
Twin Charms of the Perceptive Hound – two steel cloak pins, shaped for a leaping dog and a sniffing dog, when worn together one jumps the other.
First pin’s effect is Nose of the Bloodhound(MuCo/An 10), (Base 2, +1 Touch, +2 Sun), with +5 for 24 uses per day. This effect changes the target’s nose to be that of a hound, greatly increasing their ability to track by scent and notice unusual odours.
Second pin’s effect is Ears of the Bloodhound (MuCo/An 10), (Base 2, +1 Touch, +2 Sun), with +5 for 24 uses per day. This effect changes the target’s ears to be that of a hound, greatly increasing their hearing abilities.
Charm of the Perceptive Watchman – a full steel helm. As per Eyes of the Cat (Ars p.131) (MuCo/An 10), (Base 2, +1 Touch, +2 Sun), with +5 for 24 uses per day.
Charm of the Resilient Gambeson – a steel brooch set upon the bust’s chest, shaped as a round-shield and decorated with a gauntlet symbol. As per Doublet of Impenetrable Silk (Ars p.118) (MuAn 20), (Base 4, +1 Touch, +2 Sun), with +5 for 24 uses per day.
Charm of Preternatural Growth – a steel pauldron strapped to the shoulder of the bust. As per Preternatural Growth and Shrinking (Ars p.131) (MuCo/AnTeHe 15), (Base 3, +1 Touch, +2 Sun), with +5 for 24 uses per day. The target and their equipment increases in size by one category to a maximum of size +1.
Charm of the Allied Turb – a diamond shaped steel badge worn over the bust’s heart which signifies the covenant symbol. (MuIm 10) (Base 1, +1 Touch, +2 Sun, +1 detailed), with +5 for 24 uses per day. The target’s appearance is altered to match their untransformed form (for those with some of the effects above), and also to be wearing a tunic of covenant colors and symbol. This effect is used in combination with the others to indicate those on duty and also the expiry of the other effects.
Final note: beware the warping some of these items will cause if used regularly. Initially I had a goal to create all the items with no warping, however it proved too difficult.
Fidget for the Unlucky Gambler – this small stone token is shaped like a knuckle bone, and threaded with a loop of leather so it can be carried on a belt, wrist, or on the neck. It is enchanted with the Gambler’s Favoured Throw spell above, with unlimited uses (Final device level ReTe20; spell as above ReTe10 and Unlimited uses per day), and actived by rubbing the fidget in a particular way.
Spear of Tempered Ice – This hardwood staff has been carved with graceful arcs, circles, and scroll-work along its length, then stained and sealed with a black resin. The style was chosen as a nod of respect to the wind wizards in the arctic north who helped save him and his companions. The basic effect is an improved Dagger of Ice (HoH:S) spell which hurls the ice projectile far more quickly.
Effect: Spear of Tempered Ice (CrAq/Re 46)
Creo Aquam / Rego 20, R: Voice, D: Momentary, T: Individual
As per “Dagger of Ice” (HoH:S p35) altered to be sharper and stronger, inflicting +15 damage.
(Base 3, +2 Voice, +1 Rego requisite, +2 enhanced damage). Device mods: +5 for 24 uses a day, 70 year lifespan from first use, +21 Pen grants +42 vs MR
Amulet of the Sleeping Werewolf – A solidly built bronze amulet shaped like a stylized moon setting over water, held on a leather strap. Intended as a broadly applicable defensive device.
(Call to Slumber for Men and Beasts (ReMeAn30), base effect as per Call to Slumber, modified to include animals: ReMeAn10, +10 for Unlimited uses, +10 for Penetration of +20).
The Traveler’s Sanctuary
A bronze belt buckle, which is touched at the same time as touching the target’s forehead to ward the target against wind and rain, all but the worst natural weather. The affected target may still have trouble seeing through squalls and strong wind, but their own person is protected. [Cost: 8 BPs].
Rego Auram / Aquam 15.
(Base 4 to protect from the wind and rain, +1 Touch, +2 Sun), +5 24 uses per day.
Blessed Ring of Warmth
A plain bronze ring with a small flame etched into the surface, as Creo Ignem 5, R: Touch, D: Sun, T:Individual = final level 10. The object touched becomes comfortably warm. A simple cantrip for traveling or cold winter’s nights.
(Base 2, +1 Touch, +2 Sun), +5 24 uses per day.
Ring of the Wayward Journey
An enchanted Personal Flight Item (ReCo 40 device)
(Base 15 to fly quickly, +1 Touch, +1 Conc, +5 Device Maintains Conc, +10 Unlimited uses),
Daylight Lantern – a lantern crafted from steel, inset with a ceramic core. The lantern may be turned on and off by command word, and also by turning the lid clockwise and counter-clockwise. It provides a bright soft light equivalent to daylight which shines all around.
Shine as the Day – CrIg 18 (Base 4 for light of a cloudy day, +1 Touch, +1 Conc), 6 uses per day +3, device maintains concentration +5.
Created with Shape and Material bonus of a lamp (+7 to produce light). If being reproduced from a labtext the lantern could be created by junior wizards or perhaps an apprentice.
Shepherd’s Crook (Enchanted device – ReAn 40) This crook is a simple twisted wooden staff with a knobbly protruding head. It has been enchanted as a lesser device with the spell The Gentle School (ReAn30, above), and further altered as to Maintains Concentration, and allow a few uses per day. This is be set as an overall 10 increase in level; as +5 to maintain concentration, +2 for five uses per day, and +3 to allow a penetration score of 6 which should affect many simple magical creatures.
The Protective Weathervane – An oak and iron eagle with platinum and agate highlights designed to be set atop a tall building so it can “see” the surrounding weather. The weathervane is very high quality workmanship and is made up of many interconnected parts, some enchanted. The parts are Head, Wings, Tail, Body, and Whistle; with the head and wings currently enchanted.
These item effects are intended to be combined into a multi-part item to assist a covenant have healthier living conditions and better weather all year round. The intent is to use Creo Auram to push the poor or hazardous weather away from the covenant, so it appears that only mild weather falls there. The Protective Weathervane device was made as several lesser items so that the overall crafting time avoided the seasons to open the device for enchantment and reduce vis costs.
Item: Wings of the Protective Weathervane (CrAu28), a set of iron and oak eagle wings, inset with platinum tips (oak +7 protection from storms, platinum +4 air), which are bolted together with the other weathervane parts. When triggered the conjured gale force wind blows the detected weather event away from the weathervane out to sea. The Wings have unlimited uses so that they may be triggered multiple times during severe weather, and activate any number of times each day.
Item: Head of the Protective Weathervane (In19), an eagle head shaped from oak and iron with agate (agate +3 air) eyes and a platinum beak (+4 air), which is bolted onto a weathervane. The constant effect can detect powerful weather and will trigger the other effects.
Item: Whistle of the Protective Weathervane, a thumb sized platinum and oak bird whistle which can be used to trigger each of the other powers. Although it is very high quality it is not enchanted yet.
Sweep Away the Wayward Stormclouds
Creo Auram 15, R: Sight, D: Diameter, T: Individual
This spell creates a single gale force wind high up in the air which blows in a direction the caster chooses. This is intended to push away other weather phenomenon within sight, but may have other uses.
(Base 3 “gale force”, +3 Sight, +1 Diameter)
As item add (+10 Unlimited uses, triggered by a high pitched whistle, or linked trigger +3 from the InAu spell below)
Sailor’s Blindingly Obvious Opinion
Intellego Auram 5, R: Sight, D: Momentary, T: Individual
Detects if the weather within sight which is stronger than mild wind or rain will approach the caster.
(Base 2 “detect one property of air”, +3 Sight)
As an item add (+14 constant)
Librarians Dehumidifier – (PeAu21) a small brass sigil in the shape of a fire inset with a book, which when placed upon a wall or inside a container will dehumidify the contained space.
Dry the Damp Storeroom
Perdo Auram 15, R: Touch, D: Concentration, T: Room
Reduces the ambient humidity in the chamber to be dry, making it a useful effect for libraries and potentially healthier for inhabitants.
(Base 4, +1 Touch, +1 Concentration, +2 Room)
As an item add (+5 device maintains concentration, +1 for two uses per day).
Snow Shovel’s Touch – a reuseable rod of oak which transforms fallen snow, gathered ice, and frost, and then gathers it elsewhere as ice.
Lift the Blanket of Winter
Rego Aquam 20, R: Voice, D: Momentary, T: Special
The targeted snow, ice, and frost covering all materials in the target area is lifted away to a place the caster chooses, and converted to ice. A simple Finesse check of 6+ is required to lift the covering and place it elsewhere.
Regular timely use will assist plant survival and decrease maintenance needs on dwellings and pathways in wintertime. The spell affects a 5 pace radius surrounding the targeted point within range.
(Base 3, +2 Voice, +2 Special Area Target, +1 move away as directed)
As an item add (+10 unlimited uses)
Note: this item could just as easily be Perdo Aquam, or even Muto/Rego Aquam – however that does not suit my ice wizard. This gives the covenant a little extra icy water.
Hidden Hypocaust – (CrIg 24) is a charm placed at a central location within the main structure which warms the structure. This enhances the living conditions for the inhabitants due to the warmth provided; grants the Magical Heating – Superior Heating lab virtue. The charm has been crafted with many variations in shape, popular recently is investment in decorative items such as mirrors and tapestries as they are wall mounted.
A Pleasantly Warmed Tower
Creo Ignem 20, R: Touch, D: Sun, T: Structure
The floors, walls and ceilings of the targeted structure are warmed to the touch, providing a pleasant environment.
(Base 2, +1 Touch, +2 Sun, +3 Structure)
As an item add (+3 environmental trigger for sunrise and sunset, +1 for two uses per day) although not designed as a constant item so it can be moved to different building if required.
The Hunter’s Wish (ReHe 20) – a bow enhanced to cast Guiding the Arrow of the Hunter when the user utters a command word while firing.
Guiding the Arrow of the Hunter – Rego Herbam 10, R: Sight, D: Momentary, T: Individual. Targeted missile is directed unerringly by the caster. The missile can travel as far as the caster can see, and cannot miss, but is resisted. (Base 3, +3 Sight)
This allows the bow to be used normally against magical opponents (who may have MR), and to be deadly accurate against normal opponents. Enchanted as ReHe 10 above, with +10 unlimited uses.
Coin of the Wolf (Muto Imagonem 10, as CrIm base 1 to modify one sense, +1 Touch, +2 Sun, +1 moving image. Then device mods: +5 for 24x uses per day). Changes the target’s scent of an alpha male wolf. Device requires a pawn of vis to create. Background here.
Bookplate of the Watchful Librarian – A matched set of a silver bookplate and a reed sized silver token, which are enchanted as a fixed arcane connections to each other. This allows the bookplate to be attached to a tome and lent out, and the token can be used to find the book should it become lost. A simple device which costs a pawn of vis to fix as a permanent AC in one season. Perfect as an apprentice level lab activity.
Rod of Mystical Empowerment
This rod was specifically designed by an unscrupulous Magus to allow temporary arcane connections to be created to almost anything around him.
Spell effect: “Craft the Insidious Connection“. Creo Vim 15, (Base: 4, +2 Voice, +1 Diameter). Base effect is as per “Craft the Mystic Anchor” above, with changes so that the spell lasts only enough time for a short battle, and can be used at very long range.
Item Modifications: +5 allowing 24 uses per day, +20 for penetration increase to Pen +40 effect. Final item effect level is 40.
Amulet of the Unburdened Mind
This amulet is made from a cubic piece of loadstone (a black gritty stone) three fifths of an inch wide on each face, held in a silver mount and chain. The faces of the loadstone are inscribed with stylised hermetic symbols for Rego, Terram, and Corpus (controlling earth and humans). To activate the amulet’s effect the wearer must clasp it in a clenched fist.
Switch the Demanding Spell
Rego Vim 20, R: Touch, D: Concentration, T: Individual
This effect is as per Maintaining the Demanding Spell in the ArM rules p 162, which maintains concentration on any spell just cast by the target touched, up to spell level 20 (its a general spell, but this device has the effect at level 20). The spell affected must have been cast by the target of the amulet, and have a duration of Concentration. The spell is re-worked so that it suits enchantment into a magical item to only last while this spell is maintained, so that it can be maintained by the magical device.
(Base effect, +1 Touch, +1 Concentration – As per ArM spell)
The effect instilled in the device so that it maintains concentration, and may be activated 6 times per day. (Device level +8: maintain concentration +5, 6 uses per day +3. Material lodestone functions as a magnet granting Rego +2) Final device total enchantment level is 28.
The Chiurgeon’s Gewgaw
The Chiurgeon’s Gewgaw is a rectangular palm sized smooth rock crystal. This is a lesser enchanted device which allowed the user to understand the general health of a single person (as per Physician’s Eye, ArM core rulebook). Intended for use during triage.
- Base effect: Intellego Corpus 4, R: Touch (+1), 24 uses per day (+5)
- R: Touch, D: Mom, T: Ind
- Form and Material: a small sample of rock crystal (+3 to healing) which can rest in the palm.
- Effect level 5, Item level 10. Crafted as a lesser enchanted device.
- Item activation: Touch the rock crystal to the target’s forehead, and hold momentarily.
Silence the Heckler’s Dissent
Created as a lesser enchanted device which allowed the user to force the target to stutter and slur words. All Communication rolls are at -3, all spoken spells are at -6 and include an extra botch dice (as per Curse of the Unruly Tongue. ArM p 134).
- R: Voice, D: Conc, T: Ind
- Base effect: Rego Corpus 2, R: Voice (+2), D: Conc (+1), 24 uses per day (+5)
- Form and Material: a small wooden baton.
- Effect level 5, Item level 10. Crafted as a lesser enchanted device.
- Item activation: The wooden baton is tapped three times quickly by the user.
The Tile of Archavious
This circular ceiling panel is 1 pace diameter and an inch thick. The tile is designed to be bolted to the roof of the area to be protected, and is molded with a medusa head at its center, with the snakes surrounding the head is a sun burst style. It is constructed from a core of magnetized iron, and plated in silver. The magnet will weakly attract metals with a pace or so. The tile has been enchanted with two effects, which work in unison to provide a paralysing effect on intruders into Archavious’s laboratory.
The item’s triggering mechanism is a constant effect which detects intruders, and the immobilization effect will stop any large man sized human or animal (size +1) who enters the area unless the spell effect is resisted due to resistance. The intent of the effect is to freezes any targets in place, holding them until the magi’s return.
The tiles construction grants it a material and size considerations: base metal 4 x shield sized 4 = 16 (maximum levels allowed: 80). The total levels imbued in the device is 64 (Detection affect level 32, and Halt affect 34). Device form and effect: Magnet grants Rego Corpus +4 to the creator, or Silver grants Intellego +2 (Mysteries Revised Ed, p33).
It contains the following spell effects:
Seek the Unwanted Visitor
Intellego Corpus (Animal) 25, R: Touch, D: Sun, T: Room
This effect detects any humans or animals within the room, and provides them as targets for the other enchanted effects within the device.
(Spell Base 4, +1 Touch, +2 Sun, +2 Room)
Two uses per day, with an environmental trigger for sunrise and sunset; which creates a truly constant effect requiring no intervention (see ArM p99). The enchantment will not affect Archavious, or any of his current apprentices which are declared by name. The effect has a penetration level of zero. (Device mod total +7: +1 Two uses per day, trigger +3, specific targets +3 ) Final invested device effect level: 32 (as Spell final level 25 + Device mod 7)
Halt the Curious Manservant
Rego Corpus (Animal) 25, R: Voice, D: Concentration, T: Individual
This effect holds the targeted creature motionless. At sunrise and sunset the effect will lapse momentarily, and the creature will be targeted again if they are still present the next combat round.
The intent is to hold the visitor until the Magus returns so that they can be questioned and dealt with.
(Spell Base 5, +2 R to Voice, +1 D to Concentration, +1 due to extra Form)
The device may be used 12 times per day, and will target one individual per round while valid targets are detected by the monitoring spell above. The device maintains concentration on the ReCo effect. The effect has a penetration level of zero. (Device mods total +9: maintains concentration +5, 12 uses per day +4). Final invested effect level: 34 (as Spell final level 25 + device mod 9)
The Kryptos Lectern
This stone lectern is made from a heavy single pillar, with a wide inclined tablet affixed to the top. The lectern is fastidiously covered in complex mathematical symbols and formula, with a high degree of symmetry and coordination. The lectern is enchanted with two effects, the first to automatically encrypt all work created on the lectern, and the second to show it decrypted while the text placed is atop the lectern.
Material and Size: Large (4x) soft stone structure (3), inlaid with patterns and sigils. Two effects enchanted as MuMe30 and MuIm14 = 44 effect levels.
A version of “Subversion of the Scribe’s Art” designed as (MuMe: +1 Touch, D: +1 Conc, T: Ind, +1 Simple fixed cipher, +5 for no Finesse roll needed), with device maintaining concentration +5, and 24 uses per day +5. Effect level 20 + device +10 = 30 final enchantment level.
A version of “Reveal the Secrets” to allow display of the decrypted material. (MuIm 4 – Base 1 for images only, +1 Touch, +1 Conc, +1 for a simple fixed cipher), with device maintaining concentration +5, and 24 uses per day +5. Effect level 4 + device +10 = 14 final enchantment level.
The Orb of Telepresence
An orb of white marble one span in diameter, held in a rosewood and brass box.
Device level 60. Effect as per Haunt of the Living Ghost (CrIm/In 35) Ars Magica p.144, modified as a lesser device as: +5 Device maintains conc, +2 for 6 use/day, +18 Pen bonus +36.
An Illustrative History of the Order
A tapestry several paces wide and floor to curling tall, woven with the symbol of the Order of Hermes as a large central emblem which is surrounded by a sigil of each art, and then each house.
The Weave of Lore and Whimsy – effect Creo Imagonem 20
(CrIm 1, +1 moving, +2 variety of images, +1 complex high quality art, +2 Sun), +2 for 6 use/day, Env trigger +3 for sunrise and sunset. Tapping the edge of the tapestry three times in quick succession will also stop or begin the cycle.
The device’s effect shows a cycle of complex moving images which represent major stages and personalities in the history of the Order. Each image moves slightly to lend a depth, shadow, and movement. Each depiction still looks as if it was crafted in tapestry form, and also moves with it’s own animation.
E.g. The fire around Flambeau moves, as he stands in place. Akin to the Harry Potter portraits, stylised for medieval art. The symbol of Tytalus slowly turns clockwise and counter clockwise, the Bjornaer symbol morphs between cone, circle, triangle. Etc.
Events include The Founding, the Sundering, the Fight against the Spider, the war against Diedne, and thematic visualisation of each Founder, and many more (to suit a 2 mag increase in complexity!)
Ring of Ghostly Form
Enchanted as a lesser device, with “Form of the Lost Ancestor“, effect level 50.
MuCo/Me 40 (Base 30, +1 Conc, +1 Touch), Device Conc (5), 24 Uses (5). Form is a precious gem hidden within silver ring.
Effect will make the target insubstantial, similar to a ghost. They are unaffected by physical things such as weapons, beasts, the elements, and likewise cannot touch physical things, but remains visible. The target can move themselves at running speed.
Ring of Enveloping Lightning
The ring is enchanted as lesser device, with a “Prolonged Incantation of Lightning“, as a total effect level 60.
(CrAu40 – Base 5, +2 Voice, +4 unnatural, +1 Diameter), then Pen 34 (+17), 6 Uses per day (+3). Inflicts +30 damage per round for Diameter, knockdown effect as per spell in Ars p126.
The device shape is a small precious gem hidden within a plain silver ring, activated by touching the thumb to the ring and speaking the phrase “no more” in Latin.
A Wondrous Harvester
(Lesser enchanted device – PeHe 28) – a small bronze axe trinket set on a chain, which is worn around the user’s neck. To activate the user hold the axe blade with their fingertips, and makes a scythe motion with their other arm. Effect as per The Efficient Harvest
Perdo Herbam 25, R: Voice, D: Momentary, T: Group
This spell destroys the same part or spot on a set of living trees or plants, with a volume up to equal to the standard Herbam volume (a plant one pace in each direction). The shape and place is chosen by the caster. Target: Part is incorporated into the spell, within the Group target.
(Base 5, +2 Voice, +2 Group) (+3 six uses per day)
Captain’s Tiny Sail – this miniature sail contains a spell to summon a normal wind. By turning the sails facing the direction of the wind may be altered.
Summon the Unbound Wind
Creo Auram 10, R: Sight, D: Concentration, T: Individual
This spell summons a normal light wind which blows in a direction controlled by the caster.
(Base 2, +3 Sight, +1 Conc)
Final device level 15 (+5 levels for device maintains Conc)
Woodworker’s Tiny Twigs – these small twigs are each enchanted with a single effect which causes warping and damage to any wooden item, either living or dead. To active the holder targets the device to be affected and snaps them between thumb and finger.
Wrath of Turned Wood
Rego Herbam 10, R: Voice, D: Momentary, T: Part
This spell twists and tears at wooden items, which may warp them beyond use or break them; emulating the changes a disgruntled woodworker could inflict. Chairs are broken, walls holed, and boats ruined. Many successive castings may be required to inflict major damage.
(Base 3, +2 Voice, +1 Part)
A Wishing Stone – this small egg shaped stone has the power to conjure a large mass of clay where the user desires, by being tapped five times on a hard surface.
Flood of Clay
Creo Terram 5, R: Voice, D: Diameter, T: Individual
This spell floods the area with clay, creating 100 cubic paces.
(Base 1, +2 Voice, +1 Diameter, +1 size)
Device: Wand of Light (CrIg 20)
This solid oak wand is carved with directive sigils and runes, two of which control the wand’s invested magical power. Created as a simple enchanted device level 20.
Beam of Torchlight
Creo Ignem 5, R: Touch, D: Concentration, T: Individual
The spell creates a focused beam of illumination to be projected from the item touched, equivalent to torchlight.
(Base 3, +1 Touch, +1 Conc) (Device maintains concentration +5, unlimited uses per day +10)
A Hidden Stone Which Brings Silence To All, Lest She Be Disturbed (PeIm 29, Lesser Device), a fist sized cube of high quality marble, carved with deliberately creepy and dangerous looking sigils. It is buried deep within one of the interior walls of the chambers.
Quiet Loose Tongues Within the Crypt
Perdo Imagonem 20, R: Touch, D: Diameter, T: Structure
All sound within the targeted structure is destroyed for the duration, rendering it deathly silent.
(Base 3, +1 Touch, +1 Diameter, +3 Structure) (As device: +1 mag for extra duration, +4 levels for adjusting to Constant effect, Ars p.99)
A True Key Against Those Who Call Beyond the Grave, Lest She Hear Their Call (PeVi 37, MuIm 12, Greater device) an even more beautiful gemstone than the distraction above, this gem is striking and lovely to behold and obviously extremely valuable. The best magi from the realms worked years to craft and enchant this gem, to protect their realm and the ghost of the dead Queen Nemorlienne.
Impede the Meddling Scryers and Fools
Perdo Vim, R: Personal, D: Sun, T: Individual
This spell limits the target so it cancels any other spell attempting to use the target as an Arcane connection for the purposes of scrying, unless it is greater than the (level of this spell +10 + stress dice (no botch)).
(Base Gen, +2 Sun) (+4 to raise to constant effect, +3 to affect everyone except the current Priesthood)
With a more general version which might be more useful as a Duration: Ring and Target: Circle, which can be used outside an enchanted item.
Impede the Meddling Scryers and Seekers
Perdo Vim, R: Touch, D: Ring, T: Circle
This spell limits the target so it cancels any other spell attempting to use the target as an Arcane connection for the purposes of scrying, unless it is greater than the (level of this spell +5 + stress dice (no botch)).
(Base Gen, +1 Touch, +2 Sun)
A Wooden Puzzle of Horrible Death, Revealed to those who Seek Her Glory, (ReHe 42, Lesser device), an item which animates wooden decorations in the room to become weapons. The rooms are deliberately stocked with edged weapons, arrows, laminated spurs, large spars, and solid blocks. Many such items are sequestered within the chambers.
Animate Her Treasures of Wood as Weapons of Woe
Rego Herbam 35, R: Touch, D: Sun, T: Room
The all wooden items in the targeted room rise and attack any creatures within it, crushing, slicing, and pummelling the occupants. The objects strike with an Initiative +5, and Attack +7 and inflict +10 damage each round.
(Base 10, +1 Touch, +2 Sun, +2 Room)
(+4 to raise to constant effect, +3 to affect everyone except the current Priesthood)
A Constant Guard Against Trespassers, Interlopers, and Thieves, (ReCo 44, Lesser device), a small sphere of polished gold, inscribed with runes and sigils denoting terror and disease to any who trespass. The sphere as been buried within an internal wall of the central crypts away from the entry point so that is difficult to access even if it can be detected. Several of these warding globes were crafted and installed in the chambers.
Solar Impervious to Curious Scullions
Rego Corpus 40, R: Touch, D: Sun, T: Room
Humans find it impossible to enter or leave the targeted room.
(Base 15, +1 Touch, +2 Sun, +2 Room)
(+3 Environmental trigger, +1 for 2 uses per day)
Eyeglasses for the Wizened Sage – sturdy silver set of eyeglasses set with clear crystal lenses. The glasses are enchanted with the the Eyes of Exuberant Youth above. The user can refocus and change the style and mixture of macrotexture by concentrating, so that the eyeglasses might be handed down between Magi.
Effect mods = Final effect level Rego Imagonem 17 – Device is constant, as it is designed with a Sun duration (+1 mag more), uses an environmental trigger (+3), two uses per day (+4), and targets the species at the wearer’s eyes. The effect is designed at Range Touch (+1 mag more) so it can affect the species travelling through the lenses of the glasses.
Enchanted Door Plate (ReHe29)
This small brass plate is mounted upon a door and causes the door to open and close automatically as people approach and exit.
Effect: An Animated Wooden Object
Rego Herbam 25, R: Touch, D: Sun, T: Individual
This effect animates a wooden object so performs a single simple task, such as opening and closing whenever a person approaches.
(Base 10, +1 Touch, +2 Sun) (Constant effect: +1 for two uses a day, +3 environmental trigger)
Enchanted Sign of Welcome (ReHe39)
This small brass panel is mounted on the wall of a chamber and causes each door to open and close as needed when a person approaches.
Effect: A Room of Animated Wood
Rego Herbam 35, R: Touch, D: Sun, T: Room
This effect animates all the chosen wooden objects in a room of the same type to performs a single simple task, such as opening and closing whenever a person approaches.
(Base 10, +1 Touch, +2 Sun, +2 Room) (Constant effect: +1 for two uses a day, +3 environmental trigger)
Complex Item: The Crucible of Wonder (page)
Scalpel for Bronze (Lesser Enchanted Device) – A thin steel knife with a small one sided dull blade, mounted on a long thin handle. Invested effect: Destroying Bronze (PeTe 35).
Perdo Terram 25, R: Voice, D: Momentary, T: Part
This spell utterly destroys up to ten cubic feet of bronze, the amount chosen by the caster. Delicate or fine destruction may require a Finesse check.
(Base 5, +2 Voice, +1 Part, +1 size) (+10 unlimited uses)
Bulbous Shovel Ornament (Lesser Enchanted Device) – a finger sized fat silver shovel with a small leather loop on one end for attaching to belts and equipment. Invested effect: Change Terram to Bronze (MuTe35, effect with unlimited uses).
Rocks and Rubble of Bronze
Muto Terram 25, R: Voice, D: Sun, T: Part
The Terram based material such as metals, rock, or dirt, are transformed to bronze. Up to ten cubic paces of dirt, a cubic pace of stone, or a cubic foot of metal may be affected, and is transformed into a cubic foot of material.
(Base 4, +2 Voice, +2 Sun, +1 Part) (+10 unlimited uses)
Bulbous Tree Ornament (Lesser Enchanted Device) – a finger sized silver bulb engraved with a tree, with a small leather loop on one end for attaching to belts and equipment. Invested effect: Change Herbam to Bronze (MuTe35, effect with unlimited uses).
Buckets and Branches of Bronze
Muto Herbam / Terram 25, R: Voice, D: Sun, T: Part
The plant or wooden object is transformed into solid bronze. The spell affects a standard sized plant or object, or part thereof if the object is larger, appearing as up to a cubic foot of bronze. Any non-Herbam or Terram based components incur casting requisites.
(Base 4, +2 Voice, +2 Sun, +1 Part) (+10 unlimited uses)
Amulet of Last Resort (Enchanted Device) – A small bronze globe with a precious gem hidden inside. Invested Effect: Where did it go? (CrTeHeAn 35).
Conjure the Lost Tools to Hand
Creo Terram / Herbam / Animal 30, R: Touch D: Sun, T: Individual
This spell allows the caster to create a tool subject to their desires. The complexity allows for a single multi-material tool (cup, hammer, pick, scythe, bucket, mortar, etc) to be created.
(Base 5 to create metal, +1 Touch, +2 Sun, +2 complexity in design) (+5 for 24 users per day)
Bed of Talos (Enchanted Device) – A large bronze altar with a raised lip with a forge built within it, enchanted with the following effects. Effect: Recast to Humble Blocks (MuTe20) – activated by a simple latin phrase.
Ballistic Perfection in Bronze
Muto Terram / Rego 10, R: Voice, D: Momentary, T: Individual
This spell remolds up to a cubic foot of bronze into a specific uncomplicated shape, such as a bullet, star, cube, or sphere, according to the caster’s desire when the spell is cast.
The designer’s intent was to shape excellent projectiles, and to make stacking bronze easier.
(Base 3, +1 Touch, +2 affect metal, Rego) (+10 unlimited uses)
And also, Effect: Gather to Bed for Punishment (ReTe50) – activated by a simple latin phrase. The Altar is not affected by the spell.
Swarm of Gathered Bronze
Rego Terram 35, R: Voice, D: Concentration, T: Group
The spell causes up to one hundred segments of bronze to float into the air and surround an object, person, or place within range. The segments slowly rotate around, moving running speed. Any single item removed a pace from the formation is no longer under the spell’s effect.
The spell is primarily a way to gather and inspect bronze in the surrounding area, but can also be used to transport it, or have it ready for other spell effects.
(Base 3, +2 Voice, +1 Concentration, +2 Group, +1 group size increase, +2 affect metal) (+10 unlimited uses, +5 Device maintains concentration)