My Simple Enchanted Items for Ars Magica, part 2

Part two of low powered sample magica items for Ars Magica (see part one, or many other items).

This is Not Your Horse

A lanyard which can be worn around an animal’s neck or a leg which causes the patterns on the skin or fur of the targeted animal to change colouring so it appears to be a different, although still normal beast. This effect is desirable for highly valuable animals, and less so for very common animals such as sheep – who may still look too familiar.

Muto Animal 15, (Base 2, +1 Touch, +2 Sun, +1 Size)( +5 for 24 uses a day)

Tantrum!

An amber stone is embedded inside a small momento which clicks when a recessed button is pressed whilst theitem is touching a wall or floor. When activated the room and all items made from terram, animal, and herbam materials inside are thrown a few paces away from the activator. Their movement will not inflict damage, but may damage the room and its contents. The amber stone adds a +3 lab bonus.

Rego Terram / Animal, Aquam, Herbam 15 (base 3, +1 Touch, +2 Room, requisites for An, Aq, He)(+1 level for 2x uses per day, +4 levels to add +8 penetration)

Wand of Candlelight

Each time this pine wand is moved in a figure eight while touching a surface it creates illumination equivalent to to candlelight. Pine adds a +3 lab bonus for light effects.

Creo Ignem 10 (Base 2, +1 Touch, +2 Sun)(+5 levels for 24 uses per day)

A lantern shape would have added a +7 lab bonus, however an apprentice is not going to be able to gain the full benefit of that bonus, and I wanted something overly portable. Two previous items were a lantern and a torch, this makes a third which is probably enough CrIg items around light for a while. Keeping the final effect level to 10 also means it only costs a pawn of vis to craft.

Miasma Kiss

This small iron vent is enchanted to change toxic air around it fluorescent green. The vent is activated by air passing through it. A vent grants a +7 lab bonus.

Intellego Auram / Muto 15, (Base 2, +1 Touch, +1 Muto sub-effect, +1 Part)(+10 levels for unlimited uses)

Poisoner’s Frustration
This long slightly eating knife has an upswept blade and blackwood handle inset with a pearl. When placed within a poisonous liquid the knife causes the liquid to swirl clockwise. The pearl grants a +5 lab bonus to detecting poisons.
Intellego Aquam / Rego 15 (base 3, +1 Touch, +1 Rego sub effect)(+10 levels for unlimited uses)

Because I didn’t want a maximum number of uses and the item can reactivate itself each turn if a poison is still present, and thought it might make a handy gift depending on who your friends are.

Shovel which disgorges the earth’s forgotten dinners
This hefty tool is made from wood and steel, inlaid with an electrum core hidden in the base of the blade. When activated by shoving the blade into the earth and uttering a rude command the enchantment causes 10 cubic paces of earth to be momentarily expel upward all foreign content. This allows far easier identification, collection and removal of debris, lost tokens, and dislodgement of plants and weeds in the affected area. The electrum grants a +3 lab bonus for MuTe.
Muto Terram 15 (base 4, +1 Touch, +1 Part)(+5 levels for 24 uses a day)

and

Fork which subsumes the irritating debris
Also a hefty work tool inset with electrum and crafted by a foul mouthed Magus, when activated by obscenity this fork will rapidly alter a patch of dirt 10 cubic paces in size into air and back again, which causes all debris and contents to fall well below the surface. The electrum grants a +3 lab bonus for MuTe.
Muto Terram / Auram 10 (Base 3, +1 Touch, +1 Part)(+5 levels for 24 uses a day)

Fan for the Becalmed Sailor

This small wooden fan decorated with knotted twine along its grip is enchanted so that once per day it will summon a wind which blows in a direction controlled by the caster. A fan grants a +4 lab bonus.

Creo Auram 15, (Base 2, +3 Sight, +1 Conc) (+5 levels for device maintains Conc)

Humble Axe of the Woodsman

When the wielder of this hickory handled tool utters a command “urr” the enchantment will destroy the dead wood struck in a manner chosen by the wielder. To strike true the wielder must succeed a finesse check. While this enchantment grants no real benefit to felling a living tree it will make short work of fallen wood of any size, or objects created from wood. An axe grants a +4 lab bonus.

Perdo Herbam 15 (Base 4, +1 Touch, +1 Part) ( +5 levels for 24 uses a day)

If the level limit was raised from 15 this would be an outstanding item crafted to affect both living and dead plants and wood with an unlimited about of times per day as:

Perdo Herbam 25 (Base 5, +1 Touch, +1 Part)( +10 levels for unlimited uses)

Cloak of Gloom and Shadow

This hooded cloak is made from layered folds of fine charcoal, grey and black silk, gathered and sewn gracefully at ankle length, and held with an obsidian clasp. When activated by pulling the cloak’s hood up and mumbling a hush, the light surrounding the wearer is reduced to near darkness, becoming deeply dark, gloomy, and shadowy for two to three paces around them, then lightening gradually to five or six paces. Obsidian provides a darkness +5 lab bonus.

Perdo Ignem 16 (Base 2, +1 Touch, +2 Sun, +1 Individual, +1 modifier for an unusual Target) (+1 level for 2 uses a day)

..

Easing Balm

A yellow waxy balm made with infused amber which when applied the target’s wounds are treated as one category less serious for the purposes of activities while injured. Amber adds a +3 lab total.

Creo Corpus 5 (Base 1, +1 Touch, +3 Moon)

Could also be created within an trinket as:
– Easing Token, Creo Corpus 10 (Base 1, +1 Touch, +2 Sun)(+5 levels device maintains, +1 level for two uses per day)
– Or created to help with injured animals as CrAn of the same levels.

Drying Staff
A short walking stick of oiled oak inset with a jade stone. The staff can once per day completely dry a room and all its contents. Jade adds a +4 “aquam” lab bonus.
Perdo Aquam 15, (Base 4, +1 Touch, +2 Room)

A work replacement item to dry clothes and items, or perhaps to recover spills and mistakes in an aquam lab.

Hat of Many Eyes (written here)

A tall bulbous brown leather hat (or is that fur, or both? yuk) which has been “treated” with ointments and solutions to retain peak moistness, elasticity, and shape of whatever foul creature was used to craft it. The hat is covered in palm sized green eyes with yellow highlights, which periodically blink and weep. The hat appears altogether unnatural and disturbing.

When activated the wearer may concentrate to shift their perspective to any direction around them. Inside the rim of the hat is a clear glass lense set in a silver frame, which grants a lab bonus of +5.

Intellego Imaginem 5 (Base 1, +1 Touch, +2 Sun)(+1 levels for 2 uses per day)

Image by Lou Romano, Copyright Pixar, from the Pixar Art Collection, from the movie Up. Darn great film and a beautiful concept illustration.

As always, check out some of the other new Ars Magica items created over the years.

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Interesting Comic – Lake of Fire

I’m reading a new comic at present specifically because it has an Ars Magica feel – Lake of Fire. I’ve waiting for the trade paperback version because reading the smaller issues is really irritating, I prefer to binge on comic and TV stories.

The story synopsis is:

It is 1220 AD, and the gears of the Albigensian Crusade grind on. When an alien spacecraft infested with a horde of bloodthirsty predators crash-lands in the remote wilderness of the French Pyrenees, a small band of crusaders and a Cathar heretic are all that stand between God’s Kingdom and Hell on Earth.

Yeah you read that right; Aliens and Crusaders. It’s awesome so far.

cover of Lake of Fire issue, with crusaders

Well.

Portrait generator by Losing Games

This Portrait generator by Isaac Williams will create a simple portrait. Could also be useful as an avatar creator. Nice work sir.

30 Days of Magic for November completed

Well that’s the November challenge completed – the blog has added 80 spells over the 30 days through the month. I’ll be updating these into the main grimoire shortly.

Found via a reddit thread on imaginary behemoths

Leg of the Newborn Lamb, 30 Days of Magic

As a quick and effective spell usable against animals, this effect might have a chance to have a decent Penetration against a magical beast.

Leg of the Newborn Lamb

Muto Animal 15, R: Voice, D: Diameter, T: Part

Momentarily Shrinks an animal’s limb to the size of a newborn. A stress roll of Dexterity + Athletics vs. a difficulty of 12 must be made to stay upright if the animal is moving quickly or in combat. As T: Part is used the overall size of the best is less of a consideration for large animals.

(Base 3 to change an animal limb, +2 Voice, +1 Diameter, +1 Part)

As justification and discussion on the Ars Magica forums, and the free new spells compendium for Ars Magica.

Iron manacles, 30 days of Magic

These two spells combined make manacles which are impossible to unlock.

Conjure Bands of Iron

Creo Terram 25, R: Touch, D: Moon, T: Individual

Creates a set of interlocked thick iron bands similar in size and style to manacles, although designed to be heavier and with no opening mechanism.

(Base 5, +1 Touch, +3 Moon)

Iron as Viscid Clay

Muto Terram 20, R: Touch, D: Concentration, T: Part

Alters an iron object touched so it may be reshaped like clay while the spell is in effect. Initially desired to reshape iron bands for captured foes, the Magus also found this spell useful to create impromptu tools or devices of iron.

(Base 3, +2 metal, +1 Touch, +1 Concentration, +1 Part)

These spells are part of the free new spells compendium for Ars Magica.

Squaring a Circle of magic, 30 Days of Magic

This Muto Vim spell outlines an infrequently handy and superficial change to other spells, so that their area of effect becomes cubic. It is plausible to have many versions of this spell altering other spells to other geometric shapes such as spheres, pyramids, walls, or domes.

Thaumaturgical Adjustment of the Cube

Muto Vim General, R: Touch, D: Momentary, T: Individual

This spell modifies the shape of the effect of another Hermetic spell so that its area of effect is a cube, orientated to the caster desires. To be a valid, the targeted spell must create, change, or destroy something in a three dimensional area, and altering the area to the new shape and orientation must be plausible.

This effect may change a spell of equal to or less than twice the level of this spell.

(Base Gen “as a superficial change”, +1 Touch)

This spell is part of the free new spells compendium for Ars Magica.