30 Days of Magic for November completed

Well that’s the November challenge completed – the blog has added 80 spells over the 30 days through the month. I’ll be updating these into the main grimoire shortly.

Found via a reddit thread on imaginary behemoths

Spells to investigate potential apprentices and familiars in Ars Magica, 30 Days of Magic

Here are a few spells which are useful when a Magus seeks an apprentice or familiar; both for detecting gifted people and also for determining the raw physical attributes the apprentice or familiar might have. In many games these characters are generated just like another character to suit the desires of the story, so there is basically no need to determine the NPCs characteristics – however it’s an interesting idea for a character to cast spells to understand the potential of another person. Perhaps evaluating grogs, lab assistants, servants, etc. Please note due credit to Cuchulainshound from the Ars forums for the spells and inspiration for his magus concept of an apprentice hunter.

Firstly to determine if a person has the Gift “The Numbness of the Gift” (InCo20, Hedge Magic, p.6) is the canonical example spell. It uses the Intellego Vim base 10 guideline for detecting the traces of powerful magic and combined with sensory Touch magic. It is constrained in use by design, not too high level, and an excellent spell for subtle investigations.

That spell is useful for individuals close at hand, but a higher version is far better for detecting by hearing or sight for scanning larger areas, although would need to be cast forcelessly so that it would not anger other Magi, and would probably still count as scrying – so not without in-game risks. A Magus named Solomon in another pbp game a long time ago created a ritual to be cast on a town using Target: Boundary as a way to find the gifted people; that is grant overkill but very effective for surveying towns in a single casting.

The Chimes of the Gift

Intellego Vim 30, R: Personal, D: Concentration, T: Hearing

The caster can hear individuals with the gift as the tones playing from wind chimes.

(Base 10, +1 Concentration, +3 Hearing) Continue reading

The Colossal Guardian, a crazy spell inspired from artwork for 30 Days of Magic

This artwork is outstanding, yep, it’s not Ars Magica centric or in the correct period, or even remotely logical, but when I saw it I thought it might make a great spell. I’m not afraid of this effect being very high level, and very impractical. Then I got to thinking that the base to create an animal is CrAn10 or 15 while transforming earth into an animal is only MuTe/An5; and turning an animal into earth is MuAn15.

Something to help with chores around the covenants and castles…

Invoke the Docile Mule

Muto Terram / Animal 25, R: Touch, D: Sun, T: Part

The targeted earth is transformed into a docile mule, which is unaffected by the gift.

(Base 5 to change earth into an animal, +1 Touch, +2 Sun, +1 Part)

Something to cast after a Pit of Gaping Earth has swallowed a foe…

Invoke the Knot of Venomous Serpents

Muto Terram / Animal 35, R: Voice, D: Sun, T: Group

The targeted earth within range is transformed into hundreds of venomous snakes.

(Base 5 to change earth into an animal, +2 Voice, +2 Sun, +2 Group)

Something to terrify a defending force, watch them flee when their own buildings rise to murder them…

Invoke the Colossal Guardian

Muto Terram / Animal Herbam 50, R: Voice, D: Sun, T: Structure

The structure is reconfigured and transformed into a ferocious ape-like beast, sized to match the overall mass of the targeted structure.The structure will attack anyone present, remaining hostile for the duration. The contents and inhabitants of the structure are likely wrecked by the transformation. If the caster is present inside the building they are held safe within, although all others are not. At the end of the spell the structure will attempt to return to it’s normal form, again without consideration to the inhabitants or content.

(Base 5 to change earth into an animal, +2 complexity in components, +2 Voice, +2 Sun, +3 Structure, +0 Herbam req)

These spells are part of the free new spells compendium for Ars Magica.