Changing Wolves to Rabbits, or Lions to Lambs

Previously wrote a transformation spell called “Transformation of the Vicious Beast to the Floundering Fish” to make a beast into a fish, as an attack to quickly kill a beast or allow it to swim, and I was thinking of casting against normal animals and moderately powerful magical beasts. However one of my Magi in a play-by-post game is fighting a magical beast and doesn’t want to outright kill it. Here is an alterative which is designed to be lower level, and also shorter duration – more as an intimidation tool.

Transformation of the Vicious Beast to the Humble Hare

Muto Animal 20, R: Touch, D: Diameter, T: Individual

The targeted animal up to size +3 is turned into a rabbit. A rabbit pelt may be held by the target and dropped to end the spell prematurely.

(Base 5, +1 Touch, +1 Diameter, +1 additional size in target)

This spell is part of the free new spells compendium for Ars Magica.

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Hermetic Recycling of Covenant Scrap, a sample magic items for Ars Magica

Goal in this blog post was to make an item which processes and separates substances into like types, and then allows them to reform as usable segments. Proposed as several “machine-like processes”, the first which separates different forms from one another, the second which separates substances within a form, and the third which removes a sub-type.

A tent was chosen to be portable and allow the magical effect to utilise Target: Room, and charms were used so they could be portable between tents and rooms – perhaps used in the same room or materials might be moved between them.

Effect: Charm of Separation of Four Types (Re Te / Mu He An Aq 40)

The small silver charm shaped as one pointed cross set within a circle, is pinned into place on the inside of the targeted room, and activated to separate materials into their art type. Some uses will see the charm displayed along side its brethren on handing strips. If present, the materials are sorted into barrels or shelves in each location.

Separation of Stone, Stakes, Solvent and Sinew

Rego Terram / Muto Herbam Animal Aquam 30, R: Touch, D: Momentary, T: Room

This effect alters the physical properties of all the affected materials to become malleable, allowing the base type of elements to be separated from each other toward the edges of the room. All materials in the room are separated according to their Hermetic Art type to the cardinal points in the room, with the remaining materials left in the centre.

(Base 4, +1 Touch, +2 Room, +1 Muto sub-effect, +2 affect processed and crafted materials, reqs free) 

(+10 Unlimited uses)

Then a charm for sub-division by Art type is needed. For simplicity, only one is presented here, assuming a similar level is needed with different requisites.

Effect: Charm of Separation of Within Terram (Re Te / Mu 40)

The small silver charm shaped as two pointed crosses overlapping at 45 degrees to make a starburst. If present, the materials are sorted into barrels or shelves in each location.

Separation of Steel, Stone, and Sand

Rego Terram / Muto 30, R: Touch, D: Momentary, T: Room

This effect alters the physical properties of all the affected materials to become malleable, allowing the base type of elements to be separated from each other toward the edge of the room. All Terram based materials in the room are separated according to the sub-type Hermetic Art type such as stone, steel, sand or clay, with any remaining materials aside.

(Base 4, +1 Touch, +2 Room, +1 Muto sub-effect, +2 affect processed and crafted materials, reqs free) 

(+10 Unlimited uses)

Then a clean-up spell to dispose of the unwanted matter.

Effect: Charm of Clean-up (PeTe/AnAqHeCo 35)

A small silver charm shaped as a circle with an x across its diamater, with a small hollow within the corss point of the X.

Disposal of the Unsorted Remains

Perdo Terram / Animal, Aquam, Auram, Herbam, Corpus 25, R: Voice, D: Momentary, T: Room

The non-living material placed in the centre of the targeted room are destroyed.

(Base 5, +2 Voice, +2 general materials)

(+10 Unlimited uses)

Ice Spells (part thirteen) Turn people to ice

When I first thought about this spell I was considering the part in the movie Frozen when Anna is turned to ice, and then considered making it a killing spell – which would be fair given a base level of 25 is very close to the Perdo Corpus instant death of base 30. Instead, an opponent frozen for two minutes is likely to be at the mercy of the caster till they magically unthaw.

Curse of the Frozen Heart

Muto Corpus / Aquam 40, R: Voice, D: Diameter, T: Individual

The target human is turned to solid ice, reverting to normal after the spell expires.

(Base 25, +2 Voice, +1 Diameter)

And a variant for animals, which is far easier due to the different baseline level for turning an animal into an inanimate object.

Curse of the Frozen Hoof

Muto Animal / Aquam 30, R: Voice, D: Diameter, T: Individual

The target animal is turned to solid ice, reverting to normal after the spell expires.

(Base 15, +2 Voice, +1 Diameter)

This and many other new spells for Ars Magica can be found on the Ars Magica New Spell Grimoire.

A floating book, all a wizard needs

An item of fancy and indulgence for those Magi who insist on looking the part and being most prepared. It might also make a good justification for a lab improvement item with a focus on texts or reading. This is a similar function to the Bookstand of Hespera (Covenants, pg 121) except it affects just a book rather than a place to write and work. More purposeful for reference and study instead of creation. It will also cause warping in the target books over a long period.

Bookmark for a Text at Hand  (ReHeAn 25) is a small plate which is touched to the desired text and allows the text to float as the caster desires.

Ready an Attentive Tome

Rego Herbam / Animal 15, R: Touch, D: Concentration, T: Individual

The targeted book, scroll, or text floats next to the caster and can be set in position via concentration.

(Base 5, +1 Touch, +1 Concentration)

(+5 Device maintains concentration, +5 for 24 uses per day)

With a final device level of ReHeAn 25 the devices are still cheap enough to be crafted by more junior magi, and may well be used as lab texts for an inexpensive boost to labs. The bookstand from covenants “adds two points to a specialisation in texts“, and has a slightly higher baseline although lower final level. This device is designed to that it can be used to direct many books at once, each sustained by the bookmark and controlled by the user’s concentration. It makes sense that it would offer a similar bonus and also have a more diverse application than a singular bookstand.

Carapace of Insects (stolen spell)

Another borrowed idea from Sea of Stars by Sean Holland, a spell that surrounds the target in armour made from insects, which also strikes and harms attackers. Awesome idea.

The last words of the spell were more of a sequence of clicking sounds than words and within seconds, the sorcerer’s body was swarmed by insects.  Moments later, the cover became living armor as the interlocked layers of beetles moved with his body.

Now in a typical rpg magic system you’d just figure how good the advantage was by comparison with other effects and plop the spell in – easy. Ars Magica on the other hand is more mechanical in how magic constructs a spell, which means some effects are easy and others brutally hard. And spells generally must also be balanced against the prior examples of similar spells.

  • It need Creo to instantly gather the bugs, or Rego to control a pool that already exist (somewhere),
  • Muto is probably needed to make the bugs behave as armour, and to toughen them,
  • The armour would look very creepy,
  • The mix of Animal baselines fo Creo, Rego, and Muto have the highest level of Base 5, which will be used.

Here is the same spell written up for Ars Magica,

Carapace of Insects

Creo Animal / Muto Rego 40, R: Touch, D: Sun, T: Group

The target creature is covered in a carapace of interlocking swarming insects, which have enhanced toughness and durability. The armour will adjust to repair points of damage and shift as the target moves, so that encumbrance is minimsed. The carapace grants the target a +4 to Soak and adds +2 Load.

Although Target: group allows for a very large amount of insects, at  the storyguides discretion the swarm of insects might eventually be ablated away from the target if it suffers sustained severe damage over many rounds.

(Base 5 to create an animal, +1 Touch, +2 Sun, +2 Group, +1 toughness sub-effect, Rego and Muto free requisites, +1 complex movement)

It is a wonderfully wierd and overly complex spell.

 

Maintenance and Cleaning spells

Replacing the work based activities of servants and grogs with magic is interesting. It can be argued that it helps keep covenant costs or staff numbers down, but also that the vis spent is really wasted as it could be used for so much more (spend silver instead of vis). Simple work replacement devices can turn menial life of the Middle Ages into something akin to our lives in modern times.

These are work replacement spell effects, and some parts are based upon the enchanted devices such as the Abluere Magica (presented in Covenants sourcebook p 52), with parameters changed to affect larger volumes, add extra materials, or to provide more efficiency.

The spells also demonstrate changing the normal spell Target from Individual to Circle or Room.

Work of the Wooden Tub

Rego Herbam / Animal Terram 5, R: Touch, D: Momentary, T: Circle

Clothes and equipment within the circle are cleaned and laundered, as if cleaned by a skilled servant. A very simple Finesse check is required to ensure success (3+), otherwise damage maybe done, items missed, or remain soiled.

(Base 4, +1 Touch, +0 Circle)

Tidy Room of the Pedantic Servant 

Rego Herbam / Animal Terram 20, R: Touch, D: Momentary, T: Room

The room and all its contents are ordered, squared away, and stacked neatly, as if performed by a skilled servant. A basic Finesse check is required to ensure success (3+ to 6+), otherwise damage maybe done, items missed, or remain unordered.

(Base 4, +1 Touch, +2 Room, +1 complex materials)

Many hundred of new spells for Ars Magica can be found here.

Ritual for Conjuring a Magical Wyrm

And then a mystical wyrm to demonstrate what other types of beasties might be possible.

Conjure the Mythical Wyrm

Creo Animal / Mentem Auram Vim 75, R: Touch, D: Momentary, T: Individual, Ritual

A magical drake is created with 11 Magic Might, +7 size, and a selection of powers such as fire-breathing, fire-immunity, and supernatural toughness. The magical beast is permanent and intelligent. The creature will have a personality and traits of its own and will initially serve the caster in a loyal manner.

(Base 50, +1 Touch, Mentem for intellect, Ignem / Auram for powers and resistance to fire, +2 size increase, +1 Rego for loyalty to caster, +1 Might increase)

Find this spell and hundreds more for Ars Magica in my grimoire.