A few Ice Spells (part fourteen) Shaping caves in Ice, 30 Days of Magic

Two more spells for ice, with flexibility built in to make them more likely to be useful. A tunnel could be a single room, or used to carve of a chunk, or shape a drain or ramp.

Tunnel Through the Ice

Perdo Aquam 30, R: Touch, D: Momentary, T: Part

Creates a passage within an ice flow. The tunnel defaults to a few paces wide by three paces tall by 100 paces long, however the shape may be modified by the caster into another simple geometric shape.

(Base 10, +1 Touch, +1 Part, +1 flexibility in shape, +1 size)

Then a similar effect which requires a Finesse skill check which counterbalances the lower base effect.

Hew a Dwelling Within the Ice

Rego Aquam 20, R: Touch, D: Momentary, T: Part

Carves a passage into a larger volume of ice, shaped to the caster’s desire, which requires a finesse check to determine the accuracy and potential safety of the hollow area.

(Base 4, +1 Touch, +1 Part, +1 flexibility in shape, +1 size)

This spell is part of the free new spells compendium for Ars Magica.

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Spell discussion: Sense the Feet that Tread the Earth, 30 Days of Magic

Now that I look at it “Sense the Feet that Tread the Earth” (InTe30, from Ars core rulebook p.154 – aka StFtTtE) is an interesting spell because it does not require an arcane connection and can grant information that would be otherwise very difficult to determine.

Within the spell design are three factors worth noting; (a) the InTe Base 4 which “sees” an object and immediately around it, (b) that the object touched can perceive without using requisites, and (c) the StFtTtE spell views a 1 mile radius around the object. It might also be argued that this spell is also not directly scrying, but is certainly indirect scrying – so should have some breadth for compassion in the in-game lore which strongly inhibits Magi scrying on one another.

The first factor has an interesting range to figure out – the base for InTe4 for earth is 10 cubic paces (Ars p.152), however this spell then adds +3 mags to expand the area of effect 100x times to a 1 mile radius. Logically then a base radius is a 100th of that, equivalent to 5.3 feet – so call it roughly 5 feet radius around the targeted point.

The second note on removing material requisites is due to the InTe note ” Intellego Terram spell levels are not affected by the material of the thing affected.” That is a very powerful hook to use in creating variations of this style of scrying.

To further clarify the spell a little, I suggest that StFtTtE cannot detect items which are not walking primarily upon the earth, not moving, and the information sought by the spell must be narrow in nature. i.e. The spell must answer a specific question. Just as “who is walking in the area?” is asked by StFtTtE. This would mean that StFtTtE has no ability to see what people are doing indoors, and also not perceive things that are not moving. Separate spells are needed for different types of information.

Lastly this highlights that other Forms could have similar effects, like this version for ice and snow written in late 2017, which uses the lower base MuAq3. Here are x5 more variations to be included in the 30 Days of Magic.

Sense the Vessels that Skim the Seas

Intellego Aquam 30, R: Touch, D: Concentration, T: Part

The caster gains abstract knowledge of all objects upon the surface of a body of water for 10 miles around them, allowing them to see objects such as boats, swimmers, or even wreckage in a manner identical to Sense the Feet that Tread the Earth.

(Base 3, +1 Touch, +1 Concentration, +1 Part, +4 Size)

Sense the Immediate Malign Steps

Intellego Terram 20, R: Touch, D: Concentration, T: Part

The caster gains abstract knowledge of what is moving upon the surface of the earth around them up to approximately 50 feet radius, in a manner identical to Sense the Feet that Tread the Earth.

(Base 4, +1 Touch, +1 Concentration, +1 Part, +1 Size)

Sense the Pathway that Twists through the Forest

Intellego Herbam 35, R: Touch, D: Concentration, T: Part

The caster gains abstract knowledge of the layout and formations of trees and plants for 10 miles around them, allowing them to see pathways and groves in a manner identical to Sense the Feet that Tread the Earth.

(Base 4, +1 Touch, +1 Concentration, +1 Part, +4 Size)

It is also plausible to sense inside the earth or water as readily as what is upon the earth. For that kind of spell the area of effect returns to a more traditional scaling up of volumes, and quickly demonstrates how restricted those spells are at low level.

Sense the Denizens that Swim the Deep

Intellego Aquam 25, R: Touch, D: Concentration, T: Part

The caster gains abstract knowledge of all objects within an area of up to 235,000 cubic feet in size within a body of water (a cube 62 feet to a side), allowing them to see any moving creatures or objects in a manner identical to Sense the Feet that Tread the Earth.

(Base 3, +1 Touch, +1 Concentration, +1 Part, +3 Size)

Sense the Hollows that Confound the Earth

Intellego Terram 35, R: Touch, D: Concentration, T: Part

The caster gains abstract knowledge of the layout and formations within the earth equal to 100,000 cubic paces (or a cube 46 paces to a side), allowing them to see hollows, tunnels and routes in a manner identical to Sense the Feet that Tread the Earth.

(Base 4, +1 Touch, +1 Concentration, +1 Part, +4 Size)

Adding +3 extra magnitudes to these spells makes them more useful for scanning through mountains and oceans, however it makes their spell level very high:

  • InAq25 becomes InAq40 – allowing 235 million feet, or a cube 620 feet per side
  • InTe35 becomes InTe 50 – 100 million cubic yards, or a cube 460 paces per side.

These spells are part of the free new spells compendium for Ars Magica.

An Avalanche spell from Disney’s Mulan

Another snow based new spell for Ars Magica, for a snow, ice and winter magus which is now languishing in a pbp game which never took off.

Avalanche

Creo Aquam 30, R: Sight, D: Diameter, T: Individual

A massive drift of snow is created a spot designated by the caster, as a circular pile roughly 500 feet wide and 200 feet at it’s highest.

(Base 3 to create snow, +3 Sight, +1 Diameter, +3 Size)

Adminitedly it is a spell with very limited usage, inspired from the avalanche scene in Disney’s Mulan (my kids are big fans).

This spell is part of the free new spells compendium for Ars Magica.

Mulan avalanche image - Copyright Disney

Hermetic Recycling of Covenant Scrap, a sample magic items for Ars Magica

Goal in this blog post was to make an item which processes and separates substances into like types, and then allows them to reform as usable segments. Proposed as several “machine-like processes”, the first which separates different forms from one another, the second which separates substances within a form, and the third which removes a sub-type.

A tent was chosen to be portable and allow the magical effect to utilise Target: Room, and charms were used so they could be portable between tents and rooms – perhaps used in the same room or materials might be moved between them.

Effect: Charm of Separation of Four Types (Re Te / Mu He An Aq 40)

The small silver charm shaped as one pointed cross set within a circle, is pinned into place on the inside of the targeted room, and activated to separate materials into their art type. Some uses will see the charm displayed along side its brethren on handing strips. If present, the materials are sorted into barrels or shelves in each location.

Separation of Stone, Stakes, Solvent and Sinew

Rego Terram / Muto Herbam Animal Aquam 30, R: Touch, D: Momentary, T: Room

This effect alters the physical properties of all the affected materials to become malleable, allowing the base type of elements to be separated from each other toward the edges of the room. All materials in the room are separated according to their Hermetic Art type to the cardinal points in the room, with the remaining materials left in the centre.

(Base 4, +1 Touch, +2 Room, +1 Muto sub-effect, +2 affect processed and crafted materials, reqs free) 

(+10 Unlimited uses)

Then a charm for sub-division by Art type is needed. For simplicity, only one is presented here, assuming a similar level is needed with different requisites. Continue reading

Ice Spells (part thirteen) Turn people to ice

When I first thought about this spell I was considering the part in the movie Frozen when Anna is turned to ice, and then considered making it a killing spell – which would be fair given a base level of 25 is very close to the Perdo Corpus instant death of base 30. Instead, an opponent frozen for two minutes is likely to be at the mercy of the caster till they magically unthaw.

Curse of the Frozen Heart

Muto Corpus / Aquam 40, R: Voice, D: Diameter, T: Individual

The target human is turned to solid ice, reverting to normal after the spell expires.

(Base 25, +2 Voice, +1 Diameter)

And a variant for animals, which is far easier due to the different baseline level for turning an animal into an inanimate object.

Curse of the Frozen Hoof

Muto Animal / Aquam 30, R: Voice, D: Diameter, T: Individual

The target animal is turned to solid ice, reverting to normal after the spell expires.

(Base 15, +2 Voice, +1 Diameter)

This and many other new spells for Ars Magica can be found on the Ars Magica New Spell Grimoire.

Ice Spells (part twelve) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Reduction of Ice to a Movable Block

Muto Aquam 25, R: Touch, D: Sun, T: Individual

Targeted ice is shrunk down in volume by 512 times (each dimension reduced to one eighth its size), up to 560 cubic feet of ice is reduced to around 1 cubic foot in size.

(Base 4, +1 Touch, +2 Sun, +2 increased reduction)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part eleven) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day. Here are more spells which a Magus might need when they travel in icy climates.

A False and Frozen Coin

Muto Aquam / Terram 25, R: Touch, D: Moon, T: Individual

A bundle of ice is transmuted into a handful of silver slivers and ingots which are useful for trade and barter. The caster may opt to make a finesse roll of 9+ to mimic more truly the detail of a real coin’s shape and engravings.

(Base 4, +1 Touch, +3 Moon, +1 complexity in shape)

All the 650+ new spells for Ars Magica can be found here.