An Avalanche spell from Disney’s Mulan

Another snow based new spell for Ars Magica, for a snow, ice and winter magus which is now languishing in a pbp game which never took off.

Avalanche

Creo Aquam 30, R: Sight, D: Diameter, T: Individual

A massive drift of snow is created a spot designated by the caster, as a circular pile roughly 500 feet wide and 200 feet at it’s highest.

(Base 3 to create snow, +3 Sight, +1 Diameter, +3 Size)

Adminitedly it is a spell with very limited usage, inspired from the avalanche scene in Disney’s Mulan (my kids are big fans).

This spell is part of the free new spells compendium for Ars Magica.

Mulan avalanche image - Copyright Disney

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Hermetic Recycling of Covenant Scrap, a sample magic items for Ars Magica

Goal in this blog post was to make an item which processes and separates substances into like types, and then allows them to reform as usable segments. Proposed as several “machine-like processes”, the first which separates different forms from one another, the second which separates substances within a form, and the third which removes a sub-type.

A tent was chosen to be portable and allow the magical effect to utilise Target: Room, and charms were used so they could be portable between tents and rooms – perhaps used in the same room or materials might be moved between them.

Effect: Charm of Separation of Four Types (Re Te / Mu He An Aq 40)

The small silver charm shaped as one pointed cross set within a circle, is pinned into place on the inside of the targeted room, and activated to separate materials into their art type. Some uses will see the charm displayed along side its brethren on handing strips. If present, the materials are sorted into barrels or shelves in each location.

Separation of Stone, Stakes, Solvent and Sinew

Rego Terram / Muto Herbam Animal Aquam 30, R: Touch, D: Momentary, T: Room

This effect alters the physical properties of all the affected materials to become malleable, allowing the base type of elements to be separated from each other toward the edges of the room. All materials in the room are separated according to their Hermetic Art type to the cardinal points in the room, with the remaining materials left in the centre.

(Base 4, +1 Touch, +2 Room, +1 Muto sub-effect, +2 affect processed and crafted materials, reqs free) 

(+10 Unlimited uses)

Then a charm for sub-division by Art type is needed. For simplicity, only one is presented here, assuming a similar level is needed with different requisites.

Effect: Charm of Separation of Within Terram (Re Te / Mu 40)

The small silver charm shaped as two pointed crosses overlapping at 45 degrees to make a starburst. If present, the materials are sorted into barrels or shelves in each location.

Separation of Steel, Stone, and Sand

Rego Terram / Muto 30, R: Touch, D: Momentary, T: Room

This effect alters the physical properties of all the affected materials to become malleable, allowing the base type of elements to be separated from each other toward the edge of the room. All Terram based materials in the room are separated according to the sub-type Hermetic Art type such as stone, steel, sand or clay, with any remaining materials aside.

(Base 4, +1 Touch, +2 Room, +1 Muto sub-effect, +2 affect processed and crafted materials, reqs free) 

(+10 Unlimited uses)

Then a clean-up spell to dispose of the unwanted matter.

Effect: Charm of Clean-up (PeTe/AnAqHeCo 35)

A small silver charm shaped as a circle with an x across its diamater, with a small hollow within the corss point of the X.

Disposal of the Unsorted Remains

Perdo Terram / Animal, Aquam, Auram, Herbam, Corpus 25, R: Voice, D: Momentary, T: Room

The non-living material placed in the centre of the targeted room are destroyed.

(Base 5, +2 Voice, +2 general materials)

(+10 Unlimited uses)

Ice Spells (part thirteen) Turn people to ice

When I first thought about this spell I was considering the part in the movie Frozen when Anna is turned to ice, and then considered making it a killing spell – which would be fair given a base level of 25 is very close to the Perdo Corpus instant death of base 30. Instead, an opponent frozen for two minutes is likely to be at the mercy of the caster till they magically unthaw.

Curse of the Frozen Heart

Muto Corpus / Aquam 40, R: Voice, D: Diameter, T: Individual

The target human is turned to solid ice, reverting to normal after the spell expires.

(Base 25, +2 Voice, +1 Diameter)

And a variant for animals, which is far easier due to the different baseline level for turning an animal into an inanimate object.

Curse of the Frozen Hoof

Muto Animal / Aquam 30, R: Voice, D: Diameter, T: Individual

The target animal is turned to solid ice, reverting to normal after the spell expires.

(Base 15, +2 Voice, +1 Diameter)

This and many other new spells for Ars Magica can be found on the Ars Magica New Spell Grimoire.

Ice Spells (part twelve) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Reduction of Ice to a Movable Block

Muto Aquam 25, R: Touch, D: Sun, T: Individual

Targeted ice is shrunk down in volume by 512 times (each dimension reduced to one eighth its size), up to 560 cubic feet of ice is reduced to around 1 cubic foot in size.

(Base 4, +1 Touch, +2 Sun, +2 increased reduction)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part eleven) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day. Here are more spells which a Magus might need when they travel in icy climates.

A False and Frozen Coin

Muto Aquam / Terram 25, R: Touch, D: Moon, T: Individual

A bundle of ice is transmuted into a handful of silver slivers and ingots which are useful for trade and barter. The caster may opt to make a finesse roll of 9+ to mimic more truly the detail of a real coin’s shape and engravings.

(Base 4, +1 Touch, +3 Moon, +1 complexity in shape)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part ten) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day. Here is a spell which a Magus might need when they travel in icy climates; which extends on previous parts.

Sense the Feet that Tread the Ice

Intellego Aquam 30, R: Touch, D: Sun, T: Individual

You touch an expanse of snow and ice and feel what is moving within a mile of where you stand.  You can discern the same useful information as Sense the Feet which Treat the Earth (InTe30, Ars p154).

(Base 4, +1 Touch, +1 Concentration, +1 part, +3 size)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part nine) Ice as a toxin

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Sliver of Horrible Ice

Muto Aquam 30, R: Touch, D: Diameter, T: Individual

Transmutes the ice touched into a toxin capable of inflicting a fatal wound when consumed, unless the imbiber succeeds 9+ Stamina check.

(Base 10, +1 Touch, +1 Diameter, +2 to increase the Stamina check)

Over 650+ new spells for Ars Magica can be found here.