Ward against arrows, spells against Archers

The spell Shriek of Impending Shafts (Ars Magica p.136, InHe15) is a darn effective defense spell against wooden missiles. However it does not really neutralise the threat of an archer against others. So here are two approaches to better deal with archers.

Malevolent Gift of Roses

Muto Herbam 25, R: Voice, D: Diameter, T: Group

All items with wooden parts on the target are changed to roses. The spell is intended to be cast upon an enemy archer or soldier however it may also be used on any valid Group target.

(Base 3 to make one Herbam product into another, +2 Voice, +1 Diameter, +2 Group, +1 sub-parts of complex items)

The spell could also be used to ruin any item or thing which has wooden parts. Ladders, carts, and so on.

In the spell design I’ve opted to pay an extra magnitude to be able to affect the wood in component items, to affect a Group, and to do so for a fair duration in most fights – that is potentially overkill. The intent is to make the archer all but useless, and will probably make many parts of soldiers, workmen, and many other targets equally frustrated.

It would also be useful if scaled up for really large groups, however as it stands will affect a group of people in a fighting formation too as they form a valid target group. The limitation of this approach for arrows is that it is not plausible to affect all foes as there may be many of them and not in a group.

Ward Against Staves and Arrows

Rego Herbam 20, R: Personal, D: Diameter, T: Individual

Caster is protected against wooden weapons and missiles, which may not touch the caster.

(Base 15, +1 Diameter)

The ward could be changed to be R:Touch or an extended duration D:Sun for safety while travelling. These spells are part of the free new spells compendium for Ars Magica.

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Lost Spells (part 5) Guide a Missile

When originally written as Guiding the Hunter’s Arrow the spell increased the accuracy of the missile, which under 5th edition Ars magica is somewhat different.

Guiding the Arrow of the Hunter

Rego Herbam 10, R: Sight, D: Momentary, T: Individual

Targeted missile is directed unerringly by the caster. The missile can travel as far as the caster can see, and cannot miss, but is resisted.

(Base 3, +3 Sight)

Guiding the Arrows of the Company

Rego Herbam 20, R: Sight, D: Momentary, T: Group

Targeted missiles are directed unerringly by the caster, affecting many scores of missiles concurrently. The spell cannot miss, but is resisted.

(Base 3, +3 Sight, +2 Group)

Edit – note that these spells do not alter the range or damage of the projectile, they just guide to a target. 

Then as an item: 

The Hunter’s Wish (ReHe 20) – a bow enhanced to cast Guiding the Arrow of the Hunter when the user utters a command word while firing. This allows the bow to be used normally against magical opponents (who may have MR), and to be deadly accurate against normal opponents. Enchanted as ReHe 10 above, with +10 unlimited uses.

All the new spells for Ars Magica can be found here.