Ritual for Conjuring a Magical Wyrm

And then a mystical wyrm to demonstrate what other types of beasties might be possible.

Conjure the Mythical Wyrm

Creo Animal / Mentem Auram Vim 75, R: Touch, D: Momentary, T: Individual, Ritual

A magical drake is created with 11 Magic Might, +7 size, and a selection of powers such as fire-breathing, fire-immunity, and supernatural toughness. The magical beast is permanent and intelligent. The creature will have a personality and traits of its own and will initially serve the caster in a loyal manner.

(Base 50, +1 Touch, Mentem for intellect, Ignem / Auram for powers and resistance to fire, +2 size increase, +1 Rego for loyalty to caster, +1 Might increase)

Find this spell and hundreds more for Ars Magica in my grimoire.

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Ritual for Conjuring a Magical Wolf

These next are two spells which indicate the complexity required for Hermetic magic in Ars Magica to create permanent magical creatures, as proposed through a discussion. This is not based upon a RAW guideline, rather some very logical forum discussions.

It’s worth noting that creating a normal wolf permanently is far easier; both these spells create creatures which could exist in the setting. If used in a saga I suggest that each spell become far more specific in terms of beast description, demeanor, and powers. A creature of the magic realm they should be closer to the idealised forms of their animal types.

Conjure the Majestic Wolf

Creo Animal 55, R: Touch, D: Momentary, T: Individual, Ritual

An adult wolf is created with 10 Magic Might and a small selection of powers, such as supernatural stealth and resilience. The magical beast is permanent and may have  Cunning or Intelligence. The creature will have a personality and traits of its own and is under no obligation to serve the caster.

(Base 50, +1 Touch)

This idea came from the Atlas Ars Magica forums thread:

If we look at the ‘Conjure the Walking Dead’ Ritual Spell from Hermetic Projects (Pg 117), it explains that the base level for creating a magical human is level 45; coincidentally the magical might of the revenant (pg 116) is 9; a simple ruling could be made that the magnitude of the spell is the amount of Magical Might that the creature would have.

Base level 50 for magical animal would make a magical might 10 creature, with +1 magnitude for +1 Magical Might

i.e a magical might 15 lion would be: Creo-Animal 80 ritual
(base 50, +1 Touch, +5 for higher might) with requisites for the powers that the lion has, Imaginum/Aurum for a super loud roar etc.

Find this spell and hundreds more for Ars Magica in my grimoire.

Animal Communications spells

An odd scenario I read in another pbp rpg game gave me the idea to write up these animal based spells for Ars Magica. Sometimes making a beast understand that you mean no harm, understanding it’s mood might be valuable.

There are two styles of spell effect, and two versions of each. The first intended for use with an Intangible Tunnel and the second with the arcane connection factored into the spell. I also chose to create the lower versions with a range of Voice, as touching animals might still be very difficult for a magus due to the negative effects of the gift. The difference in level really highlights why Intangible Tunnels are so darn powerful.

Speak to the Beast at Hand

Creo Animal 10, R: Voice, D: Concentration, T: Individual

Allows the caster to speak directly inside an animal’s mind.

(Base 3 (see Mentem), +2 Voice, +1 Conc)

Speak to the Distant Beast

Creo Animal 20, R: Arcane Connection, D: Concentration, T: Individual

Allows the caster to speak directly inside an animal’s mind.

(Base 3 (see Mentem), +4 Arcane Connection, +1 Conc)

Intent of the Beast at Hand

Intellego Animal 25, R: Voice, D: Concentration, T: Individual

Allows a magus to read the surface thoughts of an animal they have an arcane connection to.

(Base 10, +2 Voice, +1 Conc)

Intent of the Distant Beast

Intellego Animal 35, R: Arcane Connection, D: Concentration, T: Individual

Allows a magus to read the surface thoughts of an animal they have an arcane connection to.

(Base 10, +4 Arc Connection, +1 Conc)

For many more new Ars Magica spells see the quickly growing grimoire.