Bringing today that I picked up Ars Magica books Antagonists, Grogs, and The Cradle and the Crescent in hardcover as a late personal present. While they’re unlikely to dramatically change the material I write I have already found an odd snippet just by flicking through the physical books instead of using a pdf.
Distractingly good blog questions: If you could only keep ten of your printed RPG books, which would you pick? Well darn it, that is hard.
Not so much picking 10 systems, that is easy. But 10 books is hard. Consider too that I’d also say none, as I am getting happier every season with using digital versions of RPG books.
I feel like the guys in the film High Fidelity – top 10 songs to ……
- Ars 5e core book.
- DeathWatch core book.
- An ArM5e source book, but I cannot choose which as yet. Probably the Bestiary.
- Ars 4e Grimoire, as it contains a stack of stuff that was great for its time, but failing that then probably the Ars 4e core book.
- DnD 4e DMG. To be frank I think I’ll be able to buy a copy of any edition cheaply, so keeping a 3.x or any of the expansion books is probably a waste.
- DnD 4e PHB.
- Shadowrun core book. I have an edition from the late 90s and am keeping it for the flavour.
- Cthulhu core rules.
- GURPS core rules (I don’t care what edition).
- Rifts core rules. Many folks hate Rifts, and in some part I understand that the system is a bit janky. That said it contains as much lore and fluff to make 10 great games in every book.
Vampire core rules almost made it except it would have been only because of the fun history, not the actual value of the system. Heroes Unlimited is darn good too, but there are many hero systems out there that can compete. I have an old Earthdawn copy somewhere, and a copy of Rus too – both read but never played.
via Untimately: Only Ten.