Vanilla Covenants Project – Asteria of Verditius

Asteria of Verditius – a sample Magus for the Vanilla Covenants Project

Asteria specializes in creating magical items out of bronze. Originally trained in Italy, she eventually moved to Cornwall. This is where the finest tin in the world is mined, and it allows her to create the finest bronze. Like most Verditius, she is incapable of enjoying the company of other members of her House, which also made the move to Stonehenge attractive. She drinks too much, and is very protective of her reputation, but beyond these minor foibles, she’s willing to discuss her work with the younger magi.

Asteria of Verditius, at Gauntlet

Characteristics: Int +3, Per 0, Pre 0, Com 0, Str -2, Sta +1, Dex +3, Qik 0
Size: 0, Age: 25 (25), Height: 168 cm, Weight: 72 kg, Gender: Female
Decrepitude: 0, Warping Score: 0 (0), Confidence: 1 (3)

Virtues and Flaws:

Affinity with Metalsmith (no calc), Affinity with Terram (no calc), Deft Form (Terram) [Form: Terram], The Gift, Hermetic Magus, Improved Characteristics, Inventive Genius (Invent Lab Totals: +3), Minor Magical Focus (Bronze), Personal Vis Source (Terram) [Location], Puissant Magic Theory, Puissant Metalsmith, Puissant Terram, Verditius Magic* [Preparation Abilities: Philosophiae/*Craft], Blatant Gift (Interactions: -6 with normals), Deficient Form (Imaginem), Deleterious Circumstances (Against wind), Hatred (Non productive artistic types), Mentor (Verdi upper heirachy), Weakness (Drinking)

*note: the no calc means that the affinity has not been factored into the final skill/art level.

Personality Traits: Disciplined +3, Perfectionist +3, Spontaneous -2

Abilities:

Artes Liberales 1 (geometry), Athletics 2 (Climbing), Awareness 3 (flaws in stone and metal work), Finesse 1, Italian 5 (talking about metal and stone), Latin 4 (Hermetic terms), Magic Lore 1, Magic Theory 3+2 (Terram), Metalsmith 4+2 (Bronze) [Category: Laboratories], Parma Magica 1 (Terram), Philosophiae 2 (Verdi Runes), Scribe 1, Stonemason 3 (Statues and Busts) [Category: Buildings]

Arts: Cr 5, In 2, Mu 5, Pe 3, Re 6, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 0, Te 10+3, Vi 0

Spells:

  • Bindings of Bronze from Robes of Silk (MuAn(Te) 15) +6.
  • Measurement of Metal (InTe 10) +16
  • The Bronze Dart (Mu(Re)Te 15) +24
  • A Window of Singular Direction (MuTe 15) +19
  • Hardness of Adamantine (MuTe 25) +19
  • The Spell of Worked Bronze (ReTe 5) +26.
  • Forge of Purest Bronze (ReTe 15) +26
  • Ominous Levitation of the Weighty Bar (ReTe 20) +20

Custom spells known:

Bindings of Bronze from Robes of Silk

Muto Animal 15, R: Voice, D: Diameter, T: Individual

This spell turns an item of Animal based clothing or equipment worn by the target into bronze (typically a shirt, robe, etc), thereby hampering movement, affecting function, and increasing load. Exact effects will vary according to the articles worn by the target, ranging from no effect to practically complete immobilization.

(Base 4 to change a animal product to metal, +2 Voice, +1 Diameter, +0 Terram)

The Bronze Dart

Muto Terram / Rego 15, R: Voice, D: Momentary, T: Individual

A 10-inch bronze dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect.

(Base 3, +2 Voice, +1 affect metal, +1 Rego requisite)

Measurement of Metal

Intellego Terram 10, R: Touch. D: Momentary, T: Individual

This spell informs the caster of the purity and quality of an amount of metal.

(Base 5, +1 Touch)

The Spell of Worked Bronze

Rego Terram 25, R: Touch, D: Momentary, T: Group

The magus may transform a piece of bronze into a finished form, as if a Bronzeworker had shaped and formed it. Up to ten cubic feet may be transformed.

The magus must pass a Perception + Finesse roll substituting for Craft: Bronzeworker against an Ease Factor at least 3 higher than the mundane Ease Factor. Failure reduces the bronze to a slumped lump as if an incompetent beginner had worked on it.

(Base 2, +1 Touch, +2 metal, +2 Group, +1 flexibility, +1 size)

Forge of Purest Bronze

Rego Terram 20, R: Touch, D: Momentary, T: Group

This spell smelts and purifies up to ten cubic feet of bronze source materials. The pieces may be existing bronze work or raw copper, zinc, or lead bars. To achieve a suitable final result the caster must succeed a Finesse difficulty check of 12+. Appropriate craft skills may be add to this roll.

(Base 2, +1 Touch, +2 Group, +2 metal, +1 size)

Ominous Levitation of the Weighty Bar

Rego Terram 20, R: Voice, D: Concentration, T: Individual

As per Ominous Levitation of the Weighty Stone, HoH:S p38, but directs items made of metal.

(Base 3, +2 Voice, +1 Concentration, +2 affect metal)

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More spells and items for a Magus with a Focus in Bronze

Continuing from the Verditius sample character, and spells for a magus who specialises in bronze; here are a few more spells. The goal is to create several moderate power spells which allow the specialty in bronze to be more widely used. When implemented many will be useful in items rather than spells to be cast.

Thematically I like Verditius who appear to have tools and foci scattered all over them, or carry a set of pristine tools, suitable for their spell casting and crafting. As such these effects have been proposed in lesser enchanted devices, which are exceptionally cheap (in terms of vis) for a Verditius to create.

Scalpel for Bronze (Lesser Enchanted Device) – A thin steel knife with a small one sided dull blade, mounted on a long thin handle.

Invested effect: Destroying Bronze (PeTe 35).

Destroy Bronze

Perdo Terram 25, R: Voice, D: Momentary, T: Part

This spell utterly destroys up to ten cubic feet of bronze, the amount chosen by the caster. Delicate or fine destruction may require a Finesse check.

(Base 5, +2 Voice, +1 Part, +1 size)

(+10 unlimited uses)

Bulbous Shovel Ornament (Lesser Enchanted Device) – a finger sized fat silver shovel with a small leather loop on one end for attaching to belts and equipment.

Invested effect: Change Terram to Bronze (MuTe35, effect with unlimited uses).

Rocks and Rubble of Bronze

Muto Terram 25, R: Voice, D: Sun, T: Part

The Terram based material such as metals, rock, or dirt, are transformed to bronze. Up to ten cubic paces of dirt, a cubic pace of stone, or a cubic foot of metal may be affected, and is transformed into a cubic foot of material.

(Base 4, +2 Voice, +2 Sun, +1 Part) (+10 unlimited uses)

A particular use for this effect might be to change part of the ground creating a gap or hole, as the transformation will also reduce the volume of material, changing 10 cubic paces of soil to 1 cubic foot of bronze. Continue reading

A Ward Against Bronze

As experiments and spells for magi tend to go haywire irregularly, I thought it might serve a prudent wizard to have some magical protection. The current Ars Magica Verditius wizard I’ve been writing has a specialisation in bronze, and many bronze based spells, so a bronze ward seems appropriate. A side benefit of this spell if it was enchanted into a device for use in a lab might be to either affect the specialisation bonus or the safety score (or both) for a magi’s lab.

Ward Against Bronze

Rego Terram 30, R: Touch, D: Ring, T: Circle

This spell creates a circle that no object with a bronze component may enter or leave. These objects may exist within the circle as long as they were there when the spell was cast.

(Base 5, +1 Touch, +2 Ring, +2 affect metals)

(As item +5 for 24 uses per day, for final enchantment effect level of ReTe 35)

Find more spells for Ars Magica in my grimoire of spells.

Spells for a Magus with a Focus in Bronze

Here are a set of new and modified spells for an Ars Magica Verditius Magus with a minor magical focus in bronze. When I generated the Magus as a beginning Character it wasn’t possible to take all these spells, however they might represent future developments.

Bindings of Bronze from Robes of Silk

Muto Animal 15, R: Voice, D: Diameter, T: Individual

This spell turns an item of Animal based clothing or equipment worn by the target into bronze (typically a shirt, robe, etc), thereby hampering movement, affecting function, and increasing load. Exact effects will vary according to the articles worn by the target, ranging from no effect to practically complete immobilization.

(Base 4 to change a animal product to metal, +2 Voice, +1 Diameter, +0 Terram)

Bindings of Bronze from Clothes of Cotton

Muto Herbam 15, R: Voice, D: Diameter, T: Individual

This spell turns an item of Herbam based clothing or equipment worn by the target into bronze (typically a shirt, robe, etc), thereby hampering movement, affecting function, and increasing load. Exact effects will vary according to the articles worn by the target, ranging from no effect to practically complete immobilization

(Base 4 to change a herbam product to metal, +2 Voice, +1 Diameter, +0 Terram)

I’m pleased with these two effects as they are not incredible in power level and might have some utility apart from being a defensive / hampering spell. A starting character probably only needs to take one of them too.

Wall of Bronze

Creo Terram 30, R: Voice, D: Sun, T: Individual

This spell creates a set of thick bronze walls, with an equivalent mass to 10 cubic paces in a configuration chosen by the caster. Multiple castings may be required to construct large battlements. The Voice range also allows for walls to be created beyond the reach of the caster potentially crushing opponents.

Asteria of Verditius intent was a defensive spell which would aid battles, or also used for other ad-hoc purposes such as impromptu bridges or fords. Her sigil requires spells display markings of construction or measurement was expressed as regular measurement marks along each edge of the walls.

(Base 5, +2 Voice, +2 Sun, +1 size)

Tower of Bronze, with Fear of the Dawn

Creo Terram 35, R: Touch, D: Sun, T: Individual

This spell creates a heavily fortified tower made from pure bronze, with equivalent mass to 100 cubic paces of bronze. The multi-level building has thick walls, stairways between floors, a large lockable outer door, a ceiling hatch, battlements, four small internal rooms, a larger common, and storage pantries. While forming the platform will seek to anchor itself into the surrounding terrain either by wrapping around solid objects and digging into the ground.

Asteria of Verditius invented the spell as dwelling for her infrequent travel due to the extreme discomfort of staying in the wild, and her displeasure when trying to negotiate with mundane accomodation.

(Base 5, +1 Touch, +2 Sun, +2 size, +1 complexity)

Tower of Bronze

Creo Terram 25, R: Touch, D: Momentary, T: Individual, Ritual

This spell creates a raised and heavily fortified tower made from pure bronze, equivalent mass to 100 cubic paces of bronze. The multi-level building has thick walls, stairways between floors, a large lockable outer door, a ceiling hatch, battlements, four small internal rooms, a larger common, and storage pantries. While forming the platform will seek to anchor itself into the surrounding terrain. The size and internal configuration can be altered by the caster before initiating the ritual.

(Base 5, +1 Touch, +2 size, +1 complexity, Ritual)

An effect which allows the Verditius magus to test metals she may use, or those she might have created magically.

Measurement of Metal

Intellego Terram 10, R: Touch. D: Momentary, T: Individual

This spell informs the caster of the purity and quality of an amount of metal.

(Base 5, +1 Touch)

A reworking of The Crystal Dart (Ars Magica core book) using bronze, and also increasing the damage output. It is not worth increasing the spell level further for more damage as the effect is still resisted, so the caster needs a reasonable penetration score.

The Bronze Dart

Muto Terram / Rego 20, R: Voice, D: Momentary, T: Individual

A 10 inch bronze dart rises from the earth and strikes an opponent within Voice range, inflicting +15 damage.

(Base 3, +1 increase damage, +1 Metal, +2 Voice, +1 Rego)

A version of The Phantom Blacksmith (from Covenants p 51) for working with bronze.

The Spell of Worked Bronze

Rego Terram 25, R: Touch, D: Momentary, T: Group

The magus may transform a piece of bronze into a finished form, as if a Bronzeworker had shaped and formed it. Up to ten cubic feet may be transformed.

The magus must pass a Perception + Finesse roll substituting for Craft: Bronzeworker against an Ease Factor at least 3 higher than the mundane Ease Factor. Failure reduces the bronze to a slumped lump as if an incompetent beginner had worked on it.

(Base 2, +1 Touch, +2 metal, +2 Group, +1 flexibility, +1 size)

This spell is intended for use when a mundane supply of quality bronze cannot be found.

Forge of Purest Bronze

Rego Terram 20, R: Touch, D: Momentary, T: Group

This spell smelts and purifies up to ten cubic feet of bronze source materials. The pieces may be existing bronze work or raw copper, zinc, or lead bars. To achieve a suitable final result the caster must succeed a Finesse difficulty check of 12+. Appropriate craft skills may be add to this roll.

(Base 2, +1 Touch, +2 Group, +2 metal, +1 size)

Then to move the massive gathering of pure bronze another spell is needed; at the maximum size the volume of metal is larger than a modern wrecking ball.

Ominous Levitation of the Weighty Anvil

Rego Terram 25, R: Voice, D: Concentration, T: Individual

This moves any metal up to ten cubic feet in volume as fast as a bird flies, which can be used to move and then drop the object on targets. A volume of ten cubic feet will cause significant damage (approx +25 damage), and requires a successful Finesse targeting roll.

(Base 3, +2 Voice, +1 Concentration, +2 metal, +1 size)

A basic ritual to create a huge mass of bronze, so that the magus has all she ever needs.

Conjure the Enormous Cube of Bronze

Creo Terram 25, R: Touch, D: Momentary, T: Individual

This spell creates a 1000 cubic feet of bronze, in roughly cubic proportions.

(Base 5, +1 Touch, +3 size, Ritual)

A reworking of Rock of Viscid Clay (Ars Magica p.154) for use with metals. I chose to forgo the benefits of the specialization in bronze for the benefit of working with any metal.

Metal of Viscid Clay

Muto Terram 20, R: Touch, D: Sun, T: Part

Softens metal to become like clay, which may be sculpted or molded, and becomes slightly sticky. The spell affects a one foot cube of material.

(Base 3, +1 Touch, +2 Sun, +1 Part, +1 metal)

Lastly a spell to assist in transporting large volumes of bronze items.

Minuscule Thing of Bronze

Muto Terram 20, R: Touch, D: Sun, T: Individual

Reduces an item made primarily or wholly made of bronze by three quarters in each dimension, with an sixty-four-fold decrease in weight. Requisites are required for non bronze components.

(Base 4, +1 Touch, +2 Sun, +1 further reduction)

These effects, like all the others I’ve pondered are part of a new spells compendium for Ars Magica.

bronze-art