MuVi spells to change the spell recipient (3 of 3)

Continued from Wizard’s Misdirection to Return Home and Wizard’s Misdirection to Receive Blessings, a variation to pass a spell to a target touched.

Wizard’s Misdirection to My Friend

Muto Vim General, R: Voice, D: Momentary, T: Individual

This spell changes the intended target of another spell, to target a person the caster of this spell is touching. If the new target is invalid then this spell has no effect. This spell must be one magnitude higher than the spell to be altered.

(Base Gen for a significant change, +2 Voice)

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MuVi spells to change the spell recipient (2 of 3)

Continued from Wizard’s Misdirection to Return Home, a variation to force the spell to affect the caster of this MuVi spell.

Wizard’s Misdirection to Receive Blessings

Muto Vim General, R: Voice, D: Momentary, T: Individual

This spell changes the intended target of another spell, to target the caster of this spell. If the new target is invalid then this spell has no effect. This spell must be one magnitude higher than the spell to be altered.

(Base Gen for a significant change, +2 Voice)

 

MuVi spells to change the spell recipient (1 of 3)

I’m pondering the chaos of Muto Vim spells again, and all sorts of silly stuff is fluttering by my mind’s eye. As MuVi effect must have a very specific intent and effect, I’ve written three variants on the theme for changing the intended specific target, but not the Hermetic Target type. I did especially so that the three variants are (hopefully) clearly written and ready to use. Although doubtful, it is possible for a Vim specialist to cast these effects spontaneously instead of fast-cast-formulaic, to affect another magi’s casting so a quick reference is handy.

Wizard’s Misdirection to Return Home

Muto Vim General, R: Voice, D: Momentary, T: Individual

This spell changes the intended target of another spell, to target the caster of that other spell. If the new target is invalid then this spell has no effect. This spell must be one magnitude higher than the spell to be altered.

(Base Gen for a significant change, +2 Voice)

Remembering those who have been lost

This post is about spells to hold and recall memories and emotions in Ars Magica. One of my characters has the Lost Love flaw, where he is haunted and deeply affected by the death of his wife. It is a difficult theme to bring into a typical quasi-fantasy roleplaying setting. It is also a theme which is challenging for groups to contend with – it is a very real emotional state which I’m sure nobody wants to trivialize. Heck I was nervous taking the flaw for the same reasons. How can a play-by-post game treat the subject respectfully? I think these factors contribute to the aspect of the character not really being played often.

When I was reading the source books looking for material for a new character a description of a spell guideline jumped out – the ability to change a memory or emotion into a physical object (Ars Magica source book Houses of Hermes: Societies, p70). This is strikingly apt for a character who is haunted by a lost loved one. Here is a way to use the game mechanics to reinforce the character’s loss in-game.

Further the section of the source book also does not have a named spell for the guideline, just the guideline itself (Muto Mentum Base 5 to alter a memory or emotion into a new form) and a reference back to a more powerful variant in the core rules. Excellent. The effect as I imagine it is similar to that of the “pensive” as presented in the Harry Potter books – a way to withdraw a memory from the target’s mind, but still allow them (and perhaps others) to view it, to experience it.

If enchanted into a device, a memory or emotional device of an event could be made quasi-permanent. The user of the spell need never miss a detail of something important and always have it ready for analysis.

Our Foremost Memories Consigned to Stone

Muto Mentum 20 / Terram, R: Touch, D: Sun, T: Individual

The target touched has a significant memory of their choosing transformed from their mind into a small stone curio. The form of the curio object will be influenced by the caster’s sigil, the memory, and the desires of the target, but may be no larger than a 1 foot cube of stone. Shape and elegance should be challenged with a Finesse roll, at SG’s discretion.

As per HoH:S p.70 the owner of the memories can recall the memory accurately in full detail by holding the curio, and others may well also be able to access the memory.

(Base 5, +1 Touch, +2 Sun, Terram free)

As written the guideline and effect implies that the memory is no longer easy for the subject to recall (I’d argue it is removed totally). This is very useful in the idea I have in mind for my character – a Magus who removes his most harrowing memories at the start of each day so he can be productive, but who is certain that they will return at nightfall, so he can continue to honor and remember his lost love.

I chose stone as it is a strong substance and my character has a beginning score in Terram. The core spell mentioned above which turns the entire mind of the caster into a bird uses Animal; and uses it without “paying” the magnitude of an additional form – no neither did I in this spell design. The spells are sympathetically related.

And an effect to view the memories.

Our Foremost Memories Perceived

Intellego Mentum 15, R: Touch, D: Concentration, T: Individual

Allows the caster to perceive the memory which was transformed into an object. If the object was not transformed then the spell has no effect. Requisites are required at cast time for the form of the object which contains the memory.

(Base 5, +1 Touch, +1 Concentration)

Then two similar effects, for emotions rather than memories. Interesting to ponder what removing doubt, fear, guilt, or love might do to a character.

Our Foremost Feelings Consigned to Stone

Muto Mentum 20 / Terram, R: Touch, D: Sun, T: Individual

The target touched has a significant emotion of their choosing transformed from their mind into a small stone curio. The form of the curio object will be influenced by the caster’s sigil, the memory, and the desires of the target, but may be no larger than a 1 foot cube of stone. Shape and elegance should be challenged with a Finesse roll, at SG’s discretion.

As per HoH:S p.70 the owner of the memories can recall the memory accurately in full detail by holding the curio, and others may well also be able to access the memory.

(Base 5, +1 Touch, +2 Sun, Terram free)

Our Foremost Feelings Perceived

Intellego Mentum 15, R: Touch, D: Concentration, T: Individual

Allows the caster to perceive the emotion which was transformed into an object. If the object was not transformed then the spell has no effect. Requisites are required at cast time for the form of the object which contains the emotion.

(Base 5, +1 Touch, +1 Concentration)

Placed into an enchanted object, the effects could be set to use the Device Maintains Concentration modifier, and a few uses, so that a large number of objects could be created and maintained by an enchanted device. The Intellego effect to view the memories or emotions would be very aptly enchanted into a scrying pool or mirror.

More custom spells can be found in the New Spells for Ars Magica page.

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