Oglaf is three parts satire, and two parts morbid; and well worth your time if you play any kind of dark, moody, gritty games or table-top roleplaying games – QuackSalver this week is no exception. Please be warned in advance that much of Oglaf’s material is not safe for work.
I’m reading a new comic at present specifically because it has an Ars Magica feel – Lake of Fire. I’ve waiting for the trade paperback version because reading the smaller issues is really irritating, I prefer to binge on comic and TV stories.
The story synopsis is:
It is 1220 AD, and the gears of the Albigensian Crusade grind on. When an alien spacecraft infested with a horde of bloodthirsty predators crash-lands in the remote wilderness of the French Pyrenees, a small band of crusaders and a Cathar heretic are all that stand between God’s Kingdom and Hell on Earth.
Yeah you read that right; Aliens and Crusaders. It’s awesome so far.
I’m not a historian but do have a passing interest in both history and comics. Recently I read Crecy by Warren Ellis which is an overview of the Battle of Crecy, as told down the lenses to the reader by a racist lout English bowman.
And it’s really worth a read, but some aspects play to particular tastes.
In short – it’s good.
I’m glad to have read it and was also interested to see how the writer and artist took a very confined scope and brought a story into it. The reasons and backstory is glossed behind the view of the main character, with enough context to allow the story to land on the page.
Crécy is a graphic novel written by Warren Ellis and illustrated by Raulo Cáceres, depicting some of the events surrounding the historical Battle of Crécy. The graphic novel was published in 2007…
For – Arts style (a) suits the period darn well. In fact it is beautifully matched to the setting. There is no overstylised covering of the panels or tricks, and reflections of art from the period is used in places to make a counter illustration style very effective. The use of black and white makes the mud and blood mix, and the gore is stark. I really like the art, it’s a key reason the comic is very accessible.
To the camera voice (b) of the main character is very useful to draw in the reader, as is the modern language used to the reader as constructed to the language of the character when they are “on-stage”. His narration does help join the story together so that the reader follows all the events; although it’s not a complex story.
Panel transitions are clever (c) and the story moves very well. It’s also a good primer on the battle (d) which fed to my interests and the level of detail in the maps and tangential information is great. I’ve no idea if they’re accurate but they are well suited. Continue reading →
Autumnlands is a comic that I wasn’t sure about, but quickly liked. The story starts simply and gets more fantastic and magical as it progresses. After reading the first collection there is certainly more going on in the backstory that will be revealed than the initial story gives you – and I’ve several guesses that I’m keeping to myself for now. The wider story arc called “Tooth and Claw” plays out in issues I’ve not yet read but am looking forward to. Weird magic (floating cities, rituals of summoning, muto corpus / animal based hybrids in Ars Magica, lightning spells), beasties, rapid melee with swords and spears – what’s not to like?
Scott Johnson’s My Extralife comic is a mainstay of my webcomic reading. This great comic is a wonderfully dry observation on recent “always online” requirements.
As far as SimCity’s cluster-fail of how they handled the customer … well its been said that EA are not the best publisher or distributor when it comes to customer service, and I cannot disagree too much. No way in hell I’m buying a product when the vendor shows such plain disdain for their customers. That would be just rewarding them. The new Sim City might be the best version ever created, but I’ll wait for the next one. Or the one after that.