My Simple Enchanted Items for Ars Magica, part 2

Part two of low powered sample magica items for Ars Magica (see part one, or many other items).

This is Not Your Horse

A lanyard which can be worn around an animal’s neck or a leg which causes the patterns on the skin or fur of the targeted animal to change colouring so it appears to be a different, although still normal beast. This effect is desirable for highly valuable animals, and less so for very common animals such as sheep – who may still look too familiar.

Muto Animal 15, (Base 2, +1 Touch, +2 Sun, +1 Size)( +5 for 24 uses a day)

Tantrum!

An amber stone is embedded inside a small momento which clicks when a recessed button is pressed whilst theitem is touching a wall or floor. When activated the room and all items made from terram, animal, and herbam materials inside are thrown a few paces away from the activator. Their movement will not inflict damage, but may damage the room and its contents. The amber stone adds a +3 lab bonus.

Rego Terram / Animal, Aquam, Herbam 15 (base 3, +1 Touch, +2 Room, requisites for An, Aq, He)(+1 level for 2x uses per day, +4 levels to add +8 penetration)

Wand of Candlelight

Each time this pine wand is moved in a figure eight while touching a surface it creates illumination equivalent to to candlelight. Pine adds a +3 lab bonus for light effects.

Creo Ignem 10 (Base 2, +1 Touch, +2 Sun)(+5 levels for 24 uses per day)

A lantern shape would have added a +7 lab bonus, however an apprentice is not going to be able to gain the full benefit of that bonus, and I wanted something overly portable. Two previous items were a lantern and a torch, this makes a third which is probably enough CrIg items around light for a while. Keeping the final effect level to 10 also means it only costs a pawn of vis to craft.

Miasma Kiss

This small iron vent is enchanted to change toxic air around it fluorescent green. The vent is activated by air passing through it. A vent grants a +7 lab bonus.

Intellego Auram / Muto 15, (Base 2, +1 Touch, +1 Muto sub-effect, +1 Part)(+10 levels for unlimited uses)

Poisoner’s Frustration
This long slightly eating knife has an upswept blade and blackwood handle inset with a pearl. When placed within a poisonous liquid the knife causes the liquid to swirl clockwise. The pearl grants a +5 lab bonus to detecting poisons.
Intellego Aquam / Rego 15 (base 3, +1 Touch, +1 Rego sub effect)(+10 levels for unlimited uses)

Because I didn’t want a maximum number of uses and the item can reactivate itself each turn if a poison is still present, and thought it might make a handy gift depending on who your friends are.

Shovel which disgorges the earth’s forgotten dinners
This hefty tool is made from wood and steel, inlaid with an electrum core hidden in the base of the blade. When activated by shoving the blade into the earth and uttering a rude command the enchantment causes 10 cubic paces of earth to be momentarily expel upward all foreign content. This allows far easier identification, collection and removal of debris, lost tokens, and dislodgement of plants and weeds in the affected area. The electrum grants a +3 lab bonus for MuTe.
Muto Terram 15 (base 4, +1 Touch, +1 Part)(+5 levels for 24 uses a day)

and

Fork which subsumes the irritating debris
Also a hefty work tool inset with electrum and crafted by a foul mouthed Magus, when activated by obscenity this fork will rapidly alter a patch of dirt 10 cubic paces in size into air and back again, which causes all debris and contents to fall well below the surface. The electrum grants a +3 lab bonus for MuTe.
Muto Terram / Auram 10 (Base 3, +1 Touch, +1 Part)(+5 levels for 24 uses a day)

Fan for the Becalmed Sailor

This small wooden fan decorated with knotted twine along its grip is enchanted so that once per day it will summon a wind which blows in a direction controlled by the caster. A fan grants a +4 lab bonus.

Creo Auram 15, (Base 2, +3 Sight, +1 Conc) (+5 levels for device maintains Conc)

Humble Axe of the Woodsman

When the wielder of this hickory handled tool utters a command “urr” the enchantment will destroy the dead wood struck in a manner chosen by the wielder. To strike true the wielder must succeed a finesse check. While this enchantment grants no real benefit to felling a living tree it will make short work of fallen wood of any size, or objects created from wood. An axe grants a +4 lab bonus.

Perdo Herbam 15 (Base 4, +1 Touch, +1 Part) ( +5 levels for 24 uses a day)

If the level limit was raised from 15 this would be an outstanding item crafted to affect both living and dead plants and wood with an unlimited about of times per day as:

Perdo Herbam 25 (Base 5, +1 Touch, +1 Part)( +10 levels for unlimited uses)

Cloak of Gloom and Shadow

This hooded cloak is made from layered folds of fine charcoal, grey and black silk, gathered and sewn gracefully at ankle length, and held with an obsidian clasp. When activated by pulling the cloak’s hood up and mumbling a hush, the light surrounding the wearer is reduced to near darkness, becoming deeply dark, gloomy, and shadowy for two to three paces around them, then lightening gradually to five or six paces. Obsidian provides a darkness +5 lab bonus.

Perdo Ignem 16 (Base 2, +1 Touch, +2 Sun, +1 Individual, +1 modifier for an unusual Target) (+1 level for 2 uses a day)

..

Easing Balm

A yellow waxy balm made with infused amber which when applied the target’s wounds are treated as one category less serious for the purposes of activities while injured. Amber adds a +3 lab total.

Creo Corpus 5 (Base 1, +1 Touch, +3 Moon)

Could also be created within an trinket as:
– Easing Token, Creo Corpus 10 (Base 1, +1 Touch, +2 Sun)(+5 levels device maintains, +1 level for two uses per day)
– Or created to help with injured animals as CrAn of the same levels.

Drying Staff
A short walking stick of oiled oak inset with a jade stone. The staff can once per day completely dry a room and all its contents. Jade adds a +4 “aquam” lab bonus.
Perdo Aquam 15, (Base 4, +1 Touch, +2 Room)

A work replacement item to dry clothes and items, or perhaps to recover spills and mistakes in an aquam lab.

Hat of Many Eyes (written here)

A tall bulbous brown leather hat (or is that fur, or both? yuk) which has been “treated” with ointments and solutions to retain peak moistness, elasticity, and shape of whatever foul creature was used to craft it. The hat is covered in palm sized green eyes with yellow highlights, which periodically blink and weep. The hat appears altogether unnatural and disturbing.

When activated the wearer may concentrate to shift their perspective to any direction around them. Inside the rim of the hat is a clear glass lense set in a silver frame, which grants a lab bonus of +5.

Intellego Imaginem 5 (Base 1, +1 Touch, +2 Sun)(+1 levels for 2 uses per day)

Image by Lou Romano, Copyright Pixar, from the Pixar Art Collection, from the movie Up. Darn great film and a beautiful concept illustration.

As always, check out some of the other new Ars Magica items created over the years.

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Simple Enchanted Items for Ars Magica, part 1

The Ars community came together on the Ars Magica forums “Let’s Make Apprentice Created Enchantments” thread to contribute low powered devices and potions which could be manufactured by an apprentice. Many might be useful as covenant labour saving devices, which reduces the covenant expenses.

All powers are limited to a maximum power of level 15, which is achievable by an apprentice character and costs 2 pawns of vis to invest. There are great ideas in the forum thread, far more than an average game needs! Go read them.

Sometimes I’ve added contextual notes or added an alternative as I could see these items as basis for quick and dirty items readable on the hermetic market, or the types of low power devices which might be sold through proxies to mundanes.

Below in no logical order are my contributions and a few extra ideas thrown in for good measure. This blog post covers the items added in the first few weeks, and I’ll follow-up with a part-two to show all the madness I end up contributing.

(ps. Have a look at the other new Ars Magica items created over the years too)

Chalk of Observation

This chalk is a simple potion which moves part of the visual image of the affected object one pace. This can be used to assist targeting foes on the other side of walls.

Rego Imaginem 5 (Rego Imagonem base 2, +1 Touch, +1 Diameter, +1 Part)

… the idea is to draw a circle on a wall and move the image of that bit aside to target spells to the other side. It could be used to move the image of a soldier aside too, which should add a defensive bonus. Continue reading