Useful Bind Wounds cantrip variant

For November 2017 Ars Magica writing challenge – A quick variant of Bind Wounds so a magus might use it upon themselves and not have to recast a few times each day.

Bind Wounds, Selfishly Protracted

Creo Corpus 10, R: Personal, D: Moon, T: Individual

The targets wound close and will become no worse for the duration of the spell.

(Base 3, +3 Moon)

This spell is part of the free new spells compendium for Ars Magica.

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A necromancy spell to animate a Graveyard

Here is a doozy of a spell for a necromancer – to raise an entire bound area such as a graveyard as servants of the caster.

Raise Their Ancestors to Haunt Them 

Rego Corpus / Mentem 45, R: Touch, D: Sun, T: Boundary, Ritual

Each human corpse in the bound area is animated under the command of the caster. The corpses can obey simple instructions and perform rudimentary work without supervision. 

(Base 10, +1 Touch, +2 Sun, +4 Boundary, Mentem req free)

Lost Spells (part 12) Watching Aging

Viewing a person’s potential likeness from an Arcane Connection is canonical (The Whole From the Part, InCo2, HoH:TL p72), so viewing a bodies likeness at a different age is likewise possible.

View the Juggernaut’s Trail

Intellego Corpus 15, R: Touch, D: Concentration, T: Individual

Touching a person or corpse, you see a rapid sequence of images showing how they might look in each year of their life and their potential appearance as they continue to age. As the spell cannot view the past or future it will instead extrapolate from the target’s current body.

(Base 5, +1 Touch, +1 Concentration)

Over 650+ new spells for Ars Magica can be found here.

Lost Spell (part 7) Resisting Final Rest

Another lost spell and I’m a little pleased that this is also a necromantic spell. There are canonical examples of spells which prohibit teleportation and scrying activity (Transforming Mythic Europe, p108), so prohibiting a specific type of hermetic effect seems very legitimate.

Base General –  Dispel effects of a specific type with a level less than the (level +4 magnitudes) of the Vim spell + stress die (no botch).

The Dead that Will Not Rest

Perdo Vim 20 (Gen), R: Touch, D: Moon, T: Individual

Causes a corpse to become immune to destruction spells unless they exceed the level of this spell + stress dice (no botch). Designed to resist the Dust to Dust (PeCo15) spell.

(Base Gen, +1 Touch, +3 Moon)

big list of custom/new Ars Magica spells

A forced doppelgänger in Ars Magica?

Reading through some of the linked sites from Project Redcap reminded me of a spell from a few Ars editions ago – the Exchange Between Prison Bars (was it in the 3e Grimoire?). This spell switched the images of two people. From 3rd edition days the targets were a lot more fluid and debatable. In 5th edition the spells tend to have a single target or “pay” for a group target, although it is certainly possible to have non-standard targets too.

Here is a variant for 5th edition Ars Magica.

Exchange Between Bars

Muto Imaginem 25, R: Voice, D: Sun, T: Special

 All four sensations of the person targeted and the caster are switched.

(Base 4, +2 Voice, +2 Sun, +1 additional special target)

Nice, but a Rego spell is really doing the switch properly, although it’s probably superfluous to actually switch positions. Maybe handy in some combat circumstances or to capture an enemy.

Teleport Between Bars

Rego Corpus 20, R: Voice, D: Momentary, T: Special

The target and the caster exchange placed via teleportation as long as they are within 50 paces of each other. Requisites may be required

(Base 5, +2 Voice, +1 additional special target)

Find over 513 other new spells for Ars Magica can be found on the spells page.

Lost Spells (part 3) Crossing rivers

Continuing the series of converting old spells… In Christs Footsteps (ReCo5) was introduced to 5th edition in Guardians of the Forest (P96), however that does not assist with companions and familiars, and is dangerous when the caster gets distracted or in a crisis.

Footsteps Across the Sweeping River

Rego Corpus 15, R: Touch, D: Sun, T: Individual

Allows the targeted person to move across any surface that otherwise could not support them for the duration. Invented for travel in regions where the ground is unstable or where many rivers and lakes would impede a direct route.

(Base 4, +1 Touch, +2 Sun)

Hoofbeats Across the Turbulent Sea

Rego Animal 15, R: Touch, D: Sun, T: Individual

Allows the targeted animal to move across any surface that otherwise could not support them for the duration. Invented for travel in regions where the ground is unstable or where many rivers and lakes would impede a direct route.

(Base 4, +1 Touch, +2 Sun)

Over 500+ new spells for Ars Magica can be found here.

Lost Spells (part 1) Extending Injuries

I’ve found an old site full of Ars Magica spells which appear to be from the third edition of the game (it’s French and looks like 3e … ?), and while many are now in some book or other – spells remain which are darn great so I’ve revamped them for 5th edition Ars Magica. This is the first of many post based upon these “lost spells”.

Firstly a spell stop natural healing for the duration, which makes more sense as a reworking of the Creo Corpus guidelines for wound recovery. In 5e it is easier to inflict a light wound than heal one (base 10 vs 15), so using similar stepping difficulties with Perdo Corpus base 1 causes a -3 to rolls, which scales by additional magnitude to base 10 to cause a -18 modifier. And further to base 15 to stop all wounds from improving for the duration.

Curse of Chronic Injury

Perdo Corpus 15, R: Touch, D: Moon, T: Individual

The target suffers a -9 to all wound recovery rolls for the duration.

(Base 3, +1 Touch, +3 Moon)

The Stagnant Flesh

Perdo Corpus 35, R: Touch, D: Moon, T: Individual

The target cannot heal naturally from any wounds or infliction for the duration. All recovery rolls which indicate an improvement are ignored, and negative side effects of rolls are retained.

(Base 15, +1 Touch, +3 Moon)

All the 550+ new spells for Ars Magica can be found here.