Ice Spells (part thirteen) Turn people to ice

When I first thought about this spell I was considering the part in the movie Frozen when Anna is turned to ice, and then considered making it a killing spell – which would be fair given a base level of 25 is very close to the Perdo Corpus instant death of base 30. Instead, an opponent frozen for two minutes is likely to be at the mercy of the caster till they magically unthaw.

Curse of the Frozen Heart

Muto Corpus / Aquam 40, R: Voice, D: Diameter, T: Individual

The target human is turned to solid ice, reverting to normal after the spell expires.

(Base 25, +2 Voice, +1 Diameter)

And a variant for animals, which is far easier due to the different baseline level for turning an animal into an inanimate object.

Curse of the Frozen Hoof

Muto Animal / Aquam 30, R: Voice, D: Diameter, T: Individual

The target animal is turned to solid ice, reverting to normal after the spell expires.

(Base 15, +2 Voice, +1 Diameter)

This and many other new spells for Ars Magica can be found on the Ars Magica New Spell Grimoire.

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Useful Bind Wounds cantrip variant

For November 2017 Ars Magica writing challenge – A quick variant of Bind Wounds so a magus might use it upon themselves and not have to recast a few times each day.

Bind Wounds, Selfishly Protracted

Creo Corpus 10, R: Personal, D: Moon, T: Individual

The targets wound close and will become no worse for the duration of the spell.

(Base 3, +3 Moon)

This spell is part of the free new spells compendium for Ars Magica.

A necromancy spell to animate a Graveyard

Here is a doozy of a spell for a necromancer – to raise an entire bound area such as a graveyard as servants of the caster.

Raise Their Ancestors to Haunt Them 

Rego Corpus / Mentem 45, R: Touch, D: Sun, T: Boundary, Ritual

Each human corpse in the bound area is animated under the command of the caster. The corpses can obey simple instructions and perform rudimentary work without supervision. 

(Base 10, +1 Touch, +2 Sun, +4 Boundary, Mentem req free)

Lost Spells (part 12) Watching Aging

Viewing a person’s potential likeness from an Arcane Connection is canonical (The Whole From the Part, InCo2, HoH:TL p72), so viewing a bodies likeness at a different age is likewise possible.

View the Juggernaut’s Trail

Intellego Corpus 15, R: Touch, D: Concentration, T: Individual

Touching a person or corpse, you see a rapid sequence of images showing how they might look in each year of their life and their potential appearance as they continue to age. As the spell cannot view the past or future it will instead extrapolate from the target’s current body.

(Base 5, +1 Touch, +1 Concentration)

Over 650+ new spells for Ars Magica can be found here.

Lost Spell (part 7) Resisting Final Rest

Another lost spell and I’m a little pleased that this is also a necromantic spell. There are canonical examples of spells which prohibit teleportation and scrying activity (Transforming Mythic Europe, p108), so prohibiting a specific type of hermetic effect seems very legitimate.

Base General –  Dispel effects of a specific type with a level less than the (level +4 magnitudes) of the Vim spell + stress die (no botch).

The Dead that Will Not Rest

Perdo Vim 20 (Gen), R: Touch, D: Moon, T: Individual

Causes a corpse to become immune to destruction spells unless they exceed the level of this spell + stress dice (no botch). Designed to resist the Dust to Dust (PeCo15) spell.

(Base Gen, +1 Touch, +3 Moon)

big list of custom/new Ars Magica spells

A forced doppelgänger in Ars Magica?

Reading through some of the linked sites from Project Redcap reminded me of a spell from a few Ars editions ago – the Exchange Between Prison Bars (was it in the 3e Grimoire?). This spell switched the images of two people. From 3rd edition days the targets were a lot more fluid and debatable. In 5th edition the spells tend to have a single target or “pay” for a group target, although it is certainly possible to have non-standard targets too.

Here is a variant for 5th edition Ars Magica.

Exchange Between Bars

Muto Imaginem 25, R: Voice, D: Sun, T: Special

 All four sensations of the person targeted and the caster are switched.

(Base 4, +2 Voice, +2 Sun, +1 additional special target)

Nice, but a Rego spell is really doing the switch properly, although it’s probably superfluous to actually switch positions. Maybe handy in some combat circumstances or to capture an enemy.

Teleport Between Bars

Rego Corpus 20, R: Voice, D: Momentary, T: Special

The target and the caster exchange placed via teleportation as long as they are within 50 paces of each other. Requisites may be required

(Base 5, +2 Voice, +1 additional special target)

Find over 513 other new spells for Ars Magica can be found on the spells page.

Lost Spells (part 3) Crossing rivers

Continuing the series of converting old spells… In Christs Footsteps (ReCo5) was introduced to 5th edition in Guardians of the Forest (P96), however that does not assist with companions and familiars, and is dangerous when the caster gets distracted or in a crisis.

Footsteps Across the Sweeping River

Rego Corpus 15, R: Touch, D: Sun, T: Individual

Allows the targeted person to move across any surface that otherwise could not support them for the duration. Invented for travel in regions where the ground is unstable or where many rivers and lakes would impede a direct route.

(Base 4, +1 Touch, +2 Sun)

Hoofbeats Across the Turbulent Sea

Rego Animal 15, R: Touch, D: Sun, T: Individual

Allows the targeted animal to move across any surface that otherwise could not support them for the duration. Invented for travel in regions where the ground is unstable or where many rivers and lakes would impede a direct route.

(Base 4, +1 Touch, +2 Sun)

Over 500+ new spells for Ars Magica can be found here.