Quick effects for Wizards who like Winter

Another few effects for a wizard concerned with cold climates, particularly because of a penalty the wizard has in temperatures which are too hot. These are spells which might have peripheral uses but are mainly so that Agnarr Cold-Heart (an Ice mage) will be comfortable in warmer weather.

Aura of Winter’s Cold

Perdo Ignem 10, R: Personal, D: Sun, T: Individual

An area 1 pace immediately surrounding the caster is lowered to just above freezing for the duration.

(Base 4 to chill and object, +2 Sun)

Circle of Winter’s Cold

Perdo Ignem 15, R: Touch, D: Ring, T: Circle

The temperature within the targeted circle is lowered to an uncomfortable chill.

(Base 4 to chill and object, +1 Touch, +2 Ring)

Solar of Winter’s Cold

Perdo Ignem 25, R: Touch, D: Sun, T: Room

The temperature within the targeted room is lowered to an uncomfortable chill.

(Base 4 to chill and object, +1 Touch, +2 Sun, +2 Room)

Ward Against Summer’s Heat

Rego Ignem 10, R: Personal, D: Sun, T: Individual

Target is protected against all normal warm temperatures and supernatural effects inflicting +5 fire and heat damage. Such effects are unable to approach within 1 pace of the target, and will dim as they pass.

(Base 4, +2 Sun)

I was contemplating a version for a castle or tower, but it is more efficient to craft the spell into a device when the  and the intent is to have a stable repeatable effect.

Ward Aganist Warmth (PeIg 34) – A steel outline shapes with intricate snowflake markings, to a hand width.

Tower of Winter’s Cold

Perdo Ignem 30, R: Touch, D: Sun, T: Structure

The temperature within the targeted structure is lowered to an uncomfortable chill.

(Base 4 to chill and object, +1 Touch, +2 Sun, +3 Structure) (+4 levels for constant effect trigger)

Finally a stranger effect which I think might serve best as an item to enhance a covenant, being that it is fairly superficial and a little fun.

Soothing Bath

Creo Aquam / Rego Ignem 20, R: Touch, D: Sun, T: Individual

Creates a pool of very warm soothing water which holds it’s unnatural heat and shape; sized to allow 2-3 bathers.

(Base 4, +1 Touch, +2 Sun, +1 Rego)

Find 600+ more new spells for Ars Magica in the Grimoire.

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Spear of Tempered Ice, a lesser enchanted device

This lesser device was designed to be a limited use and limited lifespan weapon against creatures with magical resistance.

Backstory – Crafted by the ice wizard Agnarr in preparation for returning to a dangerous and desolate locale where he previously fled a linorm wyrm. Agnarr expects that the staff will assist but not guarantee his future safety.

This hardwood staff has been carved with graceful arcs, circles, and scroll-work along its length, then stained and sealed with a black resin. The style was chosen as a nod of respect to the wind wizards in the arctic north who helped save him and his companions.

It makes use of the limited lifespan rules in Ars Magica device enchantment to provide an enchanted item within a single season, otherwise Agnarr could not craft the device in one season. After seeing how handy the boost is for characters enchanting a device, the 70 year limit isn’t really a limit in most sagas, as 70 years is a darn long time in game years.

The basic effect is an improved Dagger of Ice (HoH:S) spell which hurls the ice projectile far more quickly.

Effect: Spear of Tempered Ice (CrAq/Re 46)

Creo Aquam / Rego 20, R: Voice, D: Momentary, T: Individual

As per “Dagger of Ice” (HoH:S p35) altered to be sharper and stronger, inflicting +15 damage.

(Base 3, +2 Voice, +1 Rego requisite, +2 enhanced damage)

Device mods: +5 for 24 uses a day, 70 year lifespan from first use, +21 Pen grants +42 vs MR

Ice spells (part two) Shaping and blocking with ice

Following again the spells relating to ice and snow, and all the other frosty effects from a while ago (the Wall from GoT, a series on Frozen (posts 2, 3, 4), and spells for cold climates). It seemed that my Ice Magus for Ars Magica was missing a basic spell to drop a huge block of ice in place, encase something in ice, and a way to shape it easily; sonand these spell effects add this capacity.

The intent is to create a barrier of ice for defence or strategic purposes, which might also be used to crush opponents.

Obstructive Ice Block

Creo Aquam 30, R: Voice, D: Moon, T: Individual

This spell creates a large block of ice in a simple shape (walls, rings, arcs) and orientation chosen by the caster within range, up to 5600 cubic feet of ice; akin to a wall roughly 6 feet tall, 3 feet thick, and 300 feet long (roughly 90 yards); for the duration. A Finesse check is required for particularly fine placement or targeting specif people.

(Base 3, +1 simple shapes, +2 Voice, +3 Moon, +1 Size)

Then a spell similar to The Mystical Carpenter (ReTe25, Cov p.51) this effect is for carving and shaping ice to a desired shape using Rego magic. Combining that with a previous spell which makes the ice as strong as metal might grant some wider applications.

The Mystical Ice Carver

Rego Aquam 25, R: Touch, D: Momentary, T: Part

The targeted ice is shaped as if worked upon as an ice carving. The spell affects a large volume, or even a part of huge ice formations, up to 5600 cubic feet.

While the spell is intended to be used to carve specific useful shapes in the ice it is also possible to carve out space within the ice as a cavity or to destabilise an area of ice. A Perception + Finesse check is required to confirm the quality of the work, with an initial ease factor of 6 for simple shapes.

(Base 5, +1 Touch, +1 Part, +1 flexibility, +1 size)

A memory from a previous edition, is the effect to totally envelop the target in conjured ice. It has since also been made into a Magic the Gathering card, which is well, nice?

Encase in Ice

Creo Aquam 20, R: Voice, D: Sun, T: Indivdiual

The target is surrounded in ice, potentially encasing the target. Enveloped targets may attempt to break free, see Shackles of Frozen Ice (ReAq20, HoH:S p.35). If the target is too large the ice will cover an area up to 560 cubic feet.

(Base 3, +2 Voice, +2 Sun, +1 flexibility in shape)

Find these and many more new spells for Ars Magica in my grimoire.

Three Spells for Creating Firewood

Here are some simple spells to create cut timber, as a replacement for gathered firewood. Simple effects like this might form part of a justification for reduced covenant costs.

Two of the spells are written with a moon duration so the wood is available for a fair period of time. The spell with Sun duration may coincidentally make leaving fires overnight very safe as the fuel disappears at dusk or dawn.

Fuel for the Tired Travellers 

Creo Herbam / Perdo 5, R: Touch, D: Sun, T: Individual

This spell creates a small stack of cut timber, shaped to the casters desire. The stack is equivalent to wood from one cubic pace of wood.

(Base 2, +1 Touch, +2 Sun, +0 Perdo requisite)

Fuel for the Starving Stove

Creo Herbam / Perdo 10, R: Touch, D: Moon, T: Individual

This spell creates a small stack of cut timber, shaped to the casters desire. The stack is equivalent to wood from one cubic pace of wood.

(Base 2, +1 Touch, +3 Moon, +0 Perdo requisite)

Fuel for the Hungry Hearths

Creo Herbam / Perdo 20, R: Touch, D: Moon, T: Group

This spell creates a large stack of cut timber, shaped to the casters desire. The stack is equivalent to wood from ten cubic paces of wood.

(Base 2, +1 Touch, +3 Moon, +2 Group, +0 Perdo requisite)

Fire’s Perfect Fuel

Perdo Aquam / Herbam 15, R: Touch, D: Momentary, T: Group

This spell dries and ages the targeted wood, so it is very suitable for burning. The group is equivalent to wood from ten cubic paces of wood.

(Base 4, +1 Touch, +2 Group, +0 Herbam requisite)

These and many other spells are on the New Ars Magica Spells page.

It's the right idea for a huge stack of firewood except for the old tyre.

A simple enchanted device – Daylight Lantern

The Daylight Lantern is a simple magic item which mimics the abilities of a standard lantern, created as a lesser enchanted device for an Ars Magica covenant.

Now assuming that the creator of this didn’t want to take the easy way out, and just use a Circle spell to make an indefinite small light – I’d almost always opt for the simple ring/circle spell.

Daylight Lantern – a lantern crafted from steel, inset with a ceramic core. The lantern may be turned on and off by command word, and also by turning the lid clockwise and counter-clockwise. It provides a bright soft light equivalent to daylight which shines all around.

Shine as the Day – CrIg 18 (Base 4 for light of a cloudy day, +1 Touch, +1 Conc), 6 uses per day +3, device maintains concentration +5.

Created with Shape and Material bonus of a lamp (+7 to produce light). If being reproduced from a labtext the lantern could be created by junior wizards or perhaps an apprentice. 

An odd spell to Craft Invisible Illusions

Yep, you read that right. The idea is to create an illusion which is normally not able to be perceived by a human, and then a second spell which then allows the wizard to perceive the special effect. Such as an illusion using ultrasonic sound or ultraviolet light and the caster has a second spell which detects them.

Why? Well I was thinking about how an Ars Magica Magus might create their own heads-up system, or mark allies before battle, or a way to tag people they meet as significant. This way their tags are not readily readable by everyone, and the target need not know. Alternatively the illusion might almost match the true image of the target, which is then highlighted by a special Intellego spell.

The complexity in building a HUD is effect duration and memory. Effect duration can be solved by investing the effect into an enchanted device, which then maintains concentration and can be enhanced with greater penetration. Memory cannot, and this is why the spell creates a marker on the target so they can see the detail.

As a stand alone spell, intended to be used over a longer time period.

Paint with Invisible Brushstrokes

Creo Imagonem / Muto 20, R: Voice, D: Moon, T: Individual

This spell creates a simple visual illusion using tailored species which are not normally perceivable by humans.

(Base 1 to create a visual illusion, +2 Voice, +3 Moon, +1 moves with the target, +1 for complexity)

Paint with Invisible Sigils

Creo Imagonem / Muto 20, R: Touch, D: Sun, T: Group

This spell creates a simple visual illusion upon all members of the group touched, using tailored species which are not normally perceivable by humans. The sigil is is a simple coloured marking, up to a pace in any direction. The intent is to mark allied companions and soldiers before battle which allows them to be easily differentiated, but it may also be used to mark any group.

(Base 1 to create a visual illusion, +1 Touch, +2 Sun, +1 moves with the target, +1 for complexity, +2 Group)

Then the spell to perceive the typically invisible illusions.

Perceive the Brushstrokes of Invisible Paint

Intellego Imagonem 15, R: Personal, D: Concentration, T: Vision

Allows the caster to perceive any normally invisible illusion or “brushstrokes” created with the associated spell.

(Base 1, +1 Concentration, +4 Vision, +1 for complexity)

Ref: A discussion thread on the topic in the official Ars Magica forums. This and other spells can be found in the Grimoire of New Spells for Ars Magica.

A few Cloud spells

“When the clouds above the covenant shape themselves into my sigil it is time to strike as the mundane guards will have been subdued.”

While drafting one spell to shape distant clouds a few more came to mind. The shaping spell might be used as a visual call to action which can be seen across a very wide area.

Conjure a Simple Cloud

Creo Auram 15, R: Sight, D: Sun, T: Individual

A cloud gathers high in the air, which will persist for the Spells duration reacting normally to the surrounding weather conditions.

(Base 2, +3 Sight, +2 Sun)

Theatrical Cloak of Black Tendrils

Creo Auram 25, R: Voice, D: Concentration, T: Group

Creates a voluminous and dark cloud of smoke which is filled with intertwining wisps and tendrils that surrounds the caster as they move. The cloud obscures all visibility within its core and then thins toward its edges; forming an opaque radius of 15 paces around the caster and thinning over 25 more paces.

(Base 3, +2 Voice, +1 Concentration, +2 Group, +1 unnatural locale)

An alternate for Rain of Stones (Ars p.127) which uses an acid instead of transformation to stone, with the General guideline for acidic air.

Rain of Viscous Acid

Muto Auram 20, R: Voice, D: Sun, T: Individual

Turns rain into a oily acid as it falls, causing +4 damage per round when it strikes an object or person. Continued exposure will cause significant damage.

(Base 4, +2 Voice, +2 Sun)

Cloudy Imaginings

Rego Auram 20, R: Sight, D: Concentration, T: Part

A selected cloud mass is reshaped to suit the designs of the caster, such as animal shapes, letters, or three dimensional faces. The shape can be slowly changed but will disburse as normal when the spell expires. A simple Finesse check vs 3 is required.

(Base 2, +3 Sight, +1 Concentration, +1 Part, +1 complexity in shape)

This and over 584 other new spells for Ars Magica can be found on the spells page.