A necromancy spell to animate a Graveyard, part 12

Here is a doozy of a spell for a necromancer – to raise an entire bound area such as a graveyard as servants of the caster.

Raise Their Ancestors to Haunt Them 

Rego Corpus / Mentem 45, R: Touch, D: Sun, T: Boundary, Ritual

Each human corpse in the bound area is animated under the command of the caster. The corpses can obey simple instructions and perform rudimentary work without supervision.

(Base 10, +1 Touch, +2 Sun, +4 Boundary, Mentem req free)


A spell for Interrogating Ghosts

Ghosts are tricky and maddening, especially those who insist on not being helpful no matter how close or far they are from the afterlife. In a recent rpg session the characters where trying to commune with a ghost who proved to be rather uncooperative.

The players used “Whispers Through The Black Gate”, an iconic spell in Ars Magica used for talking to ghosts. The spell is powerful but relies on the skill of the questioner, and wizards are typically poor orators and not overly sensitive to the needs of the dead.

Instead of whispers, the magi could have used force – mentally reading the ghost’s remaining mind, or even forcing it to answer using spells designed to strip truth from the unliving.

Here is a rough outline of how that spell would be presented in Ars Magica Continue reading