Sound magic is something that is rare in most magic systems. DnD had/has a few odd effects for silencing and thunderclaps, but overall it is left to the domain of bards and the like. Likewise in Ars Magica were “sound” is an aspect of manipulating the image or illusion of an object, and it does not have any special treatments or focus in the rules. The sound it creates is treated just the same as the image it projects, or how it feels.
I think it is interesting to consider how else sound might be used in Ars magica so that it becomes a more versatile aspect of the magic system. The effects that would be hardy are sonic booms, very loud distractions, sound pitch that can shatter glass, and then sound so intense that it can cause harm. Continue reading