Magi in Ars Magica have the potential to create wondrous magical items all around them, to better enhance their magic. Initially a player’s mind might go to items like a Wand of Fire, however the real power in Ars is the long game, and the lab is where the long game shines for a character. With that as a basis – here is the Crucible of Wonder, an enhancement to a lab which is also nominally a forge and workshop.
The Crucible of Wonder is a massive stone bowl, with a matching cap roughly over three paces in diameter and height. It is held in an insulated frame of stone and metal, to allow the materials to be poured, and the crucible to be moved safely.
Within the crucible are many enchantments detailed below (there are not specifically designed as lab enchanted devices from the Covenants source-book, but may be useful as such). A magical crucible does not need to do much more than heat something efficiently and well, so this item has three effects – to heat, to be unbreakable, and to be moved safely. None of these effects are terrifically high level, meaning that crafting a similar device is probably viable for a player-character wizard.
Firstly, the crucible is enchanted to resist damage and breakage, based upon the Hardness of Adamantine (MuTe25, HoH:S p.37) spell reworked with reduced power to protect stone instead of metal.
Unbreakable Vessel of Stone (MuTe 24)
Muto Terram 20, R: Personal, D: Sun, T: Individual
A stone object is instilled with supernatural strength and hardness, becoming essentially unbreakable.
(Base 4, +1 affect stone, +2 Sun, +1 size)
(Enchantment effect: Muto Terram 24 (Enchantment mods: Constant +3 Env trigger sunrise/set, +1 for 2 uses/day))
Written as a stand alone spell for use on other large stone objects this would be:
Hardness of Bedrock
Muto Terram 25, R: Touch, D: Sun, T: Individual
A stone object of up to ten cubic paces is instilled with supernatural strength and hardness, becoming essentially unbreakable for the duration.
(Base 4, +1 Touch, +1 affect stone, +2 Sun, +1 size)
Then, to ensure it can operate as intended in the lab efficiently, a heating enchantment is invested (CrIg/Re 30) on the inside of the crucible so it can be set to a temperature desired by the user, beyond the temperature to melt any metal.
Heat of the Conflagrant Forge (CrIg/Re 35)
Creo Ignem / Rego 25, R: Personal, D: Concentration, T: Individual
An area of the target up to three paces in each dimension can be set to a temperature chosen by the user, up to hot enough to melt any metal. Rego requisite is required to optionally keep the outside of the object cool while the inside is heated.
(Base 10 to melt lead, +1 increase heat to include melting any metals, +1 Conc, +1 size)
(+5 Device maintains concentration, +5 for 24 uses per day)
Lastly an effect to facilitate movement of the crucible. A buoyant bowl of molten metal isn’t a wise idea in a lab, so care is still needed (final effect as ReTe 19).
Pleasant Alleviation of the Weighty Burden
Rego Terram 10, R: Touch, D: Concentration, T: Individual
This spell allows a large primarily stone object to be moved easily. It will not move or float by itself but can be moved more easily, as if almost weightless due to the spell assisting the manual effort. The object can only be lifted a few paces of the ground and may only move at walking speed; exceeding these limitations ends the effect.
(Base 2, +1 Touch, +1 affect stone, +1 Concentration, +1 size)
(As constant effect +9 as: +1 mag for D:Sun, and +4 for two uses per day and an environmental trigger)
Happy smelting – see the other magical items and spells created for Ars Magica.