A few spells inspired from Snow White for Ars Magica

Here are some spells based upon Snow White (as best as I can fit them) for Ars Magica. Some of the magical effect from the story are detailed in the core rules; such illusions, transformation, scrying, and forms of divination.

The Queen’s poisoned apple could be written many ways. A straight wounding poison, an extended sleep spell, and a faerie sleep spell. The trick with hermetic magic is to create a poison which knocks the target unconscious rather than wounding them. A Creo spell shouldn’t be able to replace the process for creating potions although by creating specific poisons within another substance is a work around. YSMV. My thought is that a toxin can wound, fatigue, sleep, or other effect; and the trick is really getting the target to eat it.

This means proposing a new Creo Aquam guideline for a fatiguing toxin instead of a wounding one. Not a huge leap.

  • Creo Aquam Guideline: Base 5, to inflict 1 level of fatigue if a Stamina check is failed against a difficulty of 3.
  • Each magnitude adds an additional fatigue level. Optionally each magnitude also increases the difficulty check by 3.

Draft of Weariness

Creo Aquam 20, R: Touch, D: Sun, T: Individual

The draft of toxin conjured inflicts a fatigue level if the imbiber fails a Stamina check vs 3.

(Base 5, +1 Touch, +2 Sun)

Which means a low powered spell matching the poison-apple using fatigue would be as below, noting that the higher of the two base effects is chosen; Base 1 CrHe to create a fruit, and Base 5 for the poison.

Fruit Created for Suffering

Creo Herbam / Aquam 20, R: Touch, D: Sun, T: Individual

The food conjured is tainted with a powerful magical toxin which inflicts a fatigue level on anyone who eats it if they fail a Stamina check vs 3. The spell may create a single discrete item of unprocessed food, such as fruits.

(Base 5, +1 Touch, +2 Sun, Herbam requisite free)

Fruit Imbued with Suffering

Muto Herbam / Aquam 20, R: Touch, D: Sun, T: Individual

The targeted food is tainted with a powerful magical toxin which inflicts a fatigue level on anyone who eats it if they fail a Stamina check vs 3. The taint becomes harmless when the spell expires.

(Base 5, +1 Touch, +2 Sun, Aquam requisite free)

The base for altering Herbam is MuHe3 however as the base for the toxin was CrAq5 that was used, which rationalised the free Aq requisite.

All the new spells for Ars Magica can be found here.

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Spells to ignore wounds and pain in battle

How more effective is a combatant when they cannot feel pain, and what would that mean mechanically in rpg combat?

There are canonical spells and guideline for Ars Magica which address pain, wounds, and exhaustion directly, and they have a potential contradiction. Assuming that the wound penalties are from both due decreased functionality and pain, a spell which removes pain should also decrease would penalties. They are:

  1. Creo Corpus Base 1, which improves the penalties from wounds by one category.
  2. Blissful Sensations (MoH p.20), which removes pain up to and including a light wound; using Creo Corpus Base 15.
  3. Rego Corpus Base 10, to ignore wound and fatigue penalties (as used in Endurance of the Berserkers, Ars Magica p.134).

Rego Corpus is an odd choice for assisting with ignoring wounds, and would be very effective if applied to a group of combatants.

Suppress the Harvest of War, Encircled

Rego Corpus 25, R: Touch, D: Sun, T: Circle

The human targets of this spell will feel only the dullest sensations in place of pain, wounds, and fatigue. It has no effect on sensations which are not painful. Multiple castings beyond the target’s Size +2 have no effect.

(Base 10, +1 Touch, +2 Sun, +0 Circle)

Suppress the Harvest of War for Beasts, Encircled

Rego Animal 25, R: Touch, D: Sun, T: Circle

The animal targets of this spell will feel only the dullest sensations in place of pain, wounds, and fatigue. It has no effect on sensations which are not painful. Multiple castings beyond the target’s Size +2 have no effect.

(Base 10, +1 Touch, +2 Sun, +0 Circle)

This last version is designed for a warband containing mounted troops. While the spell’s level is raised significantly by having a Sun duration and a group target, it means a group of mounted combatants can be prepared by casting a single spell. It might also be useful to have the spell with a target of Room, which would allows for different usage, and the same level.

Suppress the Harvest of the Warband

Rego Corpus / Animal 40, R: Voice, D: Sun, T: Group

The human and animal targets of this spell will feel only the dullest sensations in place of pain, wounds, and fatigue. It has no effect on sensations which are not painful. Multiple castings beyond the target’s Size +2 have no effect.

(Base 10, +1 Touch, +2 Sun, +2 Group, +1 Animal)

This spell is part of the free new spells compendium for Ars Magica.

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