A few Ice Spells (part fourteen) Shaping caves in Ice, 30 Days of Magic

Two more spells for ice, with flexibility built in to make them more likely to be useful. A tunnel could be a single room, or used to carve of a chunk, or shape a drain or ramp.

Tunnel Through the Ice

Perdo Aquam 30, R: Touch, D: Momentary, T: Part

Creates a passage within an ice flow. The tunnel defaults to a few paces wide by three paces tall by 100 paces long, however the shape may be modified by the caster into another simple geometric shape.

(Base 10, +1 Touch, +1 Part, +1 flexibility in shape, +1 size)

Then a similar effect which requires a Finesse skill check which counterbalances the lower base effect.

Hew a Dwelling Within the Ice

Rego Aquam 20, R: Touch, D: Momentary, T: Part

Carves a passage into a larger volume of ice, shaped to the caster’s desire, which requires a finesse check to determine the accuracy and potential safety of the hollow area.

(Base 4, +1 Touch, +1 Part, +1 flexibility in shape, +1 size)

This spell is part of the free new spells compendium for Ars Magica.

Ice Spells (part thirteen) Turn people to ice

When I first thought about this spell I was considering the part in the movie Frozen when Anna is turned to ice, and then considered making it a killing spell – which would be fair given a base level of 25 is very close to the Perdo Corpus instant death of base 30. Instead, an opponent frozen for two minutes is likely to be at the mercy of the caster till they magically unthaw.

Curse of the Frozen Heart

Muto Corpus / Aquam 40, R: Voice, D: Diameter, T: Individual

The target human is turned to solid ice, reverting to normal after the spell expires.

(Base 25, +2 Voice, +1 Diameter)

And a variant for animals, which is far easier due to the different baseline level for turning an animal into an inanimate object.

Curse of the Frozen Hoof

Muto Animal / Aquam 30, R: Voice, D: Diameter, T: Individual

The target animal is turned to solid ice, reverting to normal after the spell expires.

(Base 15, +2 Voice, +1 Diameter)

This and many other new spells for Ars Magica can be found on the Ars Magica New Spell Grimoire.

Ice Spells (part twelve) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Reduction of Ice to a Movable Block

Muto Aquam 25, R: Touch, D: Sun, T: Individual

Targeted ice is shrunk down in volume by 512 times (each dimension reduced to one eighth its size), up to 560 cubic feet of ice is reduced to around 1 cubic foot in size.

(Base 4, +1 Touch, +2 Sun, +2 increased reduction)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part eleven) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day. Here are more spells which a Magus might need when they travel in icy climates.

A False and Frozen Coin

Muto Aquam / Terram 25, R: Touch, D: Moon, T: Individual

A bundle of ice is transmuted into a handful of silver slivers and ingots which are useful for trade and barter. The caster may opt to make a finesse roll of 9+ to mimic more truly the detail of a real coin’s shape and engravings.

(Base 4, +1 Touch, +3 Moon, +1 complexity in shape)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part nine) Ice as a toxin

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Sliver of Horrible Ice

Muto Aquam 30, R: Touch, D: Diameter, T: Individual

Transmutes the ice touched into a toxin capable of inflicting a fatal wound when consumed, unless the imbiber succeeds 9+ Stamina check.

(Base 10, +1 Touch, +1 Diameter, +2 to increase the Stamina check)

Over 650+ new spells for Ars Magica can be found here.

Ice Spells (part eight) More strange properties

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Ice which Escapes to the Heavens

Muto Aquam / Auram 30, R: Touch, D: Sun, T: Part

The transformed ice floats unnaturally in the air, being made far lighter than air so it rises quickly higher and higher.  With enough mass a segment of ice can be used to lift other objects into the air. Each 1500 cubic feet of ice can lift 100 pounds of weight.

(Base 10 for a very unnatural effect, +1 Touch, +2 Sun, +1 Part)

Over 650+ new spells for Ars Magica can be found here.

Ice Spells (part seven) Some strange properties

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

For these ice spells I was seeking effects which were highly supernatural, which makes them less likely to be frequently used but interesting for a specialist as they may find interesting ways of solving problems. These style of spells can be suggestions for other magical foci too.

Ice which Anchors the Mountains

Muto Aquam / Terram 25, R: Touch, D: Concentration, T: Part

The transformed ice becomes stronger and incredibly heavy, losing all its buoyancy and becoming very difficult to move. The ice is made even heavier than a noble metal; making it practically immovable in moderate quantities.

(Base 10 for a very unnatural effect, +1 Touch, +1 Conc, +1 Part)

Over 645+ new spells for Ars Magica can be found here.

Spells from Frozen, part 4

Carrying on from the previous posts for Ars Magica spell’s themed from Frozen (part onetwo, three), here are some more spells inspired from the film of interest for a Magus with a specialisation in ice and snow.

Javelin of Sharpened Ice

Creo Aquam / Rego 15, R: Voice, D: Momentary, T: Individual

This spell creates a javelin of ice and hurls it at a creature within Voice range. The barb inflicts +10 damage.

(Base 3 to create ice, +2 Voice, +1 unnaturally shaped and strong, +1 Rego)

Inflicting damage with a created medium has been done in the core rules and discussed at length in the Ars Magica forums. In keeping with the spell levels used in those discussions a spell (like The Crystal Dart, MuTe/Re10, doing +10 damage) this new spell isn’t the best damage spell, but it is probably a good one for an ice wizard.

Then a version increasing the level to allow for a more forceful impact.

Lance of Horrific Ice

Creo Aquam / Rego 30, R: Voice, D: Momentary, T: Individual

This spell creates a lance of ice and hurls it at a creature within Voice range with great force. The barb inflicts +25 damage.

(Base 3 to create ice, +2 Voice, +1 unnaturally shaped and strong, +1 Rego, +3 extra force)

Dominion Over Ice and Snow

Rego Aquam 40, R: Sight, D: Concentration, T: Part

Allows the caster to move a volume of water, snow or ice, up to the volume of a large pond (56,000 cubic feet) according to their will within range. Target: Part allows for movement from within a larger source, such as drawing a large wave on top of a ship from the ocean around it.

(Base 5 to control in a violent way, +3 Sight, +1 Conc, +2 size increase, +1 Part)

This spell is part of the free new spells compendium for Ars Magica.

disney-frozen-castle-concept-artwork-wallpaper

Spells from Frozen, part 3

Part three of the spells from Frozen has spells inspired from the film and also some derivations. While the film’s cartoon-ish style is fantastic it is not always what a magus might desire.

Firstly the wonderful ice castle which Elsa creates just at the end of the film’s signature song.

Conjure the Castle of Perfect Ice

Creo Aquam 35, R: Touch, D: Momentary, T: Individual, Ritual

This spell conjures a large castle formed from a single block of ice. The base of the tower is shaped to merge into the surrounding landscape, providing a broad base for stability which thins to a small upper chamber at the top. The tower contains eleven large levels, with the internal design chosen by the caster.

The design of castle exterior and interior makes heavy use of reflective and transparent surfaces, graceful arcs, and bold

(Base 3 to create ice, +1 Touch, +4 size, +3 elaborate shape and design, ritual)

An easier to learn and non-permanent habitat might be more useful, especially for travelers in arctic regions; and then with an illusion to it does not appear out of place in any environment. The illusion wasn’t used in the film, but would be needed to not draw attention to a creation of ice in other climates. As written the illusory change for a structure might also be cast upon the largest of dwellings.

Conjure the Refuge from Ice and Snow

Creo Aquam 20, R: Touch, D: Sun, T: Individual

This spell conjures a simple single room shelter for protection against the elements, large enough to hold 10 travelers with their gear. The refuge has solid walls and roof, a long curved entryway, and a thin chimney.

(Base 3 to create ice, +1 Touch, +1 size, +2 Sun, +1 complex shape)

Illusion of the Humble Dwelling

Muto Imagonem 15, R: Touch, D: Sun, T: Structure

This spell changes the appearance of a building to the desires of the caster, within the same approximate size as the original.

(Base 1 for visual illusion, +1 Touch, +2 Sun, +3 Structure)

And there is also the stairway Elsa creates in the snow to reach the spot where the ice castle is created.

Conjure the Translucent Bridge

Creo Aquam 25, R: Touch, D: Sun, T: Individual

This spell conjures a pathway of ice between two points. The path will adjust dynamically to appear as a bridge, stairway, or ramp subject to the elevation between the points and desire of the caster. The bridge can be up to 500 feet long and is strong enough for very large creatures to walk upon without issues of cracking or breakage.

(Base 3 to create ice, +1 Touch, +2 size, +2 Sun, +1 flexible design)

It seems thematic that a magus would be able to move a large volume of existing snow or ice to their will.

Gathering of the Winter’s Harvest

Rego Aquam 25, R: Sight, D: Momentary, T: Group

This spell casters together all ice and snow around the caster and brings it together in one location. Up to 2500 cubic feet can be affected with each casting.

(Base 4, +3 Sight, +2 Group)

The following spells are alternatives to using  two version of the Perdo Vim spell from the core book called Unravelling the Fabric of Form (Aquam or Ignem). I think it is more thematic to have spells which reflect a specialist in ice and snow.

Break in the Wall of Ice

Perdo Aquam 25, R: Voice, D: Momentary, T: Part

This spell destroys a segment of snow or ice, up to 250 cubic feet of material, which may be part of a larger shape.

(Base 10 to destroy a liquid, +2 Voice, +1 Part)

Shatter the Veil of Ice

Perdo Aquam 40, R: Voice, D: Momentary, T: Group

This spell destroys a grand amount of snow or ice, up to 25,000 cubic feet of material, either a single piece, or many smaller segments combined.

(Base 10 to destroy a liquid, +2 Voice, +2 Group, +2 size)

Revoke the Endless Winter

Perdo Auram 50, R: Sight, D: Momentary: T: Part

This spell destroys a weather phenomenon which can be severe and large, including rains, snows such as a huge hurricane or expansive  lightning strike. The spell can target part of a larger weather event.

(Base 15, +3 Sight, +3 size, +1 Part)

The effect of hurting those around her, in a ring effect.

Nova of Frost

Perdo Ignem 25, R: Touch, D: Momentary, T: Special

This spell chills the area around the caster out to 5 paces so that any creatures within the area take +10 damage. If this is enough to kill, the target is frozen solid. Armor does not add to Soak against this spell.

(Base 5, +1 Touch, +1 extra +5 damage, +2 Special AoE around the caster akin to group/room)

I’ve no idea how to create the “frozen heart” spell which is used initially on Anna’s mind and then her heart. It feels far more like a curse, or a faerie spell with a funky non-standard Duration and Target. If I get an idea I’ll post it as a Spells from Frozen, part 4.

These effects, like all the others I’ve pondered are part of a new spells compendium for Ars Magica.

Spells from Frozen, part 2

This post is more oddball spells inspired from Frozen. An aspect I found interesting was how similar in make-up all the spells are. Very often the base effects were the same (Perdo Ignem 5 or Creo Aquam 3 or 4) and the variance was in the description and duration. It makes a lot of sense in Ars Magica mechanics but also felt strange.

I also think that a character with a focus in snow, cold, and ice would also be rather effective at destroying those things as well which we only see at the end of the film.

Ward Against Cold and Frost

Rego Ignem 20, R: Personal, D: Sun, T: Individual

This spell protects the caster with a personal ward against cold and frost, providing full protection against natural cold and +15 additional soak against unnatural cold.

“The cold never bothered me anyway.”

(Base 4, 2 Sun, 2 for up to +15 cold damage)

An effect to ensure that the conjured snow and ice will not melt. Freezing and object and keeping it frozen are just different duration on the same effect, and at this level a beginning Magus would have incredible difficulty learning this spell. Using a size +4 modifier is larger than the modifier for T: Structure, so another variant of this spell might sustain a castle properly, however that effect couldn’t affect non-structural targets so I’ve opted for Individual.

Sustain Frozen Ice and Snow

Perdo Ignem 45, R: Touch, D: Moon, T: Individual

This spell freezes and then sustains an item touched at below freezing temperature so that it will resist melting. The spell can sustain a very large objects, akin to a large castle.

(Base 5, +1 Touch, +3 Moon, +4 Size)

This is the spell that Elsa and Anna use whilst playing as children in the great hall, and would also be a useful spell to block roadways, bridges, or bury opponents.

The Playful Snow Drift

Creo Aquam 20, R: Voice, D: Concentration, T: Individual

This spell creates a large snow drift at the spot designated by the caster, the snow can be any shape, with a mass up to roughly 50 feet wide and 20 feet at it’s highest.

(Base 3 to create snow, +2 Voice, +1 Conc, +1 Size, +1 flexibility in shape and mass)

This is a version of the effect style which Elsa uses to flee across the fjord.

Footsteps Upon the Fjord

Perdo Ignem 20, R: Touch, D: Diameter, T: Part.

This spell freezes the water below the caster’s feet which allows them to run across a lake or river as the surface solidifies below them as they move. The ice melts at a normal pace.

(Base 5, +1 Touch, +1 Diameter, +1 Part)

And the spray of frost and cold air Elsa uses to skim around on the frozen floor of the great-hall as a child.

Jet of Air and Frost

Creo Auram 25, R: Voice, D: Concentration, T: Individual

This spell allows the caster to project a jet of freezing cold air from their outstretched arm, which will chill any object it touches. The jet can reach as far as the caster’s voice, is 5 feet wide at its end, and is sufficiently powerful so it will propel the caster if they are upon water or another smooth surface.

(Base 5, +2 very unnatural, +2 Voice, +1 Conc)

Floor of Slippery Ice

Creo Aquam 10, R: Touch, D: Concentration, T: Individual

This spell creates a smooth layer of ice across the ground in an area surrounding the caster.

(Base 3 to create ice, +1 Touch, +1 Conc, +1 size)

The two quasi-sentient servants that Elsa conjures might be creates using a spell like:

Shape the Servant of Snow

Creo Aquam / Rego Mentem 20, R: Touch, D: Sun, T: Individual

This spell conjures a snowman, grants it a simple intellect, and allows it to move to obey the caster’s commands. The figure can be made up to a typical humaniod in size.

While the servant can be cut apart or separated into pieces this does very little to permanently hurt the servant, as they can reconnect limbs and patch holes.

(Base 3 to create snow, +1 a complex shape, +1 Touch, +2 Sun, +1 Rego)

Shape the Hulking Golem of Snow

Creo Aquam / Rego Mentem 30, R: Touch, D: Sun, T: Individual

This spell conjures a huge (size +6) golem of snow and ice, and allows it to move and follow very simple commands.

While the servant can be cut apart or separated into pieces this does very little to permanently hurt the servant, as they can reconnect limbs and patch holes.

(Base 3 to create snow, +1 a complex shape, +1 Touch, +2 Sun, +1 Rego, +2 size)

These effects, like all the others I’ve pondered are part of a new spells compendium for Ars Magica.