It’s been a while since I ran an rpg. And then even longer, as in a decade or more since I did it regularly. It is a worrying commitment to make, but I used to be ok so it probably will be ok again.
To start off I’m thinking about a short run game. A few sessions, nothing major, a story on rails, and a very narrow vision. The goal is to start small an bite off chewable problems.
As I thought about What to run I also thought about Who can play in it.
Firstly my old group have lives now so getting us together is a mongrel. But as it’s small the game probably needs only two or three players. It could be a solo game, or if we get all the players and some bonus folks it could be a romp. It wouldn’t affect the story too much.
A play by email or forum game allows for very detailed and creative story, but is downright dull for game mechanics. Pbp also kills acting skill. A table session is better for actual roleplaying; and that is what really appeals.
Secondly some of the group like rolling, others like acting, and only a few like both. Shamefully I’m not the best mechanical gamer at the table, or the best actor, or any role really. So frankly, it is scary.
We’ve creating the characters and I’ve sent out a quick teaser, so there is no avoiding it now…but that only helps create more apprehension in my mind about quality and a positive experience.
The prep for this game is far more detailed than I used to do, so that might be a saving grace – the plot has holes in it, but not the huge gaping holes that myy normal “seat of the pants” stories had. I think the worst I ran was an RPG using the Palladium engine and trying to replay the UltimaV pc game storyline. It got weird really quickly.
I guess I’ll just look forward to having a beer on the other side of the games, and seeing if they sucked or not. #holdingmybreath #theEmperorProtects