What can be done within the Muto Vim guidelines? p4

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

This post continues the convoluted mix of ideas around Muto Vim meta-magic borne out into potential spell mechanics.

Sorcerer’s Reach (Form) Downward

Muto Vim Gen, R: Touch, D: Momentary, T: Individual

The caster alters their own targeted spell by reducing the Target range by one magnitude less, with the same limitations of Wizard’s Reach (Ars p.160). The target spell must be no higher than the level of this spell.

(Base Gen, +1 Touch)

This spell is part of the free new spells compendium for Ars Magica.

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What can be done within the Muto Vim guidelines? p3

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

This post continues the convoluted mix of ideas around Muto Vim meta-magic borne out into potential spell mechanics.

Wizard’s Reach (Form) To Distant Shore

Muto Vim / Creo Gen, R: Voice, D: Momentary, T: Individual

This spell alters the targeted spell by extending the target range by three magnitudes, with the same limitations of Wizard’s Reach (Ars p.160). The target spell must be no higher than half the (level -5) of this spell.

(Base Gen, +2 Voice)

This spell is part of the free new spells compendium for Ars Magica.

What can be done within the Muto Vim guidelines? p2

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

This post continues the convoluted mix of ideas around Muto Vim meta-magic borne out into potential spell mechanics.

Wizard’s Reach (Form) Across the Span

Muto Vim Gen, R: Voice, D: Momentary, T: Individual

This spell alters the targeted spell by extending the Target range by two magnitudes, with the same limitations of Wizard’s Reach (Ars p.160). The target spell must be no higher than half the (level -5) of this spell.

(Base Gen, +2 Voice)

This spell is part of the free new spells compendium for Ars Magica.

What can be done within the Muto Vim guidelines? p1

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

This post is a convoluted mix of ideas around Muto Vim meta-magic borne out into potential spell mechanics. Many of the points will only suit some players, and this is meant more as a discussion and example for MuVi in Ars Magica, rather than concrete assured spells for immediate use in a saga.

Many of the published MuVi spells are invented at Range: voice with the intent of casting against others or to assist others, there are many other permutations. The MuVi guidelines also indicate that a spell which modifies another by more than two magnitudes is possible but needs either Creo or Perdo requisites to add or subtract the magical power, and a Base level to totally change a spell is equal to or less than (half level +1 mag). It is interesting that the guidelines indicate adding a requisite Creo or Perdo, rather than plainly insisting the spell isn’t possible.

Here are samples I can see as useful MuVi modifications of Wizard’s Reach (Ars p.160) which steps the range in different ways, which demonstrates how the difficulty in MuVi spells increases dramatically.

Wizard’s Reach “Downward” for lowering the target range instead of increasing because canonical Ars Magica spell guidelines require very specific effects for Muto Vim. This might be desirable to work around the MR of an opposing caster from Range: Touch to Range: Personal. “Across the Span” for effects moving upward by 2 magnitudes, and “To Distant Shore” for an extreme example of spell extensions to a range, e.g. Personal to Sight, or Touch to Arcane. There is also the potential for the caster to affect their own spells rather than intend to work cooperatively, which are slightly easier due to one less in-built magnitude, indicated by “Sorcerer” to separate the effects.

Wizard’s Reach (Form) Downward

Muto Vim Gen, R: Voice, D: Momentary, T: Individual

This spell alters the targeted spell by reducing the Target range by one magnitude less, with the same limitations of Wizard’s Reach (Ars p.160). The target spell must be no higher than (level -5) of this spell.

(Base Gen, +2 Voice)

This spell is part of the free new spells compendium for Ars Magica.

Oh gosh my arms, the magic, it hurts

A Ward Against Bronze

As experiments and spells for magi tend to go haywire irregularly, I thought it might serve a prudent wizard to have some magical protection. The current Ars Magica Verditius wizard I’ve been writing has a specialisation in bronze, and many bronze based spells, so a bronze ward seems appropriate. A side benefit of this spell if it was enchanted into a device for use in a lab might be to either affect the specialisation bonus or the safety score (or both) for a magi’s lab.

Ward Against Bronze

Rego Terram 30, R: Touch, D: Ring, T: Circle

This spell creates a circle that no object with a bronze component may enter or leave. These objects may exist within the circle as long as they were there when the spell was cast.

(Base 5, +1 Touch, +2 Ring, +2 affect metals)

(As item +5 for 24 uses per day, for final enchantment effect level of ReTe 35)

Find more spells for Ars Magica in my grimoire of spells.

Simple Graffiti Spells

How many ways could a hermetic magic be used to write on a wall? Well there are too many ways to list, but here are a few options. CrIm and MuIm are the most obvious, but also will disappear. The Perdo and Ignem options are permanent.

Both the Imaginem spells have been written up with a long duration so that they are serviceable as usable spells – as message which disappears too soon isn’t useful.

To create writing upon a surface,

Scrawlings Upon Every Surface

Creo Imaginem 20, R: Touch, D: Moon, T: Part

Allows the caster to draw letters and script onto any surface which remains for the duration.

(Base 1, +1 Touch, +3 Moon, +1 Part, +1 legible script)

Or change the surface image to reflect a written message,

Scrawlings Upon Uncertain Pathways

Muto Imaginem 20, R: Touch, D: Moon, T: Part

Allows the caster to alter the surface of another object to draw letters and script which remains for the duration.

(Base 1, +1 Touch, +3 Moon, +1 Part, +1 legible script)

Alternatively to burn a marking into the surface of some material,

Scrawling with a Burning Quill

Creo Ignem / Rego 15, R: Touch, D: Concentration, T: Individual

Spell causes the casters index fingertips to emit a pinpoint heat so intense that it can be used to burn writing into objects touched. The heat is that of a smith’s forge, equivalent to a burning hot

Writing in this manner is inelegant but permanent. The Rego requisite protects the caster from the heat.

(Base 4, +1 Touch, +1 Concentration, +1 Rego effect)

Then for stone surfaces,

Scrawlings Upon the Cell Wall

Perdo Terram 15, R: Touch, D: Concentration, T: Part

This spell allows the caster to scribe by touch into any substance, typically stone or metals, by writing with their fingertip. Requisites are required for non-terram materials.

(Base 3, +1 Touch, +1 Concentration, +1 Part, +2 effect stone and metals)

I’ve excluded using Rego to pick something up and scrawl with it because it’s covered by a simple Rego Terram effects, and probably needs a cast time requisite to the form of the material chosen. It’s the second most obvious method.

All the new spells for Ars Magica can be found here.

450 spells

Aside

The blog has now 450 spells for Ars Magica by year’s end, which means working in between work and family it’s possible to write roughly 50 new spells a season. Not sustainable, but possible.  Many are variations on a similar themes, so perhaps an inflated figure; still I think that’s a good result for 2016.

It’ll slow down in 2017. I’m drafting and writing far less than earlier in the year probably due to the Ars Magica games going on hold and work/life demands. Next year I’m also hoping to pickup another game to focus on, and still keep the Ars Magica rpg blog posts ticking over too. There is a Deathwatch module I’ve half written, and initial thoughts for a more streamlined fantasy rpg mechanics based upon some of Ars and some of d100.

Happy holidays folks, see you next year.