Spell to regrow an animal limb

A quick variant on an Ars Magica base effect, to restore the injured limb to a beast. I drafted a version for humans a while ago, and thought an animal equivalent is fair.

Regrow the Misplaced Limb for Beasts

Creo Animal 30, R: Touch, D: Momentary, T: Individual, Ritual

This spell allows the target to regenerate a lost segment of their body. The spell can restore a single missing aspect of the targets body, be that a limb, hand, nose,  or whatever.

(Base 25, +1 Touch, Ritual)

This spell is part of the free new spells compendium for Ars Magica.

Advertisements

Critical Recovery – more variations on Ars Magica spells

Flicking through the Ars Magica spells here and there, there are as many permutations and variations as a player could want. That said, I sometimes find it easier to review a complete variation of a spell for use with a character instead of considering it in my head. There is something more tangible when writing out the summary of terms and mechanics.

Vital Rest for the Incapacitated Custos

Creo Corpus 30, R: Touch, D: Ring, T: Circle

This spell grants the target touched a +18 bonus to all wound recovery rolls made while the spell is in effect, and the target must stay within the circle/ring for the duration. Note that the spell will cause warping.

This variant is intended for custos who require critical intervention and will not be moved.

(Base 15, +1 Touch, +2 Ring)

A variant spell for healing a group of critically injured people, with this version using the highest spell guideline from the core rules and reworked to last as long as needed. I can see this being used when an important character suffers a dire wound and they must be cared for straight away. An incapacitated character could be placed within the magic circle to ensure their rest and recovery is optimal.

See further custom spells for Ars Magica can be found in the summary spells page.

Death-of-Boromir

Spells: Selfish Rest of the Injured Magus

As getting hurt is almost unavoidable in role playing games, there are often spells which assist in healing or repairing damage. Ars Magica has a very long recovery time in the core rules, and it serves to give after combat effects to the lives of the characters. A brute force healing spell to just remove wounds are expensive, but improving the general healing of a target is an option which can greatly assist characters.

This spell was created by an NPC in the current saga, and demonstrates a use of the Creo Corpus (create/heal the body) spell guidelines.

Selfish Rest of the Injured Magus

Creo Corpus 15, R: Personal, D: Moon, T: Individual

This spell grants the Magus a +9 bonus to all wound recovery rolls made while the spell is in effect, as long as the spell is maintained during the recovery time.

(Base 4, +3 D: to Moon)

The Magus who crafted the spell has fundamental limitations in how powerful spells and effects he can create, and while a more powerful version could be crafted to help others as well, it would be beyond his skill to create quickly. Raising the spell to Range: Touch makes the final level 20.

True Rest of the Injured Custos

Creo Corpus 20, R: Touch, D: Moon, T: Individual

This spell grants the target touched a +9 bonus to all wound recovery rolls made while the spell is in effect, as long as the spell is maintained during the recovery time.

(Base 4, +1 R: to Touch, +3 D: to Moon)