Ice Spells (part five) Conjuring, moving, and viewing ice

The last ice spell I think is required for my character allows the Magus to move the ice around. The intent is to be able to move almost anything by encasing it in ice, and for those materials which are heavy the ice can be strengthened by a previous spell. This allows a lot of material to be moved about.

Conjure Ice Temporarily

Creo Aquam 5, R: Touch, D: Diameter, T: Individual

Creates a block of ice a little over eight feet per side, totaling 560 cubic feet and weighing 14 tons. The spell was invented as the raw materials for other spells which manipulate ice, with a low level to assist with penetration.

(Base 3, +1 Touch, +1 Diameter)

Eye for the Treacherous Flow

Intellego Aquam 20, R: Personal, D: Sun, T: Vision

You can intuitively tell if any Aquam based natural terrain is treacherous, such as thin ice or a deep current.

(Base 2, +2 Sun, +4 Vision)

Cover of the Spooky Fens

Rego Aquam 15, R: Touch D: Mom T: Part

This spell changes the surface of a body of water into a thick obscuring mist; the larger the body the more coverage. A small pool surrounds only the point touched, a large lake or ocean may create an area hundreds of yards wide and spread onto land. The mist sits up to a pace above the surface and stays until naturally dispersed.

(Base 3, +1 Touch, +1 Part, +2 Size)

Ominous Levitation of the Frozen Obelisk

Rego Aquam 35, R: Sight, D: Sun, T: Part

Allows the caster to control and direct ice using unnaturally rapid movement, equivalent to as fast as a bird flies. As the spell includes Target: Part it may manipulate items which are covered in ice, or push and direct part of a larger mass of ice. The caster must direct the movement through concentration and the ice object will remain where it is placed or floats for the spell duration. The spell affects up to 35,000 cubic feet of ice.

(Base 3, +3 Sight, +2 Sun, +1 Part, +2 size)

All the new spells for Ars Magica can be found here.