Ice Spells (part thirteen) Turn people to ice

When I first thought about this spell I was considering the part in the movie Frozen when Anna is turned to ice, and then considered making it a killing spell – which would be fair given a base level of 25 is very close to the Perdo Corpus instant death of base 30. Instead, an opponent frozen for two minutes is likely to be at the mercy of the caster till they magically unthaw.

Curse of the Frozen Heart

Muto Corpus / Aquam 40, R: Voice, D: Diameter, T: Individual

The target human is turned to solid ice, reverting to normal after the spell expires.

(Base 25, +2 Voice, +1 Diameter)

And a variant for animals, which is far easier due to the different baseline level for turning an animal into an inanimate object.

Curse of the Frozen Hoof

Muto Animal / Aquam 30, R: Voice, D: Diameter, T: Individual

The target animal is turned to solid ice, reverting to normal after the spell expires.

(Base 15, +2 Voice, +1 Diameter)

This and many other new spells for Ars Magica can be found on the Ars Magica New Spell Grimoire.

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Ice Spells (part twelve) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Reduction of Ice to a Movable Block

Muto Aquam 25, R: Touch, D: Sun, T: Individual

Targeted ice is shrunk down in volume by 512 times (each dimension reduced to one eighth its size), up to 560 cubic feet of ice is reduced to around 1 cubic foot in size.

(Base 4, +1 Touch, +2 Sun, +2 increased reduction)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part eleven) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day. Here are more spells which a Magus might need when they travel in icy climates.

A False and Frozen Coin

Muto Aquam / Terram 25, R: Touch, D: Moon, T: Individual

A bundle of ice is transmuted into a handful of silver slivers and ingots which are useful for trade and barter. The caster may opt to make a finesse roll of 9+ to mimic more truly the detail of a real coin’s shape and engravings.

(Base 4, +1 Touch, +3 Moon, +1 complexity in shape)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part ten) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day. Here is a spell which a Magus might need when they travel in icy climates; which extends on previous parts.

Sense the Feet that Tread the Ice

Intellego Aquam 30, R: Touch, D: Sun, T: Individual

You touch an expanse of snow and ice and feel what is moving within a mile of where you stand.  You can discern the same useful information as Sense the Feet which Treat the Earth (InTe30, Ars p154).

(Base 4, +1 Touch, +1 Concentration, +1 part, +3 size)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part nine) Ice as a toxin

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Sliver of Horrible Ice

Muto Aquam 30, R: Touch, D: Diameter, T: Individual

Transmutes the ice touched into a toxin capable of inflicting a fatal wound when consumed, unless the imbiber succeeds 9+ Stamina check.

(Base 10, +1 Touch, +1 Diameter, +2 to increase the Stamina check)

Over 650+ new spells for Ars Magica can be found here.

Ice Spells (part eight) More strange properties

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Ice which Escapes to the Heavens

Muto Aquam / Auram 30, R: Touch, D: Sun, T: Part

The transformed ice floats unnaturally in the air, being made far lighter than air so it rises quickly higher and higher.  With enough mass a segment of ice can be used to lift other objects into the air. Each 1500 cubic feet of ice can lift 100 pounds of weight.

(Base 10 for a very unnatural effect, +1 Touch, +2 Sun, +1 Part)

Over 650+ new spells for Ars Magica can be found here.

Ice Spells (part seven) Some strange properties

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

For these ice spells I was seeking effects which were highly supernatural, which makes them less likely to be frequently used but interesting for a specialist as they may find interesting ways of solving problems. These style of spells can be suggestions for other magical foci too.

Ice which Anchors the Mountains

Muto Aquam / Terram 25, R: Touch, D: Concentration, T: Part

The transformed ice becomes stronger and incredibly heavy, losing all its buoyancy and becoming very difficult to move. The ice is made even heavier than a noble metal; making it practically immovable in moderate quantities.

(Base 10 for a very unnatural effect, +1 Touch, +1 Conc, +1 Part)

Over 645+ new spells for Ars Magica can be found here.