A few Lava spells for Ars Magica

Due to a discussion on the Ars forums I drafted some lava based spells for Ars Magica. The spells are a little rough, as I’m unfamiliar with lava as part of the Terram Form. It is worth noting that creating lava is Creo Terram, however making it any hotter requires Ignem to assist as a requisite (see Hermetic Projects p.12 for more details on lava in Ars). Base 5 CrTe is 1 cubic foot of lava, which flows very slowly, and inflicts +15 damage (see Hermetic Projects p.14).

Please note – Lava as written at Base 5 inflicting +15 damage is exceedingly powerful. This is better than CrIg Base 5 (+10 damage), and should be pondered seriously by players before being used. As noted in the comments below it is a little broken in terms of game balance, but I cannot (yet) find an explanation which contradicts the book references.

Ball of Burning Lava

Creo Terram 15, R: Voice, D: Momentary, T: Individual

A ball of lava covers a small area within range. This inflicts +15 damage to items and people splashed by the lava. This spell creates 1 cubic foot ball of lava.

(Base 5, +2 Voice)

Spray of Fluid Lava

Creo Terram / Aquam 20, R: Voice, D: Momentary, T: Individual

A liquified spray of lava covers a small area within range. This inflicts +15 damage to items and people splashed by the lava. This spell creates 10 cubic feet of lava which burns then disapates. Aquam requisite allows the lava to flow more freely.

(Base 5, +2 Voice, +1 Size, Aquam free)

Shroud of Immolating Lava

Creo Terram 30, R: Voice, D: Diameter, T: Individual

This spell creates a blanket of lava 100 cubic feet in size, which remains for the spells duration, inflicting +15 damage each round.

(Base 5, +2 Voice, +1 Diameter, +2 Size)

Cast of Molten Lava

Creo Terram 35, R: Sight, D: Concentration, T: Individual

For as long as you concentrate a jet of lava springs from your outstretched hand, covering an area within range with 5 cubic feet of lava each round. This inflicts +15 damage to items and people splashed by the lava, +20 for those partially covered, and up to +60 damage for anyone fully enveloped by the stream. Over the duration this spell creates a maximum of 100 cubic feet of lava, enough to cover people or the side of a building. The lava disappears when the caster ceases concentrating.

(Base 5, +3 Sight, Voice, +1 Concentration, +2 size)

Erruption of Molten Lava

Creo Terram / Ignem 40, R: Voice, D: Momentary, T: Individual

A massive erruption of lava is created within the target area, inflicting +25 damage to items and people affected by the lava, +30 for those partially covered, and up to +70 damage for anyone fully enveloped by the stream. This spell creates a cube of lava up to 1000 cubic feet, enough to envelop a small building.

(Base 5, +2 Voice, +3 size, +2 inflicts +10 extra damage, Ignem Req)

This spell is part of the free new spells compendium for Ars Magica.

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Spells to Observe Through Fire

A few spells akin to Eyes of the Flame (InIg35, ArM p.141) which enhance the range of observation a Magus can perform, and also demonstrate a fair use for the Faerie Duration: Fire. When writing these spells I found the Fire duration limiting and overtly expensive in tersm of how many levels it adds to spells. It really should not be a +3 Magnitude adjustment given how limited the mechanics of its use are, and how rarely it is used in-play.

Ears of the Flame

Intellego Ignem 35, R: Arcane, D: Concentration, T: Individual

Lets you hear a fire and anything within its radius of heat and light up to the size of a large campfire which you have an Arcane Connection to.

(Base 10, +4 Arc, +1 Conc)

And then,

Ears of the Faerie Flame

Intellego Ignem 45, R: Arcane, D: Fire, T: Individual, Faerie

Lets you hear a fire up to the size of a large campfire within its radius of heat and light which you have an Arcane Connection to, while it still burns.

(Base 10, +4 Arc, +3 Fire)

Then two variants designed for use with an Intangible Tunnel which makes the spell far lower level.

Eavesdrop by the Fire

Intellego Ignem 25, R: Touch, D: Concentration, T: Individual

Lets you see and hear a fire up to the size of a large campfire within its radius of heat and light which you can touch. The intention is to combine this spell with an Intangible Tunnel to a particular fire.

(Base 10, +1 Touch, +1 Conc, +1 additional sense)

Eavesdrop by the Faerie Fire

Intellego Ignem 35, R: Touch, D: Fire, T: Individual, Faerie

Lets you see and hear a fire up to the size of a large campfire within its radius of heat and light which you can touch. The intention is to combine this spell with an Intangible Tunnel to a particular fire.

(Base 10, +1 Touch, +3 Fire, +1 additional sense)

Over 650+ new spells for Ars Magica can be found here.

Spell for an improved signal fire, with Fae duration

I was excited with the idea of creating an animated sentient fire until I discovered a similar spell already existed in the Magi of Hermes Ars Magica book – can’t be helped.

Instead here is a fire utility spell – perhaps useful to cast upon a signal fire, to create a diversion, or to fill a chamber with mundane smoke. The Faerie Fire Duration is handy here as the signal fires can remain effective for as long as needed, controlled by fuel rather than magic.

Smoking Fire

Muto Ignem 10, R: Voice, D: Fire, T: Individual, Faerie

Smoke from the targeted fire is always rich and potent, producing strikingly obvious smoke.

(Base 1, +2 Voice, +3 Fire)


Spells using the Faerie Duration: Fire, p2

As part of the November A-Spell-A-Day challenge here is a few Duration: Fire Spells. The intent is a spell which splits its light away from the fire and places it over another thing. A lantern to light around somebody, or a brazier lighting a doorway. 

Fire of St Elmo

Rego Ignem 25, R: Voice, D: Fire, T: Individual, Faerie

The light from a fire source is spread upon an object within range, surrounding it with a halo equivalent to the size of the fire. The fire continues to consume its original fuel and heats normally.

(Base 4, +2 Voice, +3 Fire)

Find this spell and hundreds more for Ars Magica in my grimoire.

Spells using the Faerie Duration: Fire, p1

As part of the November A-Spell-A-Day challenge here is a few Duration: Fire Spells. This one may be useful for craftsmen or to direct the flow of a normal fire.

Direct the Heat of Fire

Rego Ignem 20, R: Voice, D: Fire, T: Individual, Faerie

The caster dictates an exact direction to focus the heat of the targeted fire. The fire itself does not move unless it is able to also expand by burning materials in the dictated direction. The caster may change the direction by concentrating.

(Base 3, +2 Voice, +3 Fire)

Find this spell and hundreds more for Ars Magica in my grimoire.

Ice Spells (part four) Moving upon the ice

Another in a series of spells themed around Ice Spells and arctic magic, continuing from Ice Spells (part one, two, and three). There is fair probability that I’m just having fun with spells at some point through this post.

When writing the Ars Magica spells to mimic Eliza’s powers in Frozen I wrote Footstep upon the Fjord as a Perdo Ignem spell to freeze the surface of the water and missed a rather obvious version which uses Rego Aquam instead.

Footsteps upon the Glacier

Rego Aquam 15, R: Touch, D: Sun, T: Part

The water and snow beneath the targets feet is changed to a thick platform of ice as they move, and graded to provide more comfortable surface to walk on. The ice begins naturally melting when the target moves away.

(Base 3, +1 Touch, +2 Sun, +1 Part)

Sure Step of the Arctic Wanderer

Muto Aquam 15, R: Touch, D: Sun, T: Part

Gants the target more stability moving across ice by altering the surface beneath them to be more tactile and dry. The surface reverts to normal after the target passes.

(Base 3, +1 Touch, +2 Sun, +1 Part)

And then onto some quick small magnitude spells to make traveling easier.

Paws of the Polar Bear, for Beasts

Muto Animal 10, R: Touch, D: Sun, T: Individual

The targeted animal’s feet are transformed into the paws of a polar bear, which are suited for travel across icy surfaces and in cold climates.

(Base 3, +1 Touch, +2 Sun)

Paws of the Polar Bear

Muto Corpus / Animal 5, R: Touch, D: Sun, T: Individual

The target’s feet are changed into paws of a polar bear, which are suited for travel across icy surfaces and in cold climates.

(Base 2, +1 Touch, +2 Sun, requisite free)

Boots of the Polar Bear

Muto Animal / Herbam 5, R: Touch, D: Sun, T: Individual

The target’s boots are changed to mimic attributes of the paws of a polar bear, becoming broader with small claws for grip.

(Base 2, +1 Touch, +2 Sun)

 

All the new spells for Ars Magica can be found here.

Ice Spells (part three) Enduring ice and ice hounds

Continuing from Ice Spells (part one and two), these are utility and empowerment spells.

Circle of Unbreakable Ice

Muto Aquam / Terram 15, R: Touch, D: Ring, T: Circle

All ice within the circle is made very strong and non-brittle, gaining resistance to shattering and the resilience of stone.

(Base 4 for highly unnatural substance,+1 Touch, +2 Ring)

Enduring Ice

Perdo Ignem 25, R: Touch, D: Moon, T: Part

The ice touched will not melt for the spell duration, remaining below freezing. The spell can effect up to 560 cubic feet of ice.

(Base 4, +1 Touch, +3 Moon, +1 Part)

By way of servants I wanted a spell which allowed the caster to get reasonable utility for a servant, and the idea of a guard dog and sled dog came to mind immediately. There have been spells created for animating stone bears, statues and the like and ice is very similar in terms of complexity.

Shape the Frozen Hound

Creo Aquam / Rego Animal 25, R: Touch, D: Moon, T: Individual

This spell creates a size +0 dog shaped from ice, and animates it under the caster’s control so it can follow simple commands. The Animal requisite grants the animation the behaviours and habits instinctive to trained sled dogs.

(Base 3, +1 Touch, +3 Moon, +1 detailed shape, +1 Rego)

Shackles of Frozen Ice from Houses of Hermes: Societies is a great spell however I wanted something with more utility which allows the caster to choose the size of the area, and also has a far greater area.

Cirque of the Frozen Ice

Rego Aquam 25, R: Voice, D: Sun, T: Part

The targeted area of water is turned into ice and will remain frozen for the duration. When the spell expires the ice will begin to melt normally. The caster can choose how much of the water to affect and what simple shape, up to 5,600 cubic feet of water can be changed. If an object is targeted refer to Shackles of Frozen Ice (HoH:S p35).

(Base 3, +2 Voice, +2 Sun, +1 Part, +1 size)

In the last post there was a spell which made ice tougher, and now this is a spell which makes it soft and dry- it is certainly unnatiral ice, but perhaps more useful for equipment and sleeping on.

Object of Malleable Ice

Muto Aquam 25, R: Touch, D: Moon, T: Part

The ice targeted becomes unnaturally soft, dry, and flexible, but still retains its basic shape. The force required to break the ice remains unchanged.

(Base 4, +1 Touch, +3 Moon, +1 Part)

 Perhaps this last effect for dry and soft ice is getting a little crazy. All the new spells for Ars Magica can be found here.